ref: 4ecc4f92d8c385e5bfed23c99018571a28c9711b
parent: 0687980f0c3204d283848ba41761a7724e4a6168
author: Simon Tatham <[email protected]>
date: Sun Jun 21 09:24:48 EDT 2009
Patch from Mark Wooding (though somewhat tampered with by me): have Loopy mark LINE_NO grid edges with very faint lines, instead of leaving them totally undrawn. Helps in complex grid types where the line layout isn't entirely obvious to a player not already familiar with it. Disableable by setting LOOPY_FAINT_LINES=n in the environment, just in case anyone turns out to seriously dislike it. (You could probably disable it via LOOPY_COLOUR_6 too, but you'd have to know the exact shade of your background to get that right.) [originally from svn r8597]
--- a/loopy.c
+++ b/loopy.c
@@ -102,6 +102,7 @@
COL_HIGHLIGHT,
COL_MISTAKE,
COL_SATISFIED,
+ COL_FAINT,
NCOLOURS
};
@@ -844,6 +845,14 @@
ret[COL_SATISFIED * 3 + 1] = 0.0F;
ret[COL_SATISFIED * 3 + 2] = 0.0F;
+ /* We want the faint lines to be a bit darker than the background.
+ * Except if the background is pretty dark already; then it ought to be a
+ * bit lighter. Oy vey.
+ */
+ ret[COL_FAINT * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 0.9F;
+ ret[COL_FAINT * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 0.9F;
+ ret[COL_FAINT * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 0.9F;
+
*ncolours = NCOLOURS;
return ret;
}
@@ -3467,7 +3476,7 @@
else if (state->lines[i] == LINE_UNKNOWN)
line_colour = COL_LINEUNKNOWN;
else if (state->lines[i] == LINE_NO)
- line_colour = COL_BACKGROUND;
+ line_colour = COL_FAINT;
else if (ds->flashing)
line_colour = COL_HIGHLIGHT;
else
@@ -3482,7 +3491,16 @@
ymin = min(y1, y2);
ymax = max(y1, y2);
- if (line_colour != COL_BACKGROUND) {
+ if (line_colour == COL_FAINT) {
+ static int draw_faint_lines = -1;
+ if (draw_faint_lines < 0) {
+ char *env = getenv("LOOPY_FAINT_LINES");
+ draw_faint_lines = (!env || (env[0] == 'y' ||
+ env[0] == 'Y'));
+ }
+ if (draw_faint_lines)
+ draw_line(dr, x1, y1, x2, y2, line_colour);
+ } else {
/* (dx, dy) points roughly from (x1, y1) to (x2, y2).
* The line is then "fattened" in a (roughly) perpendicular
* direction to create a thin rectangle. */