ref: 5ba1bf55600443ca6cdad448aa629ffbce7c4e22
parent: 48ded126a9fd399cf2d9c66ee928f4d1d6d065e4
author: Ben Harris <[email protected]>
date: Sun Dec 11 07:17:54 EST 2022
js: Tolerate the absence of various UI elements from the HTML To make things more consistent, the static buttons now all have their own variables.
--- a/emcclib.js
+++ b/emcclib.js
@@ -62,9 +62,11 @@
* provides neither presets nor configurability.
*/
js_remove_type_dropdown: function() {
+ if (gametypelist === null) return;
var gametypeitem = gametypelist.closest("li");
if (gametypeitem === null) return;
gametypeitem.parentNode.removeChild(gametypeitem);
+ gametypelist = null;
},
/*
@@ -74,11 +76,11 @@
* time if the game doesn't support an in-game solve function.
*/
js_remove_solve_button: function() {
- var solvebutton = document.getElementById("solve");
- if (solvebutton === null) return;
- var solveitem = solvebutton.closest("li");
- if (solveitem === null) return;
- solveitem.parentNode.removeChild(solveitem);
+ if (solve_button === null) return;
+ var solve_item = solve_button.closest("li");
+ if (solve_item === null) return;
+ solve_item.parentNode.removeChild(solve_item);
+ solve_button = null;
},
/*
--- a/emccpre.js
+++ b/emccpre.js
@@ -146,9 +146,16 @@
var permalink_seed = document.getElementById("permalink-seed");
var permalink_desc = document.getElementById("permalink-desc");
-// The undo and redo buttons. Used by js_enable_undo_redo().
+// The various buttons. Undo and redo are used by js_enable_undo_redo().
+var specific_button = document.getElementById("specific");
+var random_button = document.getElementById("random");
+var new_button = document.getElementById("new");
+var restart_button = document.getElementById("restart");
var undo_button = document.getElementById("undo");
var redo_button = document.getElementById("redo");
+var solve_button = document.getElementById("solve");
+var save_button = document.getElementById("save");
+var load_button = document.getElementById("load");
// A div element enclosing both the puzzle and its status bar, used
// for positioning the resize handle.
@@ -359,7 +366,7 @@
command = Module.cwrap('command', 'void', ['number']);
// Event handlers for buttons and things, which call command().
- document.getElementById("specific").onclick = function(event) {
+ if (specific_button) specific_button.onclick = function(event) {
// Ensure we don't accidentally process these events when a
// dialog is actually active, e.g. because the button still
// has keyboard focus
@@ -366,27 +373,27 @@
if (dlg_dimmer === null)
command(0);
};
- document.getElementById("random").onclick = function(event) {
+ if (random_button) random_button.onclick = function(event) {
if (dlg_dimmer === null)
command(1);
};
- document.getElementById("new").onclick = function(event) {
+ if (new_button) new_button.onclick = function(event) {
if (dlg_dimmer === null)
command(5);
};
- document.getElementById("restart").onclick = function(event) {
+ if (restart_button) restart_button.onclick = function(event) {
if (dlg_dimmer === null)
command(6);
};
- undo_button.onclick = function(event) {
+ if (undo_button) undo_button.onclick = function(event) {
if (dlg_dimmer === null)
command(7);
};
- redo_button.onclick = function(event) {
+ if (redo_button) redo_button.onclick = function(event) {
if (dlg_dimmer === null)
command(8);
};
- document.getElementById("solve").onclick = function(event) {
+ if (solve_button) solve_button.onclick = function(event) {
if (dlg_dimmer === null)
command(9);
};
@@ -396,7 +403,7 @@
var free_save_file = Module.cwrap('free_save_file', 'void', ['number']);
var load_game = Module.cwrap('load_game', 'void', ['string', 'number']);
- document.getElementById("save").onclick = function(event) {
+ if (save_button) save_button.onclick = function(event) {
if (dlg_dimmer === null) {
var savefile_ptr = get_save_file();
var savefile_text = UTF8ToString(savefile_ptr);
@@ -418,7 +425,7 @@
}
};
- document.getElementById("load").onclick = function(event) {
+ if (load_button) load_button.onclick = function(event) {
if (dlg_dimmer === null) {
var input = document.createElement("input");
input.type = "file";