ref: 462a5450c6bd7d96a6051b37ceef1fd63426ddf8
parent: 3c6493e7b363400479fc163970acd930b0f5db59
author: Ben Harris <[email protected]>
date: Sun Aug 13 21:49:24 EDT 2023
Flood: correctly handle clicks that only hide cursor If you clicked somewhere that had no effect (outside the grid or on a square matching the colour of the top-left corner), interpret_move() would return MOVE_NO_EFFECT (previously NULL) even though it had unset ui->cursor. So the keyboard cursor would remain visible until the next window resize (or similar) when it would vanish. Now interpret_move() correctly returns MOVE_UI_UPDATE in these cases, so the cursor vanishes immediately.
--- a/flood.c
+++ b/flood.c
@@ -830,11 +830,15 @@
{
int w = state->w, h = state->h;
int tx = -1, ty = -1, move = -1;
+ char *nullret = MOVE_NO_EFFECT;
if (button == LEFT_BUTTON) {
tx = FROMCOORD(x);
ty = FROMCOORD(y);
- ui->cursor_visible = false;
+ if (ui->cursor_visible) {
+ ui->cursor_visible = false;
+ nullret = MOVE_UI_UPDATE;
+ }
} else if (IS_CURSOR_MOVE(button)) {
return move_cursor(button, &ui->cx, &ui->cy, w, h, false,
&ui->cursor_visible);
@@ -858,7 +862,7 @@
return dupstr(buf);
}
- return MOVE_NO_EFFECT;
+ return nullret;
}
static game_state *execute_move(const game_state *state, const char *move)