ref: 2bdabe31cf42b34f8d7bb6015c383482cfb5d068
parent: 8628a0630c16bc01c1370a6cb15412dd27c33332
author: Simon Tatham <[email protected]>
date: Sun Dec 20 05:01:57 EST 2009
Jonas Koelker points out that the backspace key didn't work in GTK Guess, because Guess expected ^H whereas GTK generated ^?. Other puzzles that use Backspace do it by being prepared to see either, which seems wasteful. Now the midend normalises both into ^H, so front ends can generate whichever they like while puzzles can safely just look for ^H. [originally from svn r8786]
--- a/filling.c
+++ b/filling.c
@@ -1097,7 +1097,6 @@
case '\r':
case '\n':
case '\b':
- case '\177':
button = 0;
break;
default:
--- a/midend.c
+++ b/midend.c
@@ -753,6 +753,15 @@
button = CURSOR_SELECT2;
/*
+ * Normalise both backspace characters (8 and 127) to \b. Easier
+ * to do this once, here, than to require all front ends to
+ * carefully generate the same one - now each front end can
+ * generate whichever is easiest.
+ */
+ if (button == '\177')
+ button = '\b';
+
+ /*
* Now send on the event we originally received.
*/
ret = ret && midend_really_process_key(me, x, y, button);
--- a/solo.c
+++ b/solo.c
@@ -4551,13 +4551,13 @@
((button >= '0' && button <= '9' && button - '0' <= cr) ||
(button >= 'a' && button <= 'z' && button - 'a' + 10 <= cr) ||
(button >= 'A' && button <= 'Z' && button - 'A' + 10 <= cr) ||
- button == CURSOR_SELECT2 || button == '\010' || button == '\177')) {
+ button == CURSOR_SELECT2 || button == '\b')) {
int n = button - '0';
if (button >= 'A' && button <= 'Z')
n = button - 'A' + 10;
if (button >= 'a' && button <= 'z')
n = button - 'a' + 10;
- if (button == CURSOR_SELECT2 || button == '\010' || button == '\177')
+ if (button == CURSOR_SELECT2 || button == '\b')
n = 0;
/*
--- a/unequal.c
+++ b/unequal.c
@@ -392,7 +392,7 @@
static int c2n(int c, int order) {
if (c < 0 || c > 0xff)
return -1;
- if (c == ' ' || c == '\010' || c == '\177')
+ if (c == ' ' || c == '\b')
return 0;
if (order < 10) {
if (c >= '1' && c <= '9')