shithub: puzzles

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ref: 51818780f835b459b9671df38eefef06fca3fd89
parent: 20f95e3e223112331ea1b876db82aa8bb2b45e3a
author: Simon Tatham <[email protected]>
date: Sun Mar 12 10:37:36 EDT 2023

Galaxies: remove 'solver_recurse_depth' in live use.

It's horrible to have static mutable state in the live puzzle game.
What if some downstream wanted to run the system in multiple threads?

For purposes of limiting the recursion depth, we now pass an 'int depth'
argument to each call to solver_state_inner(). So in the normal build
of the actual puzzle, the static variable isn't needed at all. We only
include it in binaries that are going to want to use it for printing
indented diagnostics: the CLI solver program, and the live puzzle only
if DEBUGGING is defined. The rest of the time, it's absent.

A side effect of this change is that when the recursion code makes a
guess at a particular tile, the message about that is now indented to
the _outer_ level instead of the inner one, because the previous
'depth++' and 'depth--' statements wrapped the whole loop rather than
just the recursive call to the solver inside. This makes recursive
solving much easier to follow!

--- a/galaxies.c
+++ b/galaxies.c
@@ -86,9 +86,11 @@
 
 #ifdef DEBUGGING
 #define solvep debug
-#else
+#elif defined STANDALONE_SOLVER
 static bool solver_show_working;
 #define solvep(x) do { if (solver_show_working) { printf x; } } while(0)
+#else
+#define solvep(x) ((void)0)
 #endif
 
 #ifdef STANDALONE_PICTURE_GENERATOR
@@ -187,7 +189,7 @@
 };
 
 static bool check_complete(const game_state *state, int *dsf, int *colours);
-static int solver_state_inner(game_state *state, int maxdiff);
+static int solver_state_inner(game_state *state, int maxdiff, int depth);
 static int solver_state(game_state *state, int maxdiff);
 static int solver_obvious(game_state *state);
 static int solver_obvious_dot(game_state *state, space *dot);
@@ -1717,7 +1719,10 @@
  * Solver and all its little wizards.
  */
 
+#if defined DEBUGGING || defined STANDALONE_SOLVER
 static int solver_recurse_depth;
+#define STATIC_RECURSION_DEPTH
+#endif
 
 typedef struct solver_ctx {
     game_state *state;
@@ -2394,13 +2399,13 @@
 
 #define MAXRECURSE 5
 
-static int solver_recurse(game_state *state, int maxdiff)
+static int solver_recurse(game_state *state, int maxdiff, int depth)
 {
     int diff = DIFF_IMPOSSIBLE, ret, n, gsz = state->sx * state->sy;
     space *ingrid, *outgrid = NULL, *bestopp;
     struct recurse_ctx rctx;
 
-    if (solver_recurse_depth >= MAXRECURSE) {
+    if (depth >= MAXRECURSE) {
         solvep(("Limiting recursion to %d, returning.\n", MAXRECURSE));
         return DIFF_UNFINISHED;
     }
@@ -2419,8 +2424,6 @@
            solver_recurse_depth*4, "",
            rctx.best->x, rctx.best->y, rctx.bestn));
 
-    solver_recurse_depth++;
-
     ingrid = snewn(gsz, space);
     memcpy(ingrid, state->grid, gsz * sizeof(space));
 
@@ -2434,8 +2437,12 @@
                          state->dots[n]->x, state->dots[n]->y,
                          "Attempting for recursion");
 
-        ret = solver_state_inner(state, maxdiff);
+        ret = solver_state_inner(state, maxdiff, depth + 1);
 
+#ifdef STATIC_RECURSION_DEPTH
+        solver_recurse_depth = depth;  /* restore after recursion returns */
+#endif
+
         if (diff == DIFF_IMPOSSIBLE && ret != DIFF_IMPOSSIBLE) {
             /* we found our first solved grid; copy it away. */
             assert(!outgrid);
@@ -2466,8 +2473,6 @@
             break;
     }
 
-    solver_recurse_depth--;
-
     if (outgrid) {
         /* we found (at least one) soln; copy it back to state */
         memcpy(state->grid, outgrid, gsz * sizeof(space));
@@ -2477,7 +2482,7 @@
     return diff;
 }
 
-static int solver_state_inner(game_state *state, int maxdiff)
+static int solver_state_inner(game_state *state, int maxdiff, int depth)
 {
     solver_ctx *sctx = new_solver(state);
     int ret, diff = DIFF_NORMAL;
@@ -2489,6 +2494,10 @@
     picture = NULL;
 #endif
 
+#ifdef STATIC_RECURSION_DEPTH
+    solver_recurse_depth = depth;
+#endif
+
     ret = solver_obvious(state);
     if (ret < 0) {
         diff = DIFF_IMPOSSIBLE;
@@ -2528,7 +2537,7 @@
     if (check_complete(state, NULL, NULL)) goto got_result;
 
     diff = (maxdiff >= DIFF_UNREASONABLE) ?
-        solver_recurse(state, maxdiff) : DIFF_UNFINISHED;
+        solver_recurse(state, maxdiff, depth) : DIFF_UNFINISHED;
 
 got_result:
     free_solver(sctx);
@@ -2546,8 +2555,7 @@
 
 static int solver_state(game_state *state, int maxdiff)
 {
-    solver_recurse_depth = 0;
-    return solver_state_inner(state, maxdiff);
+    return solver_state_inner(state, maxdiff, 0);
 }
 
 #ifndef EDITOR