ref: 1dc1ed786fda790f60f2fe9f8e7c404c73ae64da
parent: 4b5422181deb3b09a7926aa51a7b26d656ca15ba
author: Ben Hutchings <[email protected]>
date: Sun Jan 15 19:07:01 EST 2023
Fix memory leak in convert_tilesize If old_dpr == new_dpr, convert_tilesize returns early without freeing defaults. Move the initialisation of defaults after this special case.
--- a/midend.c
+++ b/midend.c
@@ -321,10 +321,13 @@
double old_dpr, double new_dpr)
{
int x, y, rx, ry, min, max;
- game_params *defaults = me->ourgame->default_params();
+ game_params *defaults;
if (new_dpr == old_dpr)
return old_tilesize;
+
+ defaults = me->ourgame->default_params();
+
me->ourgame->compute_size(defaults, old_tilesize, &x, &y);
x *= new_dpr / old_dpr;
y *= new_dpr / old_dpr;