shithub: puzzles

Download patch

ref: 1d661ec46b8d7216bc6f2e34a4d6b9cc9fdc6f96
parent: 5ead207060a3e1f74ad6200fdf02934457394bc2
author: Simon Tatham <[email protected]>
date: Sat Sep 13 14:29:20 EDT 2008

Patch from James H providing lots more paranoid casting. Also one
actual behaviour change: Untangle now permits dragging with the
right mouse button, which has exactly the same effect as it does
with the left. (Harmless on desktop platforms, but helpful when
"right-click" is achieved by press-and-hold; now the drag takes
place even if you hesitate first.)

[originally from svn r8177]

--- a/cube.c
+++ b/cube.c
@@ -1115,8 +1115,8 @@
         int cx, cy;
         double angle;
 
-        cx = state->squares[state->current].x * GRID_SCALE + ds->ox;
-        cy = state->squares[state->current].y * GRID_SCALE + ds->oy;
+        cx = (int)(state->squares[state->current].x * GRID_SCALE) + ds->ox;
+        cy = (int)(state->squares[state->current].y * GRID_SCALE) + ds->oy;
 
         if (x == cx && y == cy)
             return NULL;               /* clicked in exact centre!  */
@@ -1476,7 +1476,7 @@
 {
     struct bbox bb = find_bbox(params);
 
-    ds->gridscale = tilesize;
+    ds->gridscale = (float)tilesize;
     ds->ox = (int)(-(bb.l - solids[params->solid]->border) * ds->gridscale);
     ds->oy = (int)(-(bb.u - solids[params->solid]->border) * ds->gridscale);
 }
@@ -1503,7 +1503,8 @@
 {
     struct game_drawstate *ds = snew(struct game_drawstate);
 
-    ds->ox = ds->oy = ds->gridscale = 0.0F;/* not decided yet */
+    ds->ox = ds->oy = 0;
+    ds->gridscale = 0.0F; /* not decided yet */
 
     return ds;
 }
--- a/drawing.c
+++ b/drawing.c
@@ -281,5 +281,5 @@
      * _square root_ of the main puzzle scale. Double the puzzle
      * size, and the line width multiplies by 1.4.
      */
-    dr->api->line_width(dr->handle, sqrt(dr->scale) * width);
+    dr->api->line_width(dr->handle, (float)sqrt(dr->scale) * width);
 }
--- a/flip.c
+++ b/flip.c
@@ -1099,12 +1099,12 @@
 
 	coords[0] = bx + TILE_SIZE;
 	coords[1] = by;
-	coords[2] = bx + TILE_SIZE * animtime;
-	coords[3] = by + TILE_SIZE * animtime;
+	coords[2] = bx + (int)((float)TILE_SIZE * animtime);
+	coords[3] = by + (int)((float)TILE_SIZE * animtime);
 	coords[4] = bx;
 	coords[5] = by + TILE_SIZE;
-	coords[6] = bx + TILE_SIZE - TILE_SIZE * animtime;
-	coords[7] = by + TILE_SIZE - TILE_SIZE * animtime;
+	coords[6] = bx + TILE_SIZE - (int)((float)TILE_SIZE * animtime);
+	coords[7] = by + TILE_SIZE - (int)((float)TILE_SIZE * animtime);
 
 	colour = (tile & 1 ? COL_WRONG : COL_RIGHT);
 	if (animtime < 0.5)
@@ -1185,7 +1185,7 @@
     }
 
     if (flashtime)
-	flashframe = flashtime / FLASH_FRAME;
+	flashframe = (int)(flashtime / FLASH_FRAME);
     else
 	flashframe = -1;
 
--- a/guess.c
+++ b/guess.c
@@ -992,9 +992,9 @@
 
     /* We also want to be able to tell the difference between BACKGROUND
      * and EMPTY, for similar distinguishing-hint reasons. */
-    ret[COL_EMPTY * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2.0 / 3.0;
-    ret[COL_EMPTY * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2.0 / 3.0;
-    ret[COL_EMPTY * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2.0 / 3.0;
+    ret[COL_EMPTY * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2.0F / 3.0F;
+    ret[COL_EMPTY * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2.0F / 3.0F;
+    ret[COL_EMPTY * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2.0F / 3.0F;
 
     *ncolours = NCOLOURS;
     return ret;
--- a/lightup.c
+++ b/lightup.c
@@ -2171,8 +2171,8 @@
      * I'll use 6mm squares by default.
      */
     game_compute_size(params, 600, &pw, &ph);
-    *x = pw / 100.0;
-    *y = ph / 100.0;
+    *x = pw / 100.0F;
+    *y = ph / 100.0F;
 }
 
 static void game_print(drawing *dr, game_state *state, int tilesize)
--- a/midend.c
+++ b/midend.c
@@ -335,9 +335,9 @@
             char newseed[16];
             int i;
             newseed[15] = '\0';
-            newseed[0] = '1' + random_upto(me->random, 9);
+            newseed[0] = '1' + (char)random_upto(me->random, 9);
             for (i = 1; i < 15; i++)
-                newseed[i] = '0' + random_upto(me->random, 10);
+                newseed[i] = '0' + (char)random_upto(me->random, 10);
             sfree(me->seedstr);
             me->seedstr = dupstr(newseed);
 
@@ -832,9 +832,9 @@
 	    buf[k] = '\0';
             if ((e = getenv(buf)) != NULL &&
                 sscanf(e, "%2x%2x%2x", &r, &g, &b) == 3) {
-                ret[i*3 + 0] = r / 255.0;
-                ret[i*3 + 1] = g / 255.0;
-                ret[i*3 + 2] = b / 255.0;
+                ret[i*3 + 0] = r / 255.0F;
+                ret[i*3 + 1] = g / 255.0F;
+                ret[i*3 + 2] = b / 255.0F;
             }
         }
     }
@@ -1304,7 +1304,7 @@
 	char timebuf[100], *ret;
 	int min, sec;
 
-	sec = me->elapsed;
+	sec = (int)me->elapsed;
 	min = sec / 60;
 	sec %= 60;
 	sprintf(timebuf, "[%d:%02d] ", min, sec);
@@ -1608,7 +1608,7 @@
                 uistr = val;
                 val = NULL;
             } else if (!strcmp(key, "TIME")) {
-                elapsed = atof(val);
+                elapsed = (float)atof(val);
             } else if (!strcmp(key, "NSTATES")) {
                 nstates = atoi(val);
                 if (nstates <= 0) {
--- a/net.c
+++ b/net.c
@@ -232,7 +232,7 @@
 	    ret->wrapping = TRUE;
 	} else if (*p == 'b') {
 	    p++;
-            ret->barrier_probability = atof(p);
+            ret->barrier_probability = (float)atof(p);
 	    while (*p && (*p == '.' || isdigit((unsigned char)*p))) p++;
 	} else if (*p == 'a') {
             p++;
@@ -2863,8 +2863,8 @@
      * I'll use 8mm squares by default.
      */
     game_compute_size(params, 800, &pw, &ph);
-    *x = pw / 100.0;
-    *y = ph / 100.0;
+    *x = pw / 100.0F;
+    *y = ph / 100.0F;
 }
 
 static void draw_diagram(drawing *dr, game_drawstate *ds, int x, int y,
--- a/samegame.c
+++ b/samegame.c
@@ -1126,7 +1126,7 @@
 	if (ui->tiles[i] & TILE_SELECTED) {
 	    sprintf(buf, "%s%d", sep, i);
 	    sep = ",";
-	    if (retlen + strlen(buf) >= retsize) {
+	    if (retlen + (int)strlen(buf) >= retsize) {
 		retsize = retlen + strlen(buf) + 256;
 		ret = sresize(ret, retsize, char);
 	    }
@@ -1419,9 +1419,9 @@
     ret[COL_HIGHLIGHT * 3 + 1] = 1.0F;
     ret[COL_HIGHLIGHT * 3 + 2] = 1.0F;
 
-    ret[COL_LOWLIGHT * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2.0 / 3.0;
-    ret[COL_LOWLIGHT * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2.0 / 3.0;
-    ret[COL_LOWLIGHT * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2.0 / 3.0;
+    ret[COL_LOWLIGHT * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2.0F / 3.0F;
+    ret[COL_LOWLIGHT * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2.0F / 3.0F;
+    ret[COL_LOWLIGHT * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2.0F / 3.0F;
 
     *ncolours = NCOLOURS;
     return ret;
--- a/untangle.c
+++ b/untangle.c
@@ -1000,8 +1000,8 @@
         pts[i].d = 2;
         ox *= pts[i].d;
         oy *= pts[i].d;
-        pts[i].x = ox + 0.5;
-        pts[i].y = oy + 0.5;
+        pts[i].x = (long)(ox + 0.5F);
+        pts[i].y = (long)(oy + 0.5F);
 
         extra = sprintf(buf, ";P%d:%ld,%ld/%ld", i,
                         pts[i].x, pts[i].y, pts[i].d);
@@ -1077,7 +1077,7 @@
 {
     int n = state->params.n;
 
-    if (button == LEFT_BUTTON) {
+    if (IS_MOUSE_DOWN(button)) {
 	int i, best;
         long bestd;
 
@@ -1111,12 +1111,12 @@
 	    return "";
 	}
 
-    } else if (button == LEFT_DRAG && ui->dragpoint >= 0) {
+    } else if (IS_MOUSE_DRAG(button) && ui->dragpoint >= 0) {
 	ui->newpoint.x = x;
 	ui->newpoint.y = y;
 	ui->newpoint.d = ds->tilesize;
 	return "";
-    } else if (button == LEFT_RELEASE && ui->dragpoint >= 0) {
+    } else if (IS_MOUSE_RELEASE(button) && ui->dragpoint >= 0) {
 	int p = ui->dragpoint;
 	char buf[80];
 
@@ -1268,8 +1268,8 @@
     point ret;
 
     ret.d = a.d * b.d;
-    ret.x = a.x * b.d + distance * (b.x * a.d - a.x * b.d);
-    ret.y = a.y * b.d + distance * (b.y * a.d - a.y * b.d);
+    ret.x = (long)(a.x * b.d + distance * (b.x * a.d - a.x * b.d));
+    ret.y = (long)(a.y * b.d + distance * (b.y * a.d - a.y * b.d));
 
     return ret;
 }