ref: 4d79c715173ce034ca435df2ee0d2d9cc9d401b6
parent: cc0f957d8206833b09e44e639da078fe0d9278d5
author: Simon Tatham <[email protected]>
date: Mon Jan 26 17:28:17 EST 2009
Reorder if statements in Unequal's interpret_move() so that presses of 'h' and 'm' are treated as digits if a square is selected, and only treated as special commands otherwise. This renders very large games (just about) playable. Idea from Ben Hutchings's collection of Debian patches, although I had to redo his (trivial) patch myself since the code has changed recently. (Addendum after committing: hmm, I see Jacob already applied the original version of the patch a while back. Looks as if the recent keyboard control change reintroduced the problem. Still, re-fixed now.) [originally from svn r8433]
--- a/unequal.c
+++ b/unequal.c
@@ -1299,10 +1299,6 @@
return "";
}
}
- if (button == 'H' || button == 'h')
- return dupstr("H");
- if (button == 'M' || button == 'm')
- return dupstr("M");
if (IS_CURSOR_MOVE(button)) {
move_cursor(button, &ui->hx, &ui->hy, ds->order, ds->order, 0);
@@ -1340,6 +1336,12 @@
return dupstr(buf);
}
+
+ if (button == 'H' || button == 'h')
+ return dupstr("H");
+ if (button == 'M' || button == 'm')
+ return dupstr("M");
+
return NULL;
}