ref: 7888d8db677e25d2401914e6aacb1be02301d15f
parent: 6328483bb4206bed33e261e39b1a4d416adf2032
author: Simon Tatham <[email protected]>
date: Tue Jan 6 18:26:18 EST 2009
Patch from James H to enable a single monolithic binary to be built alongside the individual puzzle binaries, on Windows only. (MacOS already has it, of course; Unix would require about as much work again.) [originally from svn r8396]
--- a/Recipe
+++ b/Recipe
@@ -17,8 +17,9 @@
!srcdir icons/
-WINDOWS = windows printing
+WINDOWS_COMMON = printing
+ user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
+WINDOWS = windows WINDOWS_COMMON
COMMON = midend drawing misc malloc random version
GTK = gtk printing ps
# Objects needed for auxiliary command-line programs.
@@ -55,6 +56,8 @@
# Unix standalone application for special-purpose obfuscation.
obfusc : [U] obfusc STANDALONE
+
+puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res
# Mac OS X unified application containing all the puzzles.
Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
--- a/midend.c
+++ b/midend.c
@@ -278,6 +278,8 @@
*y = me->winheight;
}
+int midend_tilesize(midend *me) { return me->tilesize; }
+
void midend_set_params(midend *me, game_params *params)
{
me->ourgame->free_params(me->params);
--- a/puzzles.h
+++ b/puzzles.h
@@ -259,6 +259,7 @@
void *rctx);
/* Printing functions supplied by the mid-end */
char *midend_print_puzzle(midend *me, document *doc, int with_soln);
+int midend_tilesize(midend *me);
/*
* malloc.c
--- a/windows.c
+++ b/windows.c
@@ -44,6 +44,7 @@
#define IDM_LOAD 0x00F0
#define IDM_PRINT 0x0100
#define IDM_PRESETS 0x0110
+#define IDM_GAMES 0x0300
#define IDM_KEYEMUL 0x0400
@@ -60,7 +61,6 @@
#endif /* NO_HTMLHELP */
enum { NONE, HLP, CHM } help_type;
char *help_path;
-const char *help_topic;
int help_has_contents;
#ifndef FILENAME_MAX
@@ -71,6 +71,12 @@
#define HGDI_ERROR ((HANDLE)GDI_ERROR)
#endif
+#ifdef COMBINED
+#define CLASSNAME "Puzzles"
+#else
+#define CLASSNAME thegame.name
+#endif
+
#ifdef _WIN32_WCE
/*
@@ -111,7 +117,7 @@
return FALSE;
}
-static TCHAR wGameName[256];
+static TCHAR wClassName[256], wGameName[256];
#endif
@@ -122,7 +128,7 @@
void dputs(char *buf)
{
- DWORD dw;
+ /*DWORD dw;
if (!debug_got_console) {
if (AllocConsole()) {
@@ -137,8 +143,10 @@
if (debug_hdl != INVALID_HANDLE_VALUE) {
WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
}
- fputs(buf, debug_fp);
- fflush(debug_fp);
+ if (debug_fp) {
+ fputs(buf, debug_fp);
+ fflush(debug_fp);
+ }*/
OutputDebugString(buf);
}
@@ -161,7 +169,7 @@
#define WINFLAGS (WS_CAPTION | WS_SYSMENU)
#endif
-static void new_game_size(frontend *fe);
+static void new_game_size(frontend *fe, float scale);
struct font {
HFONT font;
@@ -182,6 +190,7 @@
enum { CFG_PRINT = CFG_FRONTEND_SPECIFIC };
struct frontend {
+ const game *game;
midend *me;
HWND hwnd, statusbar, cfgbox;
#ifdef _WIN32_WCE
@@ -219,8 +228,21 @@
int linewidth;
drawing *dr;
int xmin, ymin;
+ float puzz_scale;
};
+void frontend_free(frontend *fe)
+{
+ midend_free(fe->me);
+
+ sfree(fe->colours);
+ sfree(fe->brushes);
+ sfree(fe->pens);
+ sfree(fe->presets);
+
+ sfree(fe);
+}
+
static void update_type_menu_tick(frontend *fe);
static void update_copy_menu_greying(frontend *fe);
@@ -964,7 +986,7 @@
if (!nme) {
game_params *params;
- nme = midend_new(NULL, &thegame, NULL, NULL);
+ nme = midend_new(NULL, fe->game, NULL, NULL);
/*
* Set the non-interactive mid-end to have the same
@@ -972,7 +994,7 @@
*/
params = midend_get_params(fe->me);
midend_set_params(nme, params);
- thegame.free_params(params);
+ fe->game->free_params(params);
}
midend_new_game(nme);
@@ -1018,7 +1040,7 @@
memset(&fe->di, 0, sizeof(fe->di));
fe->di.cbSize = sizeof(fe->di);
sprintf(doctitle, "Printed puzzles from %s (from Simon Tatham's"
- " Portable Puzzle Collection)", thegame.name);
+ " Portable Puzzle Collection)", fe->game->name);
fe->di.lpszDocName = doctitle;
fe->di.lpszOutput = NULL;
fe->di.lpszDatatype = NULL;
@@ -1085,11 +1107,16 @@
data2[j] = '\0';
clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
- if (!clipdata)
+ if (!clipdata) {
+ sfree(data2);
return;
+ }
lock = GlobalLock(clipdata);
- if (!lock)
+ if (!lock) {
+ GlobalFree(clipdata);
+ sfree(data2);
return;
+ }
memcpy(lock, data2, len);
((unsigned char *) lock)[len] = 0;
GlobalUnlock(clipdata);
@@ -1144,7 +1171,6 @@
if (htmlhelp) {
help_path = dupstr(b);
help_type = CHM;
- help_topic = thegame.htmlhelp_topic;
return;
}
}
@@ -1160,8 +1186,6 @@
help_path = dupstr(b);
help_type = HLP;
- help_topic = thegame.winhelp_topic;
-
/*
* See if there's a .CNT file alongside it.
*/
@@ -1309,7 +1333,7 @@
static int check_window_resize(frontend *fe, int cx, int cy,
int *px, int *py,
- int *wx, int *wy, int resize)
+ int *wx, int *wy)
{
RECT r;
int x, y, sy = get_statusbar_height(fe), changed = 0;
@@ -1322,7 +1346,7 @@
* See if we actually got the window size we wanted, and adjust
* the puzzle size if not.
*/
- midend_size(fe->me, &x, &y, resize);
+ midend_size(fe->me, &x, &y, TRUE);
if (x != cx || y != cy) {
/*
* Resize the window, now we know what size we _really_
@@ -1340,6 +1364,9 @@
*px = x;
*py = y;
+ fe->puzz_scale =
+ (float)midend_tilesize(fe->me) / (float)fe->game->preferred_tilesize;
+
return changed;
}
@@ -1357,7 +1384,7 @@
cx = r.right - r.left;
cy = r.bottom - r.top;
- if (check_window_resize(fe, cx, cy, px, py, &wx, &wy, FALSE)) {
+ if (check_window_resize(fe, cx, cy, px, py, &wx, &wy)) {
#ifdef _WIN32_WCE
SetWindowPos(fe->hwnd, NULL, 0, 0, wx, wy,
SWP_NOMOVE | SWP_NOZORDER);
@@ -1410,27 +1437,21 @@
};
#endif
-static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
+/*
+ * Allocate a new frontend structure and create its main window.
+ */
+static frontend *frontend_new(HINSTANCE inst)
{
frontend *fe;
- int x, y;
- RECT r;
+ const char *nogame = "Puzzles (no game selected)";
fe = snew(frontend);
- fe->me = midend_new(fe, &thegame, &win_drawing, fe);
-
- if (game_id) {
- *error = midend_game_id(fe->me, game_id);
- if (*error) {
- midend_free(fe->me);
- sfree(fe);
- return NULL;
- }
- }
-
fe->inst = inst;
+ fe->game = NULL;
+ fe->me = NULL;
+
fe->timer = 0;
fe->hwnd = NULL;
@@ -1440,17 +1461,103 @@
fe->dr = NULL;
fe->fontstart = 0;
- midend_new_game(fe->me);
-
fe->fonts = NULL;
fe->nfonts = fe->fontsize = 0;
+ fe->colours = NULL;
+ fe->brushes = NULL;
+ fe->pens = NULL;
+
+ fe->puzz_scale = 1.0;
+
+ #ifdef _WIN32_WCE
+ MultiByteToWideChar (CP_ACP, 0, nogame, -1, wGameName, 256);
+ fe->hwnd = CreateWindowEx(0, wClassName, wGameName,
+ WS_VISIBLE,
+ CW_USEDEFAULT, CW_USEDEFAULT,
+ CW_USEDEFAULT, CW_USEDEFAULT,
+ NULL, NULL, inst, NULL);
+
{
+ SHMENUBARINFO mbi;
+ RECT rc, rcBar, rcTB, rcClient;
+
+ memset (&mbi, 0, sizeof(SHMENUBARINFO));
+ mbi.cbSize = sizeof(SHMENUBARINFO);
+ mbi.hwndParent = fe->hwnd;
+ mbi.nToolBarId = IDR_MENUBAR1;
+ mbi.hInstRes = inst;
+
+ SHCreateMenuBar(&mbi);
+
+ GetWindowRect(fe->hwnd, &rc);
+ GetWindowRect(mbi.hwndMB, &rcBar);
+ rc.bottom -= rcBar.bottom - rcBar.top;
+ MoveWindow(fe->hwnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, FALSE);
+
+ fe->numpad = NULL;
+ }
+#else
+ fe->hwnd = CreateWindowEx(0, CLASSNAME, nogame,
+ WS_OVERLAPPEDWINDOW &~
+ (WS_MAXIMIZEBOX),
+ CW_USEDEFAULT, CW_USEDEFAULT,
+ CW_USEDEFAULT, CW_USEDEFAULT,
+ NULL, NULL, inst, NULL);
+ if (!fe->hwnd) {
+ DWORD lerr = GetLastError();
+ printf("no window: 0x%x\n", lerr);
+ }
+#endif
+
+ fe->gamemenu = NULL;
+ fe->presets = NULL;
+
+ fe->statusbar = NULL;
+ fe->bitmap = NULL;
+
+ SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
+
+ return fe;
+}
+
+/*
+ * Populate a frontend structure with a (new) game and midend structure, and
+ * create any window furniture that it needs.
+ *
+ * Previously-allocated memory and window furniture will be freed by this function.
+ */
+static int new_game(frontend *fe, const game *game, char *game_id, char **error)
+{
+ int x, y;
+ RECT r;
+
+ fe->game = game;
+
+ if (fe->me) midend_free(fe->me);
+ fe->me = midend_new(fe, fe->game, &win_drawing, fe);
+
+ if (game_id) {
+ *error = midend_game_id(fe->me, game_id);
+ if (*error) {
+ midend_free(fe->me);
+ sfree(fe);
+ return -1;
+ }
+ }
+
+ midend_new_game(fe->me);
+
+ {
int i, ncolours;
float *colours;
colours = midend_colours(fe->me, &ncolours);
+ if (fe->colours) sfree(fe->colours);
+ if (fe->brushes) sfree(fe->brushes);
+ if (fe->pens) sfree(fe->pens);
+
fe->colours = snewn(ncolours, COLORREF);
fe->brushes = snewn(ncolours, HBRUSH);
fe->pens = snewn(ncolours, HPEN);
@@ -1465,11 +1572,13 @@
sfree(colours);
}
+ if (fe->statusbar)
+ DestroyWindow(fe->statusbar);
if (midend_wants_statusbar(fe->me)) {
fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, /* status bar does these */
- NULL, NULL, inst, NULL);
+ NULL, NULL, fe->inst, NULL);
} else
fe->statusbar = NULL;
@@ -1482,65 +1591,42 @@
AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
#ifdef _WIN32_WCE
- fe->hwnd = CreateWindowEx(0, wGameName, wGameName,
- WS_VISIBLE,
- CW_USEDEFAULT, CW_USEDEFAULT,
- CW_USEDEFAULT, CW_USEDEFAULT,
- NULL, NULL, inst, NULL);
-
+ if (fe->numpad)
+ DestroyWindow(fe->numpad);
+ if (fe->game->flags & REQUIRE_NUMPAD)
{
- SHMENUBARINFO mbi;
- RECT rc, rcBar, rcTB, rcClient;
-
- memset (&mbi, 0, sizeof(SHMENUBARINFO));
- mbi.cbSize = sizeof(SHMENUBARINFO);
- mbi.hwndParent = fe->hwnd;
- mbi.nToolBarId = IDR_MENUBAR1;
- mbi.hInstRes = inst;
-
- SHCreateMenuBar(&mbi);
-
- GetWindowRect(fe->hwnd, &rc);
- GetWindowRect(mbi.hwndMB, &rcBar);
- rc.bottom -= rcBar.bottom - rcBar.top;
- MoveWindow(fe->hwnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, FALSE);
-
- if (thegame.flags & REQUIRE_NUMPAD)
- {
- fe->numpad = CreateToolbarEx (fe->hwnd,
- WS_VISIBLE | WS_CHILD | CCS_NOPARENTALIGN | TBSTYLE_FLAT,
- 0, 10, inst, IDR_PADTOOLBAR,
- tbNumpadButtons, sizeof (tbNumpadButtons) / sizeof (TBBUTTON),
- 0, 0, 14, 15, sizeof (TBBUTTON));
- GetWindowRect(fe->numpad, &rcTB);
- GetClientRect(fe->hwnd, &rcClient);
- MoveWindow(fe->numpad,
- 0,
- rcClient.bottom - (rcTB.bottom - rcTB.top) - 1,
- rcClient.right,
- rcTB.bottom - rcTB.top,
- FALSE);
- SendMessage(fe->numpad, TB_SETINDENT, (rcClient.right - (10 * 21)) / 2, 0);
- }
- else
- fe->numpad = NULL;
+ fe->numpad = CreateToolbarEx (fe->hwnd,
+ WS_VISIBLE | WS_CHILD | CCS_NOPARENTALIGN | TBSTYLE_FLAT,
+ 0, 10, fe->inst, IDR_PADTOOLBAR,
+ tbNumpadButtons, sizeof (tbNumpadButtons) / sizeof (TBBUTTON),
+ 0, 0, 14, 15, sizeof (TBBUTTON));
+ GetWindowRect(fe->numpad, &rcTB);
+ GetClientRect(fe->hwnd, &rcClient);
+ MoveWindow(fe->numpad,
+ 0,
+ rcClient.bottom - (rcTB.bottom - rcTB.top) - 1,
+ rcClient.right,
+ rcTB.bottom - rcTB.top,
+ FALSE);
+ SendMessage(fe->numpad, TB_SETINDENT, (rcClient.right - (10 * 21)) / 2, 0);
}
+ else {
+ fe->numpad = NULL;
+ }
+ MultiByteToWideChar (CP_ACP, 0, fe->game->name, -1, wGameName, 256);
+ SetWindowText(fe->hwnd, wGameName);
#else
- fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
- WS_OVERLAPPEDWINDOW &~
- (WS_MAXIMIZEBOX),
- CW_USEDEFAULT, CW_USEDEFAULT,
- r.right - r.left, r.bottom - r.top,
- NULL, NULL, inst, NULL);
+ SetWindowText(fe->hwnd, fe->game->name);
#endif
+ if (fe->statusbar)
+ DestroyWindow(fe->statusbar);
if (midend_wants_statusbar(fe->me)) {
RECT sr;
- DestroyWindow(fe->statusbar);
fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, /* status bar does these */
- fe->hwnd, NULL, inst, NULL);
+ fe->hwnd, NULL, fe->inst, NULL);
#ifdef _WIN32_WCE
/* Flat status bar looks better on the Pocket PC */
SendMessage(fe->statusbar, SB_SIMPLE, (WPARAM) TRUE, 0);
@@ -1564,6 +1650,8 @@
}
{
+ HMENU oldmenu = GetMenu(fe->hwnd);
+
#ifndef _WIN32_WCE
HMENU bar = CreateMenu();
HMENU menu = CreateMenu();
@@ -1583,8 +1671,10 @@
AppendMenu(menu, MF_ENABLED, IDM_SEED, TEXT("Rando&m Seed..."));
#endif
+ if (fe->presets)
+ sfree(fe->presets);
if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
- thegame.can_configure) {
+ fe->game->can_configure) {
int i;
#ifndef _WIN32_WCE
HMENU sub = CreateMenu();
@@ -1616,20 +1706,42 @@
AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, wName);
#endif
}
- if (thegame.can_configure) {
+ if (fe->game->can_configure) {
AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("&Custom..."));
}
fe->typemenu = sub;
- } else
+ } else {
fe->typemenu = INVALID_HANDLE_VALUE;
+ fe->presets = NULL;
+ }
+#ifdef COMBINED
+#ifdef _WIN32_WCE
+#error Windows CE does not support COMBINED build.
+#endif
+ {
+ HMENU games = CreateMenu();
+ int i;
+
+ AppendMenu(menu, MF_SEPARATOR, 0, 0);
+ AppendMenu(menu, MF_ENABLED|MF_POPUP, (UINT)games, "&Other");
+ for (i = 0; i < gamecount; i++) {
+ if (strcmp(gamelist[i]->name, fe->game->name) != 0) {
+ /* only include those games that aren't the same as the
+ * game we're currently playing. */
+ AppendMenu(games, MF_ENABLED, IDM_GAMES + i, gamelist[i]->name);
+ }
+ }
+ }
+#endif
+
AppendMenu(menu, MF_SEPARATOR, 0, 0);
#ifndef _WIN32_WCE
AppendMenu(menu, MF_ENABLED, IDM_LOAD, TEXT("&Load..."));
AppendMenu(menu, MF_ENABLED, IDM_SAVE, TEXT("&Save..."));
AppendMenu(menu, MF_SEPARATOR, 0, 0);
- if (thegame.can_print) {
+ if (fe->game->can_print) {
AppendMenu(menu, MF_ENABLED, IDM_PRINT, TEXT("&Print..."));
AppendMenu(menu, MF_SEPARATOR, 0, 0);
}
@@ -1637,12 +1749,12 @@
AppendMenu(menu, MF_ENABLED, IDM_UNDO, TEXT("Undo"));
AppendMenu(menu, MF_ENABLED, IDM_REDO, TEXT("Redo"));
#ifndef _WIN32_WCE
- if (thegame.can_format_as_text_ever) {
+ if (fe->game->can_format_as_text_ever) {
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_COPY, TEXT("&Copy"));
}
#endif
- if (thegame.can_solve) {
+ if (fe->game->can_solve) {
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_SOLVE, TEXT("Sol&ve"));
}
@@ -1655,17 +1767,16 @@
AppendMenu(menu, MF_ENABLED, IDM_ABOUT, TEXT("&About"));
#ifndef _WIN32_WCE
if (help_type != NONE) {
- AppendMenu(menu, MF_SEPARATOR, 0, 0);
+ char *item;
+ AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_HELPC, TEXT("&Contents"));
- if (help_topic) {
- char *item;
- assert(thegame.name);
- item = snewn(10+strlen(thegame.name), char); /*ick*/
- sprintf(item, "&Help on %s", thegame.name);
- AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
- sfree(item);
- }
+ assert(fe->game->name);
+ item = snewn(10+strlen(fe->game->name), char); /*ick*/
+ sprintf(item, "&Help on %s", fe->game->name);
+ AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
+ sfree(item);
}
+ DestroyMenu(oldmenu);
SetMenu(fe->hwnd, bar);
get_menu_size(fe->hwnd, &menusize);
fe->xmin = (menusize.right - menusize.left) + 25;
@@ -1672,12 +1783,15 @@
#endif
}
+ if (fe->bitmap) DeleteObject(fe->bitmap);
fe->bitmap = NULL;
- new_game_size(fe); /* initialises fe->bitmap */
- check_window_size(fe, &x, &y);
+ new_game_size(fe, fe->puzz_scale); /* initialises fe->bitmap */
- SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
+ return 0;
+}
+static void show_window(frontend *fe)
+{
ShowWindow(fe->hwnd, SW_SHOWNORMAL);
SetForegroundWindow(fe->hwnd);
@@ -1685,8 +1799,6 @@
update_copy_menu_greying(fe);
midend_redraw(fe->me);
-
- return fe;
}
#ifdef _WIN32_WCE
@@ -1732,13 +1844,13 @@
make_dialog_full_screen(hwnd);
- sprintf(title, "About %.250s", thegame.name);
+ sprintf(title, "About %.250s", fe->game->name);
SetDlgItemTextA(hwnd, IDC_ABOUT_CAPTION, title);
SendDlgItemMessage(hwnd, IDC_ABOUT_CAPTION, WM_SETFONT,
(WPARAM) dialog_title_font(), 0);
- SetDlgItemTextA(hwnd, IDC_ABOUT_GAME, thegame.name);
+ SetDlgItemTextA(hwnd, IDC_ABOUT_GAME, fe->game->name);
SetDlgItemTextA(hwnd, IDC_ABOUT_VERSION, ver);
}
#endif
@@ -1778,8 +1890,8 @@
config_item *ret;
int i;
- *wintitle = snewn(40 + strlen(thegame.name), char);
- sprintf(*wintitle, "%s print setup", thegame.name);
+ *wintitle = snewn(40 + strlen(fe->game->name), char);
+ sprintf(*wintitle, "%s print setup", fe->game->name);
ret = snewn(8, config_item);
@@ -1821,7 +1933,7 @@
ret[i].ival = FALSE;
i++;
- if (thegame.can_print_in_colour) {
+ if (fe->game->can_print_in_colour) {
ret[i].name = "Print in colour";
ret[i].type = C_BOOLEAN;
ret[i].sval = NULL;
@@ -1857,7 +1969,7 @@
return "Print size should be positive";
fe->printcurr = cfg[4].ival;
fe->printsolns = cfg[5].ival;
- fe->printcolour = thegame.can_print_in_colour && cfg[6].ival;
+ fe->printcolour = fe->game->can_print_in_colour && cfg[6].ival;
return NULL;
} else {
assert(!"We should never get here");
@@ -2110,9 +2222,9 @@
int nstrings = 0;
char titlebuf[512];
- sprintf(titlebuf, "About %.250s", thegame.name);
+ sprintf(titlebuf, "About %.250s", fe->game->name);
- strings[nstrings++] = thegame.name;
+ strings[nstrings++] = fe->game->name;
strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
strings[nstrings++] = ver;
@@ -2547,7 +2659,7 @@
ReleaseDC(fe->hwnd, hdc);
}
-static void new_game_size(frontend *fe)
+static void new_game_size(frontend *fe, float scale)
{
RECT r, sr;
int x, y;
@@ -2554,6 +2666,12 @@
get_max_puzzle_size(fe, &x, &y);
midend_size(fe->me, &x, &y, FALSE);
+
+ if (scale != 1.0) {
+ x = (int)((float)x * fe->puzz_scale);
+ y = (int)((float)y * fe->puzz_scale);
+ midend_size(fe->me, &x, &y, TRUE);
+ }
fe->ymin = (fe->xmin * y) / x;
r.left = r.top = 0;
@@ -2624,7 +2742,7 @@
if (check_window_resize(fe,
(cr.right - cr.left) + xdiff,
(cr.bottom - cr.top) + ydiff,
- &nx, &ny, &wx, &wy, TRUE)) {
+ &nx, &ny, &wx, &wy)) {
new_bitmap(fe, nx, ny);
midend_force_redraw(fe->me);
} else {
@@ -2670,7 +2788,7 @@
static void new_game_type(frontend *fe)
{
midend_new_game(fe->me);
- new_game_size(fe);
+ new_game_size(fe, 1.0);
update_type_menu_tick(fe);
update_copy_menu_greying(fe);
}
@@ -2859,7 +2977,7 @@
break;
}
- new_game_size(fe);
+ new_game_size(fe, 1.0);
}
}
}
@@ -2870,10 +2988,20 @@
start_help(fe, NULL);
break;
case IDM_GAMEHELP:
- start_help(fe, help_topic);
+ assert(help_type != NONE);
+ start_help(fe, help_type == CHM ?
+ fe->game->htmlhelp_topic : fe->game->winhelp_topic);
break;
#endif
default:
+#ifdef COMBINED
+ if (wParam >= IDM_GAMES && wParam < (IDM_GAMES + (WPARAM)gamecount)) {
+ int p = wParam - IDM_GAMES;
+ char *error;
+
+ new_game(fe, gamelist[p], NULL, &error);
+ } else
+#endif
{
int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
@@ -2889,7 +3017,8 @@
#ifndef _WIN32_WCE
stop_help(fe);
#endif
- PostQuitMessage(0);
+ frontend_free(fe);
+ PostQuitMessage(0);
return 0;
case WM_PAINT:
{
@@ -3019,7 +3148,7 @@
#ifndef _WIN32_WCE
button = LEFT_BUTTON;
#else
- if ((thegame.flags & REQUIRE_RBUTTON) == 0)
+ if ((fe->game->flags & REQUIRE_RBUTTON) == 0)
button = LEFT_BUTTON;
else
{
@@ -3162,9 +3291,11 @@
{
MSG msg;
char *error;
+ const game *gg;
+ frontend *fe;
#ifdef _WIN32_WCE
- MultiByteToWideChar (CP_ACP, 0, thegame.name, -1, wGameName, 256);
+ MultiByteToWideChar (CP_ACP, 0, CLASSNAME, -1, wClassName, 256);
if (FindPreviousInstance ())
return 0;
#endif
@@ -3188,9 +3319,9 @@
wndclass.hbrBackground = NULL;
wndclass.lpszMenuName = NULL;
#ifdef _WIN32_WCE
- wndclass.lpszClassName = wGameName;
+ wndclass.lpszClassName = wClassName;
#else
- wndclass.lpszClassName = thegame.name;
+ wndclass.lpszClassName = CLASSNAME;
#endif
RegisterClass(&wndclass);
@@ -3201,12 +3332,49 @@
init_help();
- if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
+#ifdef COMBINED
+ gg = gamelist[0];
+ {
+ int i;
+ for (i = 0; i < gamecount; i++) {
+ const char *p = gamelist[i]->name;
+ char *q = cmdline;
+ while (*q && isspace((unsigned char)*q))
+ q++;
+ while (*p && *q) {
+ if (isspace((unsigned char)*p)) {
+ while (*q && isspace((unsigned char)*q))
+ q++;
+ } else {
+ if (tolower((unsigned char)*p) !=
+ tolower((unsigned char)*q))
+ break;
+ q++;
+ }
+ p++;
+ }
+ if (!*p) {
+ gg = gamelist[i];
+ cmdline = q;
+ if (*cmdline) {
+ while (*cmdline && isspace((unsigned char)*cmdline))
+ cmdline++;
+ }
+ }
+ }
+ }
+#else
+ gg = &thegame;
+#endif
+
+ fe = frontend_new(inst);
+ if (new_game(fe, gg, *cmdline ? cmdline : NULL, &error)) {
char buf[128];
- sprintf(buf, "%.100s Error", thegame.name);
+ sprintf(buf, "%.100s Error", gg->name);
MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
return 1;
}
+ show_window(fe);
while (GetMessage(&msg, NULL, 0, 0)) {
DispatchMessage(&msg);
@@ -3216,3 +3384,4 @@
return msg.wParam;
}
+/* vim: set shiftwidth=4 tabstop=8: */