shithub: puzzles

Download patch

ref: 7888d8db677e25d2401914e6aacb1be02301d15f
parent: 6328483bb4206bed33e261e39b1a4d416adf2032
author: Simon Tatham <[email protected]>
date: Tue Jan 6 18:26:18 EST 2009

Patch from James H to enable a single monolithic binary to be built
alongside the individual puzzle binaries, on Windows only. (MacOS
already has it, of course; Unix would require about as much work
again.)

[originally from svn r8396]

--- a/Recipe
+++ b/Recipe
@@ -17,8 +17,9 @@
 
 !srcdir icons/
 
-WINDOWS  = windows printing
+WINDOWS_COMMON = printing
          + user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
+WINDOWS  = windows WINDOWS_COMMON
 COMMON   = midend drawing misc malloc random version
 GTK      = gtk printing ps
 # Objects needed for auxiliary command-line programs.
@@ -55,6 +56,8 @@
 
 # Unix standalone application for special-purpose obfuscation.
 obfusc : [U] obfusc STANDALONE
+
+puzzles  : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res
 
 # Mac OS X unified application containing all the puzzles.
 Puzzles  : [MX] osx osx.icns osx-info.plist COMMON ALL
--- a/midend.c
+++ b/midend.c
@@ -278,6 +278,8 @@
     *y = me->winheight;
 }
 
+int midend_tilesize(midend *me) { return me->tilesize; }
+
 void midend_set_params(midend *me, game_params *params)
 {
     me->ourgame->free_params(me->params);
--- a/puzzles.h
+++ b/puzzles.h
@@ -259,6 +259,7 @@
                          void *rctx);
 /* Printing functions supplied by the mid-end */
 char *midend_print_puzzle(midend *me, document *doc, int with_soln);
+int midend_tilesize(midend *me);
 
 /*
  * malloc.c
--- a/windows.c
+++ b/windows.c
@@ -44,6 +44,7 @@
 #define IDM_LOAD      0x00F0
 #define IDM_PRINT     0x0100
 #define IDM_PRESETS   0x0110
+#define IDM_GAMES     0x0300
 
 #define IDM_KEYEMUL   0x0400
 
@@ -60,7 +61,6 @@
 #endif /* NO_HTMLHELP */
 enum { NONE, HLP, CHM } help_type;
 char *help_path;
-const char *help_topic;
 int help_has_contents;
 
 #ifndef FILENAME_MAX
@@ -71,6 +71,12 @@
 #define HGDI_ERROR ((HANDLE)GDI_ERROR)
 #endif
 
+#ifdef COMBINED
+#define CLASSNAME "Puzzles"
+#else
+#define CLASSNAME thegame.name
+#endif
+
 #ifdef _WIN32_WCE
 
 /*
@@ -111,7 +117,7 @@
   return FALSE;
 }
 
-static TCHAR wGameName[256];
+static TCHAR wClassName[256], wGameName[256];
 
 #endif
 
@@ -122,7 +128,7 @@
 
 void dputs(char *buf)
 {
-    DWORD dw;
+    /*DWORD dw;
 
     if (!debug_got_console) {
 	if (AllocConsole()) {
@@ -137,8 +143,10 @@
     if (debug_hdl != INVALID_HANDLE_VALUE) {
 	WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
     }
-    fputs(buf, debug_fp);
-    fflush(debug_fp);
+    if (debug_fp) {
+      fputs(buf, debug_fp);
+      fflush(debug_fp);
+    }*/
     OutputDebugString(buf);
 }
 
@@ -161,7 +169,7 @@
 #define WINFLAGS (WS_CAPTION | WS_SYSMENU)
 #endif
 
-static void new_game_size(frontend *fe);
+static void new_game_size(frontend *fe, float scale);
 
 struct font {
     HFONT font;
@@ -182,6 +190,7 @@
 enum { CFG_PRINT = CFG_FRONTEND_SPECIFIC };
 
 struct frontend {
+    const game *game;
     midend *me;
     HWND hwnd, statusbar, cfgbox;
 #ifdef _WIN32_WCE
@@ -219,8 +228,21 @@
     int linewidth;
     drawing *dr;
     int xmin, ymin;
+    float puzz_scale;
 };
 
+void frontend_free(frontend *fe)
+{
+    midend_free(fe->me);
+
+    sfree(fe->colours);
+    sfree(fe->brushes);
+    sfree(fe->pens);
+    sfree(fe->presets);
+
+    sfree(fe);
+}
+
 static void update_type_menu_tick(frontend *fe);
 static void update_copy_menu_greying(frontend *fe);
 
@@ -964,7 +986,7 @@
 	    if (!nme) {
 		game_params *params;
 
-		nme = midend_new(NULL, &thegame, NULL, NULL);
+		nme = midend_new(NULL, fe->game, NULL, NULL);
 
 		/*
 		 * Set the non-interactive mid-end to have the same
@@ -972,7 +994,7 @@
 		 */
 		params = midend_get_params(fe->me);
 		midend_set_params(nme, params);
-		thegame.free_params(params);
+		fe->game->free_params(params);
 	    }
 
 	    midend_new_game(nme);
@@ -1018,7 +1040,7 @@
     memset(&fe->di, 0, sizeof(fe->di));
     fe->di.cbSize = sizeof(fe->di);
     sprintf(doctitle, "Printed puzzles from %s (from Simon Tatham's"
-	    " Portable Puzzle Collection)", thegame.name);
+	    " Portable Puzzle Collection)", fe->game->name);
     fe->di.lpszDocName = doctitle;
     fe->di.lpszOutput = NULL;
     fe->di.lpszDatatype = NULL;
@@ -1085,11 +1107,16 @@
     data2[j] = '\0';
 
     clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
-    if (!clipdata)
+    if (!clipdata) {
+        sfree(data2);
 	return;
+    }
     lock = GlobalLock(clipdata);
-    if (!lock)
+    if (!lock) {
+        GlobalFree(clipdata);
+        sfree(data2);
 	return;
+    }
     memcpy(lock, data2, len);
     ((unsigned char *) lock)[len] = 0;
     GlobalUnlock(clipdata);
@@ -1144,7 +1171,6 @@
 	if (htmlhelp) {
 	    help_path = dupstr(b);
 	    help_type = CHM;
-	    help_topic = thegame.htmlhelp_topic;
 	    return;
 	}
     }
@@ -1160,8 +1186,6 @@
 	help_path = dupstr(b);
 	help_type = HLP;
 
-	help_topic = thegame.winhelp_topic;
-
 	/*
 	 * See if there's a .CNT file alongside it.
 	 */
@@ -1309,7 +1333,7 @@
 
 static int check_window_resize(frontend *fe, int cx, int cy,
                                int *px, int *py,
-                               int *wx, int *wy, int resize)
+                               int *wx, int *wy)
 {
     RECT r;
     int x, y, sy = get_statusbar_height(fe), changed = 0;
@@ -1322,7 +1346,7 @@
      * See if we actually got the window size we wanted, and adjust
      * the puzzle size if not.
      */
-    midend_size(fe->me, &x, &y, resize);
+    midend_size(fe->me, &x, &y, TRUE);
     if (x != cx || y != cy) {
         /*
          * Resize the window, now we know what size we _really_
@@ -1340,6 +1364,9 @@
     *px = x;
     *py = y;
 
+    fe->puzz_scale =
+      (float)midend_tilesize(fe->me) / (float)fe->game->preferred_tilesize;
+
     return changed;
 }
 
@@ -1357,7 +1384,7 @@
     cx = r.right - r.left;
     cy = r.bottom - r.top;
 
-    if (check_window_resize(fe, cx, cy, px, py, &wx, &wy, FALSE)) {
+    if (check_window_resize(fe, cx, cy, px, py, &wx, &wy)) {
 #ifdef _WIN32_WCE
         SetWindowPos(fe->hwnd, NULL, 0, 0, wx, wy,
 		     SWP_NOMOVE | SWP_NOZORDER);
@@ -1410,27 +1437,21 @@
 };
 #endif
 
-static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
+/*
+ * Allocate a new frontend structure and create its main window.
+ */
+static frontend *frontend_new(HINSTANCE inst)
 {
     frontend *fe;
-    int x, y;
-    RECT r;
+    const char *nogame = "Puzzles (no game selected)";
 
     fe = snew(frontend);
 
-    fe->me = midend_new(fe, &thegame, &win_drawing, fe);
-
-    if (game_id) {
-        *error = midend_game_id(fe->me, game_id);
-        if (*error) {
-            midend_free(fe->me);
-            sfree(fe);
-            return NULL;
-        }
-    }
-
     fe->inst = inst;
 
+    fe->game = NULL;
+    fe->me = NULL;
+
     fe->timer = 0;
     fe->hwnd = NULL;
 
@@ -1440,17 +1461,103 @@
     fe->dr = NULL;
     fe->fontstart = 0;
 
-    midend_new_game(fe->me);
-
     fe->fonts = NULL;
     fe->nfonts = fe->fontsize = 0;
 
+    fe->colours = NULL;
+    fe->brushes = NULL;
+    fe->pens = NULL;
+
+    fe->puzz_scale = 1.0;
+
+    #ifdef _WIN32_WCE
+    MultiByteToWideChar (CP_ACP, 0, nogame, -1, wGameName, 256);
+    fe->hwnd = CreateWindowEx(0, wClassName, wGameName,
+			      WS_VISIBLE,
+			      CW_USEDEFAULT, CW_USEDEFAULT,
+			      CW_USEDEFAULT, CW_USEDEFAULT,
+			      NULL, NULL, inst, NULL);
+
     {
+	SHMENUBARINFO mbi;
+	RECT rc, rcBar, rcTB, rcClient;
+
+	memset (&mbi, 0, sizeof(SHMENUBARINFO));
+	mbi.cbSize     = sizeof(SHMENUBARINFO);
+	mbi.hwndParent = fe->hwnd;
+	mbi.nToolBarId = IDR_MENUBAR1;
+	mbi.hInstRes   = inst;
+
+	SHCreateMenuBar(&mbi);
+
+	GetWindowRect(fe->hwnd, &rc);
+	GetWindowRect(mbi.hwndMB, &rcBar);
+	rc.bottom -= rcBar.bottom - rcBar.top;
+	MoveWindow(fe->hwnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, FALSE);
+
+        fe->numpad = NULL;
+    }
+#else
+    fe->hwnd = CreateWindowEx(0, CLASSNAME, nogame,
+			      WS_OVERLAPPEDWINDOW &~
+			      (WS_MAXIMIZEBOX),
+			      CW_USEDEFAULT, CW_USEDEFAULT,
+			      CW_USEDEFAULT, CW_USEDEFAULT,
+			      NULL, NULL, inst, NULL);
+    if (!fe->hwnd) {
+        DWORD lerr = GetLastError();
+        printf("no window: 0x%x\n", lerr);
+    }
+#endif
+
+    fe->gamemenu = NULL;
+    fe->presets = NULL;
+
+    fe->statusbar = NULL;
+    fe->bitmap = NULL;
+
+    SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
+
+    return fe;
+}
+
+/*
+ * Populate a frontend structure with a (new) game and midend structure, and
+ * create any window furniture that it needs.
+ *
+ * Previously-allocated memory and window furniture will be freed by this function.
+ */
+static int new_game(frontend *fe, const game *game, char *game_id, char **error)
+{
+    int x, y;
+    RECT r;
+
+    fe->game = game;
+
+    if (fe->me) midend_free(fe->me);
+    fe->me = midend_new(fe, fe->game, &win_drawing, fe);
+
+    if (game_id) {
+        *error = midend_game_id(fe->me, game_id);
+        if (*error) {
+            midend_free(fe->me);
+            sfree(fe);
+            return -1;
+        }
+    }
+
+    midend_new_game(fe->me);
+
+    {
 	int i, ncolours;
         float *colours;
 
         colours = midend_colours(fe->me, &ncolours);
 
+        if (fe->colours) sfree(fe->colours);
+        if (fe->brushes) sfree(fe->brushes);
+        if (fe->pens) sfree(fe->pens);
+
 	fe->colours = snewn(ncolours, COLORREF);
 	fe->brushes = snewn(ncolours, HBRUSH);
 	fe->pens = snewn(ncolours, HPEN);
@@ -1465,11 +1572,13 @@
         sfree(colours);
     }
 
+    if (fe->statusbar)
+        DestroyWindow(fe->statusbar);
     if (midend_wants_statusbar(fe->me)) {
 	fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
 				       WS_CHILD | WS_VISIBLE,
 				       0, 0, 0, 0, /* status bar does these */
-				       NULL, NULL, inst, NULL);
+				       NULL, NULL, fe->inst, NULL);
     } else
         fe->statusbar = NULL;
 
@@ -1482,65 +1591,42 @@
     AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
 
 #ifdef _WIN32_WCE
-    fe->hwnd = CreateWindowEx(0, wGameName, wGameName,
-			      WS_VISIBLE,
-			      CW_USEDEFAULT, CW_USEDEFAULT,
-			      CW_USEDEFAULT, CW_USEDEFAULT,
-			      NULL, NULL, inst, NULL);
-
+    if (fe->numpad)
+        DestroyWindow(fe->numpad);
+    if (fe->game->flags & REQUIRE_NUMPAD)
     {
-	SHMENUBARINFO mbi;
-	RECT rc, rcBar, rcTB, rcClient;
-
-	memset (&mbi, 0, sizeof(SHMENUBARINFO));
-	mbi.cbSize     = sizeof(SHMENUBARINFO);
-	mbi.hwndParent = fe->hwnd;
-	mbi.nToolBarId = IDR_MENUBAR1;
-	mbi.hInstRes   = inst;
-
-	SHCreateMenuBar(&mbi);
-
-	GetWindowRect(fe->hwnd, &rc);
-	GetWindowRect(mbi.hwndMB, &rcBar);
-	rc.bottom -= rcBar.bottom - rcBar.top;
-	MoveWindow(fe->hwnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, FALSE);
-
-	if (thegame.flags & REQUIRE_NUMPAD)
-	{
-	    fe->numpad = CreateToolbarEx (fe->hwnd,
-				          WS_VISIBLE | WS_CHILD | CCS_NOPARENTALIGN | TBSTYLE_FLAT,
-				          0, 10, inst, IDR_PADTOOLBAR,
-				          tbNumpadButtons, sizeof (tbNumpadButtons) / sizeof (TBBUTTON),
-				          0, 0, 14, 15, sizeof (TBBUTTON));
-	    GetWindowRect(fe->numpad, &rcTB);
-	    GetClientRect(fe->hwnd, &rcClient);
-	    MoveWindow(fe->numpad, 
-		       0, 
-		       rcClient.bottom - (rcTB.bottom - rcTB.top) - 1,
-		       rcClient.right,
-		       rcTB.bottom - rcTB.top,
-		       FALSE);
-	    SendMessage(fe->numpad, TB_SETINDENT, (rcClient.right - (10 * 21)) / 2, 0);
-	}
-	else
-	    fe->numpad = NULL;
+        fe->numpad = CreateToolbarEx (fe->hwnd,
+                                      WS_VISIBLE | WS_CHILD | CCS_NOPARENTALIGN | TBSTYLE_FLAT,
+                                      0, 10, fe->inst, IDR_PADTOOLBAR,
+                                      tbNumpadButtons, sizeof (tbNumpadButtons) / sizeof (TBBUTTON),
+                                      0, 0, 14, 15, sizeof (TBBUTTON));
+        GetWindowRect(fe->numpad, &rcTB);
+        GetClientRect(fe->hwnd, &rcClient);
+        MoveWindow(fe->numpad, 
+                   0, 
+                   rcClient.bottom - (rcTB.bottom - rcTB.top) - 1,
+                   rcClient.right,
+                   rcTB.bottom - rcTB.top,
+                   FALSE);
+        SendMessage(fe->numpad, TB_SETINDENT, (rcClient.right - (10 * 21)) / 2, 0);
     }
+    else {
+	fe->numpad = NULL;
+    }
+    MultiByteToWideChar (CP_ACP, 0, fe->game->name, -1, wGameName, 256);
+    SetWindowText(fe->hwnd, wGameName);
 #else
-    fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
-			      WS_OVERLAPPEDWINDOW &~
-			      (WS_MAXIMIZEBOX),
-			      CW_USEDEFAULT, CW_USEDEFAULT,
-			      r.right - r.left, r.bottom - r.top,
-			      NULL, NULL, inst, NULL);
+    SetWindowText(fe->hwnd, fe->game->name);
 #endif
 
+    if (fe->statusbar)
+        DestroyWindow(fe->statusbar);
     if (midend_wants_statusbar(fe->me)) {
 	RECT sr;
-	DestroyWindow(fe->statusbar);
 	fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
 				       WS_CHILD | WS_VISIBLE,
 				       0, 0, 0, 0, /* status bar does these */
-				       fe->hwnd, NULL, inst, NULL);
+				       fe->hwnd, NULL, fe->inst, NULL);
 #ifdef _WIN32_WCE
 	/* Flat status bar looks better on the Pocket PC */
 	SendMessage(fe->statusbar, SB_SIMPLE, (WPARAM) TRUE, 0);
@@ -1564,6 +1650,8 @@
     }
 
     {
+        HMENU oldmenu = GetMenu(fe->hwnd);
+
 #ifndef _WIN32_WCE
 	HMENU bar = CreateMenu();
 	HMENU menu = CreateMenu();
@@ -1583,8 +1671,10 @@
 	AppendMenu(menu, MF_ENABLED, IDM_SEED, TEXT("Rando&m Seed..."));
 #endif
 
+        if (fe->presets)
+            sfree(fe->presets);
 	if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
-	    thegame.can_configure) {
+	    fe->game->can_configure) {
 	    int i;
 #ifndef _WIN32_WCE
 	    HMENU sub = CreateMenu();
@@ -1616,20 +1706,42 @@
 		AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, wName);
 #endif
 	    }
-	    if (thegame.can_configure) {
+	    if (fe->game->can_configure) {
 		AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("&Custom..."));
 	    }
 
 	    fe->typemenu = sub;
-	} else
+	} else {
 	    fe->typemenu = INVALID_HANDLE_VALUE;
+            fe->presets = NULL;
+        }
 
+#ifdef COMBINED
+#ifdef _WIN32_WCE
+#error Windows CE does not support COMBINED build.
+#endif
+        {
+            HMENU games = CreateMenu();
+            int i;
+
+            AppendMenu(menu, MF_SEPARATOR, 0, 0);
+            AppendMenu(menu, MF_ENABLED|MF_POPUP, (UINT)games, "&Other");
+            for (i = 0; i < gamecount; i++) {
+                if (strcmp(gamelist[i]->name, fe->game->name) != 0) {
+                    /* only include those games that aren't the same as the
+                     * game we're currently playing. */
+                    AppendMenu(games, MF_ENABLED, IDM_GAMES + i, gamelist[i]->name);
+                }
+            }
+        }
+#endif
+
 	AppendMenu(menu, MF_SEPARATOR, 0, 0);
 #ifndef _WIN32_WCE
 	AppendMenu(menu, MF_ENABLED, IDM_LOAD, TEXT("&Load..."));
 	AppendMenu(menu, MF_ENABLED, IDM_SAVE, TEXT("&Save..."));
 	AppendMenu(menu, MF_SEPARATOR, 0, 0);
-	if (thegame.can_print) {
+	if (fe->game->can_print) {
 	    AppendMenu(menu, MF_ENABLED, IDM_PRINT, TEXT("&Print..."));
 	    AppendMenu(menu, MF_SEPARATOR, 0, 0);
 	}
@@ -1637,12 +1749,12 @@
 	AppendMenu(menu, MF_ENABLED, IDM_UNDO, TEXT("Undo"));
 	AppendMenu(menu, MF_ENABLED, IDM_REDO, TEXT("Redo"));
 #ifndef _WIN32_WCE
-	if (thegame.can_format_as_text_ever) {
+	if (fe->game->can_format_as_text_ever) {
 	    AppendMenu(menu, MF_SEPARATOR, 0, 0);
 	    AppendMenu(menu, MF_ENABLED, IDM_COPY, TEXT("&Copy"));
 	}
 #endif
-	if (thegame.can_solve) {
+	if (fe->game->can_solve) {
 	    AppendMenu(menu, MF_SEPARATOR, 0, 0);
 	    AppendMenu(menu, MF_ENABLED, IDM_SOLVE, TEXT("Sol&ve"));
 	}
@@ -1655,17 +1767,16 @@
 	AppendMenu(menu, MF_ENABLED, IDM_ABOUT, TEXT("&About"));
 #ifndef _WIN32_WCE
         if (help_type != NONE) {
-	    AppendMenu(menu, MF_SEPARATOR, 0, 0);
+            char *item;
+            AppendMenu(menu, MF_SEPARATOR, 0, 0);
             AppendMenu(menu, MF_ENABLED, IDM_HELPC, TEXT("&Contents"));
-            if (help_topic) {
-                char *item;
-                assert(thegame.name);
-                item = snewn(10+strlen(thegame.name), char); /*ick*/
-                sprintf(item, "&Help on %s", thegame.name);
-                AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
-                sfree(item);
-            }
+            assert(fe->game->name);
+            item = snewn(10+strlen(fe->game->name), char); /*ick*/
+            sprintf(item, "&Help on %s", fe->game->name);
+            AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
+            sfree(item);
         }
+        DestroyMenu(oldmenu);
 	SetMenu(fe->hwnd, bar);
         get_menu_size(fe->hwnd, &menusize);
         fe->xmin = (menusize.right - menusize.left) + 25;
@@ -1672,12 +1783,15 @@
 #endif
     }
 
+    if (fe->bitmap) DeleteObject(fe->bitmap);
     fe->bitmap = NULL;
-    new_game_size(fe); /* initialises fe->bitmap */
-    check_window_size(fe, &x, &y);
+    new_game_size(fe, fe->puzz_scale); /* initialises fe->bitmap */
 
-    SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
+    return 0;
+}
 
+static void show_window(frontend *fe)
+{
     ShowWindow(fe->hwnd, SW_SHOWNORMAL);
     SetForegroundWindow(fe->hwnd);
 
@@ -1685,8 +1799,6 @@
     update_copy_menu_greying(fe);
 
     midend_redraw(fe->me);
-
-    return fe;
 }
 
 #ifdef _WIN32_WCE
@@ -1732,13 +1844,13 @@
 
 	    make_dialog_full_screen(hwnd);
 
-	    sprintf(title, "About %.250s", thegame.name);
+	    sprintf(title, "About %.250s", fe->game->name);
 	    SetDlgItemTextA(hwnd, IDC_ABOUT_CAPTION, title);
 
 	    SendDlgItemMessage(hwnd, IDC_ABOUT_CAPTION, WM_SETFONT,
 			       (WPARAM) dialog_title_font(), 0);
 
-	    SetDlgItemTextA(hwnd, IDC_ABOUT_GAME, thegame.name);
+	    SetDlgItemTextA(hwnd, IDC_ABOUT_GAME, fe->game->name);
 	    SetDlgItemTextA(hwnd, IDC_ABOUT_VERSION, ver);
 	}
 #endif
@@ -1778,8 +1890,8 @@
 	config_item *ret;
 	int i;
 
-	*wintitle = snewn(40 + strlen(thegame.name), char);
-	sprintf(*wintitle, "%s print setup", thegame.name);
+	*wintitle = snewn(40 + strlen(fe->game->name), char);
+	sprintf(*wintitle, "%s print setup", fe->game->name);
 
 	ret = snewn(8, config_item);
 
@@ -1821,7 +1933,7 @@
 	ret[i].ival = FALSE;
 	i++;
 
-	if (thegame.can_print_in_colour) {
+	if (fe->game->can_print_in_colour) {
 	    ret[i].name = "Print in colour";
 	    ret[i].type = C_BOOLEAN;
 	    ret[i].sval = NULL;
@@ -1857,7 +1969,7 @@
 	    return "Print size should be positive";
 	fe->printcurr = cfg[4].ival;
 	fe->printsolns = cfg[5].ival;
-	fe->printcolour = thegame.can_print_in_colour && cfg[6].ival;
+	fe->printcolour = fe->game->can_print_in_colour && cfg[6].ival;
 	return NULL;
     } else {
 	assert(!"We should never get here");
@@ -2110,9 +2222,9 @@
     int nstrings = 0;
     char titlebuf[512];
 
-    sprintf(titlebuf, "About %.250s", thegame.name);
+    sprintf(titlebuf, "About %.250s", fe->game->name);
 
-    strings[nstrings++] = thegame.name;
+    strings[nstrings++] = fe->game->name;
     strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
     strings[nstrings++] = ver;
 
@@ -2547,7 +2659,7 @@
     ReleaseDC(fe->hwnd, hdc);
 }
 
-static void new_game_size(frontend *fe)
+static void new_game_size(frontend *fe, float scale)
 {
     RECT r, sr;
     int x, y;
@@ -2554,6 +2666,12 @@
 
     get_max_puzzle_size(fe, &x, &y);
     midend_size(fe->me, &x, &y, FALSE);
+
+    if (scale != 1.0) {
+      x = (int)((float)x * fe->puzz_scale);
+      y = (int)((float)y * fe->puzz_scale);
+      midend_size(fe->me, &x, &y, TRUE);
+    }
     fe->ymin = (fe->xmin * y) / x;
 
     r.left = r.top = 0;
@@ -2624,7 +2742,7 @@
     if (check_window_resize(fe,
                             (cr.right - cr.left) + xdiff,
                             (cr.bottom - cr.top) + ydiff,
-                            &nx, &ny, &wx, &wy, TRUE)) {
+                            &nx, &ny, &wx, &wy)) {
         new_bitmap(fe, nx, ny);
         midend_force_redraw(fe->me);
     } else {
@@ -2670,7 +2788,7 @@
 static void new_game_type(frontend *fe)
 {
     midend_new_game(fe->me);
-    new_game_size(fe);
+    new_game_size(fe, 1.0);
     update_type_menu_tick(fe);
     update_copy_menu_greying(fe);
 }
@@ -2859,7 +2977,7 @@
 			    break;
 			}
 
-			new_game_size(fe);
+			new_game_size(fe, 1.0);
 		    }
 		}
 	    }
@@ -2870,10 +2988,20 @@
 	    start_help(fe, NULL);
 	    break;
           case IDM_GAMEHELP:
-	    start_help(fe, help_topic);
+            assert(help_type != NONE);
+	    start_help(fe, help_type == CHM ?
+                       fe->game->htmlhelp_topic : fe->game->winhelp_topic);
             break;
 #endif
 	  default:
+#ifdef COMBINED
+            if (wParam >= IDM_GAMES && wParam < (IDM_GAMES + (WPARAM)gamecount)) {
+                int p = wParam - IDM_GAMES;
+                char *error;
+
+                new_game(fe, gamelist[p], NULL, &error);
+            } else
+#endif
 	    {
 		int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
 
@@ -2889,7 +3017,8 @@
 #ifndef _WIN32_WCE
 	stop_help(fe);
 #endif
-	PostQuitMessage(0);
+        frontend_free(fe);
+        PostQuitMessage(0);
 	return 0;
       case WM_PAINT:
 	{
@@ -3019,7 +3148,7 @@
 #ifndef _WIN32_WCE
 		button = LEFT_BUTTON;
 #else
-		if ((thegame.flags & REQUIRE_RBUTTON) == 0)
+		if ((fe->game->flags & REQUIRE_RBUTTON) == 0)
 		    button = LEFT_BUTTON;
 		else
 		{
@@ -3162,9 +3291,11 @@
 {
     MSG msg;
     char *error;
+    const game *gg;
+    frontend *fe;
 
 #ifdef _WIN32_WCE
-    MultiByteToWideChar (CP_ACP, 0, thegame.name, -1, wGameName, 256);
+    MultiByteToWideChar (CP_ACP, 0, CLASSNAME, -1, wClassName, 256);
     if (FindPreviousInstance ())
         return 0;
 #endif
@@ -3188,9 +3319,9 @@
 	wndclass.hbrBackground = NULL;
 	wndclass.lpszMenuName = NULL;
 #ifdef _WIN32_WCE
-	wndclass.lpszClassName = wGameName;
+	wndclass.lpszClassName = wClassName;
 #else
-	wndclass.lpszClassName = thegame.name;
+	wndclass.lpszClassName = CLASSNAME;
 #endif
 
 	RegisterClass(&wndclass);
@@ -3201,12 +3332,49 @@
 
     init_help();
 
-    if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
+#ifdef COMBINED
+    gg = gamelist[0];
+    {
+        int i;
+        for (i = 0; i < gamecount; i++) {
+	    const char *p = gamelist[i]->name;
+	    char *q = cmdline;
+	    while (*q && isspace((unsigned char)*q))
+		q++;
+	    while (*p && *q) {
+		if (isspace((unsigned char)*p)) {
+		    while (*q && isspace((unsigned char)*q))
+			q++;
+		} else {
+		    if (tolower((unsigned char)*p) !=
+			tolower((unsigned char)*q))
+			break;
+		    q++;
+		}
+		p++;
+	    }
+	    if (!*p) {
+                gg = gamelist[i];
+                cmdline = q;
+                if (*cmdline) {
+		    while (*cmdline && isspace((unsigned char)*cmdline))
+			cmdline++;
+                }
+            }
+        }
+    }
+#else
+    gg = &thegame;
+#endif
+
+    fe = frontend_new(inst);
+    if (new_game(fe, gg, *cmdline ? cmdline : NULL, &error)) {
 	char buf[128];
-	sprintf(buf, "%.100s Error", thegame.name);
+	sprintf(buf, "%.100s Error", gg->name);
 	MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
 	return 1;
     }
+    show_window(fe);
 
     while (GetMessage(&msg, NULL, 0, 0)) {
 	DispatchMessage(&msg);
@@ -3216,3 +3384,4 @@
 
     return msg.wParam;
 }
+/* vim: set shiftwidth=4 tabstop=8: */