ref: 768ef770a351ee1528e6e7923d3b3b00654401cb
parent: 0db5fb525bb58056caf9303d2ac159fc51c04e04
author: Ben Harris <[email protected]>
date: Mon Oct 24 19:06:12 EDT 2022
js: Use KeyboardEvent.key for ASCII keystrokes This requires passing in KeyboardEvent.location from JavaScript so that we can detect the numeric keypad properly. Out of caution we currently only set MOD_NUM_KEYPAD on numbers, like we always have, but we have enough information to set it on arrow keys, Enter, "+", etc. This finally gets '/' and '\' working in Slant again.
--- a/emcc.c
+++ b/emcc.c
@@ -262,9 +262,14 @@
/*
* Keyboard handler called from JS.
*/
-void key(int keycode, const char *key, const char *chr,
+void key(int keycode, const char *key, const char *chr, int location,
bool shift, bool ctrl)
{
+ /* Key location constants from JavaScript. */
+ #define DOM_KEY_LOCATION_STANDARD 0
+ #define DOM_KEY_LOCATION_LEFT 1
+ #define DOM_KEY_LOCATION_RIGHT 2
+ #define DOM_KEY_LOCATION_NUMPAD 3
int keyevent = -1;
if (!strnullcmp(key, "Backspace") || !strnullcmp(key, "Delete") ||
@@ -296,6 +301,9 @@
keyevent = MOD_NUM_KEYPAD | '7';
else if (!strnullcmp(key, "PageUp"))
keyevent = MOD_NUM_KEYPAD | '9';
+ else if (key && (unsigned char)key[0] < 0x80 && key[1] == '\0')
+ /* Key generating a single ASCII character. */
+ keyevent = key[0];
else if (keycode == 8 || keycode == 46)
keyevent = 127; /* Backspace / Delete */
else if (keycode == 13)
@@ -339,6 +347,10 @@
else
keyevent &= 0x1F;
}
+
+ if ('0' <= keyevent && keyevent <= '9' &&
+ location == DOM_KEY_LOCATION_NUMPAD)
+ keyevent |= MOD_NUM_KEYPAD;
midend_process_key(me, 0, 0, keyevent);
update_undo_redo();
--- a/emccpre.js
+++ b/emccpre.js
@@ -311,10 +311,10 @@
// the puzzle - so users of this puzzle collection in other media
// can indulge their instinct to press ^R for redo, for example,
// without accidentally reloading the page.
- key = Module.cwrap('key', 'void', ['number', 'string',
- 'string', 'number', 'number']);
+ key = Module.cwrap('key', 'void', ['number', 'string', 'string',
+ 'number', 'number', 'number']);
onscreen_canvas.onkeydown = function(event) {
- key(event.keyCode, event.key, event.char,
+ key(event.keyCode, event.key, event.char, event.location,
event.shiftKey ? 1 : 0, event.ctrlKey ? 1 : 0);
event.preventDefault();
};