ref: 76da6ec140cbbdac6136469ce50aab40e218f398
parent: 3e7a6adce5887db04d26438da64fdc4de308f4da
author: Ben Harris <[email protected]>
date: Sat Jul 29 12:06:19 EDT 2023
js: keep colour strings in JavaScript rather than in C The drawing routines in JavaScript used to take pointers to a C string containing a CSS colour name. That meant that JavaScript had to create a new JavaScript string on ever call to a drawing function, which seemed ugly. So now we instead pass colour numbers all the way down into JavaScript and keep an array of JavaScript strings there that can be re-used. The conversion from RGB triples to strings is still done in C, though. This doesn't seem to have fixed either of the bugs I hoped it would, but it does measurably improve drawing performance so I think it's worth doing.
--- a/emcc.c
+++ b/emcc.c
@@ -54,7 +54,7 @@
extern int js_get_selected_preset(void);
extern void js_select_preset(int n);
extern void js_default_colour(float *output);
-extern void js_set_background_colour(const char *bg);
+extern void js_set_colour(int colour_number, const char *colour_string);
extern void js_get_date_64(unsigned *p);
extern void js_update_permalinks(const char *desc, const char *seed);
extern void js_enable_undo_redo(bool undo, bool redo);
@@ -64,21 +64,18 @@
extern void js_canvas_start_draw(void);
extern void js_canvas_draw_update(int x, int y, int w, int h);
extern void js_canvas_end_draw(void);
-extern void js_canvas_draw_rect(int x, int y, int w, int h,
- const char *colour);
+extern void js_canvas_draw_rect(int x, int y, int w, int h, int colour);
extern void js_canvas_clip_rect(int x, int y, int w, int h);
extern void js_canvas_unclip(void);
extern void js_canvas_draw_line(float x1, float y1, float x2, float y2,
- int width, const char *colour);
+ int width, int colour);
extern void js_canvas_draw_poly(const int *points, int npoints,
- const char *fillcolour,
- const char *outlinecolour);
+ int fillcolour, int outlinecolour);
extern void js_canvas_draw_circle(int x, int y, int r,
- const char *fillcolour,
- const char *outlinecolour);
+ int fillcolour, int outlinecolour);
extern int js_canvas_find_font_midpoint(int height, bool monospaced);
extern void js_canvas_draw_text(int x, int y, int halign,
- const char *colptr, int height,
+ int colour, int height,
bool monospaced, const char *text);
extern int js_canvas_new_blitter(int w, int h);
extern void js_canvas_free_blitter(int id);
@@ -185,12 +182,6 @@
}
/*
- * HTMLish names for the colours allocated by the puzzle.
- */
-static char **colour_strings;
-static int ncolours;
-
-/*
* The global midend object.
*/
static midend *me;
@@ -497,19 +488,19 @@
else
halign = 0;
- js_canvas_draw_text(x, y, halign, colour_strings[colour],
+ js_canvas_draw_text(x, y, halign, colour,
fontsize, fonttype == FONT_FIXED, text);
}
static void js_draw_rect(void *handle, int x, int y, int w, int h, int colour)
{
- js_canvas_draw_rect(x, y, w, h, colour_strings[colour]);
+ js_canvas_draw_rect(x, y, w, h, colour);
}
static void js_draw_line(void *handle, int x1, int y1, int x2, int y2,
int colour)
{
- js_canvas_draw_line(x1, y1, x2, y2, 1, colour_strings[colour]);
+ js_canvas_draw_line(x1, y1, x2, y2, 1, colour);
}
static void js_draw_thick_line(void *handle, float thickness,
@@ -516,23 +507,19 @@
float x1, float y1, float x2, float y2,
int colour)
{
- js_canvas_draw_line(x1, y1, x2, y2, thickness, colour_strings[colour]);
+ js_canvas_draw_line(x1, y1, x2, y2, thickness, colour);
}
static void js_draw_poly(void *handle, const int *coords, int npoints,
int fillcolour, int outlinecolour)
{
- js_canvas_draw_poly(coords, npoints,
- fillcolour >= 0 ? colour_strings[fillcolour] : NULL,
- colour_strings[outlinecolour]);
+ js_canvas_draw_poly(coords, npoints, fillcolour, outlinecolour);
}
static void js_draw_circle(void *handle, int cx, int cy, int radius,
int fillcolour, int outlinecolour)
{
- js_canvas_draw_circle(cx, cy, radius,
- fillcolour >= 0 ? colour_strings[fillcolour] : NULL,
- colour_strings[outlinecolour]);
+ js_canvas_draw_circle(cx, cy, radius, fillcolour, outlinecolour);
}
struct blitter {
@@ -1035,7 +1022,7 @@
{
const char *param_err;
float *colours;
- int i;
+ int i, ncolours;
/*
* Initialise JavaScript event handlers.
@@ -1118,7 +1105,6 @@
* hex ID strings.
*/
colours = midend_colours(me, &ncolours);
- colour_strings = snewn(ncolours, char *);
for (i = 0; i < ncolours; i++) {
char col[40];
sprintf(col, "#%02x%02x%02x",
@@ -1125,10 +1111,8 @@
(unsigned)(0.5F + 255 * colours[i*3+0]),
(unsigned)(0.5F + 255 * colours[i*3+1]),
(unsigned)(0.5F + 255 * colours[i*3+2]));
- colour_strings[i] = dupstr(col);
+ js_set_colour(i, col);
}
- /* Put the background colour in a CSS variable. */
- js_set_background_colour(colour_strings[0]);
/*
* Request notification when the game ids change (e.g. if the user
--- a/emcclib.js
+++ b/emcclib.js
@@ -181,14 +181,15 @@
},
/*
- * void js_set_background_colour(const char *bg);
+ * void js_set_colour(int colour_number, char const *colour_string);
*
- * Record the puzzle background colour in a CSS variable so
- * the style sheet can use it if it wants.
+ * Record a colour string used by the puzzle.
*/
- js_set_background_colour: function(bgptr) {
- document.documentElement.style.setProperty("--puzzle-background",
- UTF8ToString(bgptr));
+ js_set_colour: function(colour_number, colour_string) {
+ colours[colour_number] = UTF8ToString(colour_string);
+ if (colour_number == 0)
+ document.documentElement.style.setProperty("--puzzle-background",
+ colours[colour_number]);
},
/*
@@ -332,13 +333,12 @@
},
/*
- * void js_canvas_draw_rect(int x, int y, int w, int h,
- * const char *colour);
+ * void js_canvas_draw_rect(int x, int y, int w, int h, int colour);
*
* Draw a rectangle.
*/
- js_canvas_draw_rect: function(x, y, w, h, colptr) {
- ctx.fillStyle = UTF8ToString(colptr);
+ js_canvas_draw_rect: function(x, y, w, h, colour) {
+ ctx.fillStyle = colours[colour];
ctx.fillRect(x, y, w, h);
},
@@ -365,7 +365,7 @@
/*
* void js_canvas_draw_line(float x1, float y1, float x2, float y2,
- * int width, const char *colour);
+ * int width, int colour);
*
* Draw a line. We must adjust the coordinates by 0.5 because
* Javascript's canvas coordinates appear to be pixel corners,
@@ -375,7 +375,7 @@
* Postscriptish drawing frameworks).
*/
js_canvas_draw_line: function(x1, y1, x2, y2, width, colour) {
- colour = UTF8ToString(colour);
+ colour = colours[colour];
ctx.beginPath();
ctx.moveTo(x1 + 0.5, y1 + 0.5);
@@ -392,8 +392,7 @@
/*
* void js_canvas_draw_poly(int *points, int npoints,
- * const char *fillcolour,
- * const char *outlinecolour);
+ * int fillcolour, int outlinecolour);
*
* Draw a polygon.
*/
@@ -405,21 +404,20 @@
ctx.lineTo(getValue(pointptr+8*i , 'i32') + 0.5,
getValue(pointptr+8*i+4, 'i32') + 0.5);
ctx.closePath();
- if (fill != 0) {
- ctx.fillStyle = UTF8ToString(fill);
+ if (fill >= 0) {
+ ctx.fillStyle = colours[fill];
ctx.fill();
}
ctx.lineWidth = '1';
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
- ctx.strokeStyle = UTF8ToString(outline);
+ ctx.strokeStyle = colours[outline];
ctx.stroke();
},
/*
* void js_canvas_draw_circle(int x, int y, int r,
- * const char *fillcolour,
- * const char *outlinecolour);
+ * int fillcolour, int outlinecolour);
*
* Draw a circle.
*/
@@ -426,14 +424,14 @@
js_canvas_draw_circle: function(x, y, r, fill, outline) {
ctx.beginPath();
ctx.arc(x + 0.5, y + 0.5, r, 0, 2*Math.PI);
- if (fill != 0) {
- ctx.fillStyle = UTF8ToString(fill);
+ if (fill >= 0) {
+ ctx.fillStyle = colours[fill];
ctx.fill();
}
ctx.lineWidth = '1';
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
- ctx.strokeStyle = UTF8ToString(outline);
+ ctx.strokeStyle = colours[outline];
ctx.stroke();
},
@@ -518,10 +516,10 @@
* alignment is handled here, since we can get the canvas draw
* function to do it for us with almost no extra effort.
*/
- js_canvas_draw_text: function(x, y, halign, colptr, fontsize, monospaced,
+ js_canvas_draw_text: function(x, y, halign, colour, fontsize, monospaced,
text) {
canvas_set_font(ctx, fontsize, monospaced);
- ctx.fillStyle = UTF8ToString(colptr);
+ ctx.fillStyle = colours[colour];
ctx.textAlign = (halign == 0 ? 'left' :
halign == 1 ? 'center' : 'right');
ctx.textBaseline = 'alphabetic';
--- a/emccpre.js
+++ b/emccpre.js
@@ -41,6 +41,10 @@
// by js_canvas_end_draw.
var update_xmin, update_xmax, update_ymin, update_ymax;
+// Colour strings to use when drawing, to save converting them from C
+// every time.
+var colours = [];
+
// Module object for Emscripten. We fill in these parameters to ensure
// that when main() returns nothing will get cleaned up so we remain
// able to call the puzzle's various callbacks.