shithub: puzzles

Download patch

ref: 466aa6e532f6956e8398d21ed7b5f6a4b22fcac4
parent: ce237a73ee2c4a4e0d79f6719f756a6debc4caf0
author: Simon Tatham <[email protected]>
date: Sun Nov 16 10:37:58 EST 2008

Patches from Lee Dowling to make Light Up and Net use the
CURSOR_SELECT2 button (to, respectively, toggle a "definitely not
light" dot and to rotate in the opposite direction from
CURSOR_SELECT).

[originally from svn r8299]

--- a/lightup.c
+++ b/lightup.c
@@ -764,7 +764,7 @@
                            unsigned int flags, int lights)
 {
     ll_data lld;
-    int sx,sy,n = 0;
+    int sx = 0, sy = 0, n = 0;
 
     if (lights > 0) return 0;
     if (flags & F_BLACK) return 0;
@@ -1840,13 +1840,13 @@
         cx = FROMCOORD(x);
         cy = FROMCOORD(y);
         action = (button == LEFT_BUTTON) ? FLIP_LIGHT : FLIP_IMPOSSIBLE;
-    } else if (button == CURSOR_SELECT ||
+    } else if (button == CURSOR_SELECT || button == CURSOR_SELECT2 ||
                button == 'i' || button == 'I' ||
                button == ' ' || button == '\r' || button == '\n') {
         ui->cur_visible = 1;
         cx = ui->cur_x;
         cy = ui->cur_y;
-        action = (button == 'i' || button == 'I') ?
+        action = (button == 'i' || button == 'I' || button == CURSOR_SELECT2) ?
             FLIP_IMPOSSIBLE : FLIP_LIGHT;
     } else if (button == CURSOR_UP || button == CURSOR_DOWN ||
                button == CURSOR_RIGHT || button == CURSOR_LEFT) {
--- a/net.c
+++ b/net.c
@@ -2077,7 +2077,7 @@
     } else if (button == 'a' || button == 's' || button == 'd' ||
 	       button == 'A' || button == 'S' || button == 'D' ||
                button == 'f' || button == 'F' ||
-	       button == CURSOR_SELECT) {
+	       button == CURSOR_SELECT  || button == CURSOR_SELECT2) {
 	tx = ui->cur_x;
 	ty = ui->cur_y;
 	if (button == 'a' || button == 'A' || button == CURSOR_SELECT)
@@ -2084,7 +2084,7 @@
 	    action = ROTATE_LEFT;
 	else if (button == 's' || button == 'S')
 	    action = TOGGLE_LOCK;
-	else if (button == 'd' || button == 'D')
+	else if (button == 'd' || button == 'D' || button == CURSOR_SELECT2)
 	    action = ROTATE_RIGHT;
         else if (button == 'f' || button == 'F')
             action = ROTATE_180;