ref: 118abb4fc9365807ad4174588eeb9aefda550415
parent: 101324af67c5e7819849daeafb337dd4c1f45828
author: Simon Tatham <[email protected]>
date: Thu Jun 30 05:07:00 EDT 2005
General robustness patch from James Harvey: - most game_size() functions now work in doubles internally and round to nearest, meaning that they have less tendency to try to alter a size they returned happily from a previous call - couple of fiddly fixes (memory leaks, precautionary casts in printf argument lists) - midend_deserialise() now constructs an appropriate drawstate, which I can't think how I overlooked myself since I _thought_ I went through the entire midend structure field by field! [originally from svn r6041]
--- a/fifteen.c
+++ b/fifteen.c
@@ -566,19 +566,19 @@
static void game_size(game_params *params, game_drawstate *ds,
int *x, int *y, int expand)
{
- int tsx, tsy, ts;
+ double tsx, tsy, ts;
/*
* Each window dimension equals the tile size times one more
* than the grid dimension (the border is half the width of the
* tiles).
*/
- tsx = *x / (params->w + 1);
- tsy = *y / (params->h + 1);
+ tsx = (double)*x / ((double)params->w + 1.0);
+ tsy = (double)*y / ((double)params->h + 1.0);
ts = min(tsx, tsy);
if (expand)
- ds->tilesize = ts;
+ ds->tilesize = (int)(ts + 0.5);
else
- ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
+ ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
*x = TILE_SIZE * params->w + 2 * BORDER;
*y = TILE_SIZE * params->h + 2 * BORDER;
--- a/flip.c
+++ b/flip.c
@@ -957,19 +957,19 @@
static void game_size(game_params *params, game_drawstate *ds,
int *x, int *y, int expand)
{
- int tsx, tsy, ts;
+ double tsx, tsy, ts;
/*
* Each window dimension equals the tile size times one more
* than the grid dimension (the border is half the width of the
* tiles).
*/
- tsx = *x / (params->w + 1);
- tsy = *y / (params->h + 1);
+ tsx = (double)*x / ((double)params->w + 1.0);
+ tsy = (double)*y / ((double)params->h + 1);
ts = min(tsx, tsy);
if (expand)
- ds->tilesize = ts;
+ ds->tilesize = (int)(ts + 0.5);
else
- ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
+ ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
*x = TILE_SIZE * params->w + 2 * BORDER;
*y = TILE_SIZE * params->h + 2 * BORDER;
--- a/midend.c
+++ b/midend.c
@@ -149,6 +149,7 @@
random_free(me->random);
sfree(me->states);
sfree(me->desc);
+ sfree(me->privdesc);
sfree(me->seedstr);
sfree(me->aux_info);
me->ourgame->free_params(me->params);
@@ -1351,7 +1352,7 @@
uistr = val;
val = NULL;
} else if (!strcmp(key, "TIME")) {
- elapsed = strtod(val, NULL);
+ elapsed = atof(val);
} else if (!strcmp(key, "NSTATES")) {
nstates = atoi(val);
if (nstates <= 0) {
@@ -1515,6 +1516,12 @@
me->pressed_mouse_button = 0;
midend_set_timer(me);
+
+ if (me->drawstate)
+ me->ourgame->free_drawstate(me->drawstate);
+ me->drawstate =
+ me->ourgame->new_drawstate(me->states[me->statepos-1].state);
+ midend_size_new_drawstate(me);
ret = NULL; /* success! */
--- a/mines.c
+++ b/mines.c
@@ -2607,19 +2607,19 @@
static void game_size(game_params *params, game_drawstate *ds,
int *x, int *y, int expand)
{
- int tsx, tsy, ts;
+ double tsx, tsy, ts;
/*
* Each window dimension equals the tile size times 3 more than
* the grid dimension (the border is 3/2 the width of the
* tiles).
*/
- tsx = *x / (params->w + 3);
- tsy = *y / (params->h + 3);
+ tsx = (double)*x / ((double)params->w + 3.0);
+ tsy = (double)*y / ((double)params->h + 3.0);
ts = min(tsx, tsy);
if (expand)
- ds->tilesize = ts;
+ ds->tilesize = (int)(ts + 0.5);
else
- ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
+ ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
*x = BORDER * 2 + TILE_SIZE * params->w;
*y = BORDER * 2 + TILE_SIZE * params->h;
--- a/pattern.c
+++ b/pattern.c
@@ -30,7 +30,7 @@
( ((x) - (BORDER + GUTTER + TILE_SIZE * TLBORDER(d))) / TILE_SIZE )
#define SIZE(d) (2*BORDER + GUTTER + TILE_SIZE * (TLBORDER(d) + (d)))
-#define GETTILESIZE(d, w) (w / (2 + TLBORDER(d) + (d)))
+#define GETTILESIZE(d, w) ((double)w / (2.0 + (double)TLBORDER(d) + (double)(d)))
#define TOCOORD(d, x) (BORDER + GUTTER + TILE_SIZE * (TLBORDER(d) + (x)))
@@ -549,6 +549,7 @@
assert(desc[desclen-1] == '/');
desc[desclen-1] = '\0';
sfree(rowdata);
+ sfree(grid);
return desc;
}
@@ -858,8 +859,8 @@
if (move_needed) {
char buf[80];
sprintf(buf, "%c%d,%d,%d,%d",
- (ui->state == GRID_FULL ? 'F' :
- ui->state == GRID_EMPTY ? 'E' : 'U'),
+ (char)(ui->state == GRID_FULL ? 'F' :
+ ui->state == GRID_EMPTY ? 'E' : 'U'),
x1, y1, x2-x1+1, y2-y1+1);
return dupstr(buf);
} else
@@ -947,13 +948,13 @@
static void game_size(game_params *params, game_drawstate *ds,
int *x, int *y, int expand)
{
- int ts;
+ double ts;
ts = min(GETTILESIZE(params->w, *x), GETTILESIZE(params->h, *y));
if (expand)
- ds->tilesize = ts;
+ ds->tilesize = (int)(ts + 0.5);
else
- ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
+ ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
*x = SIZE(params->w);
*y = SIZE(params->h);
--- a/rect.c
+++ b/rect.c
@@ -2498,7 +2498,7 @@
static void game_size(game_params *params, game_drawstate *ds,
int *x, int *y, int expand)
{
- int tsx, tsy, ts;
+ double tsx, tsy, ts;
/*
* Each window dimension equals the tile size times 1.5 more
* than the grid dimension (the border is 3/4 the width of the
@@ -2507,13 +2507,13 @@
* We must cast to unsigned before multiplying by two, because
* *x might be INT_MAX.
*/
- tsx = 2 * (unsigned)*x / (2 * params->w + 3);
- tsy = 2 * (unsigned)*y / (2 * params->h + 3);
+ tsx = 2.0 * (double)*x / (2.0 * (double)params->w + 3.0);
+ tsy = 2.0 * (double)*y / (2.0 * (double)params->h + 3.0);
ts = min(tsx, tsy);
if (expand)
- ds->tilesize = ts;
+ ds->tilesize = (int)(ts + 0.5);
else
- ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
+ ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
*x = params->w * TILE_SIZE + 2*BORDER + 1;
*y = params->h * TILE_SIZE + 2*BORDER + 1;
--- a/samegame.c
+++ b/samegame.c
@@ -689,7 +689,7 @@
static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
int expand)
{
- int tsx, tsy, ts;
+ double tsx, tsy, ts;
/*
* We could choose the tile gap dynamically as well if we
@@ -708,14 +708,14 @@
* We must cast to unsigned before adding to *x and *y, since
* they might be INT_MAX!
*/
- tsx = (unsigned)(*x + ds->tilegap) / (params->w + 1);
- tsy = (unsigned)(*y + ds->tilegap) / (params->h + 1);
+ tsx = ((double)*x + (double)ds->tilegap) / ((double)params->w + 1.0);
+ tsy = ((double)*y + (double)ds->tilegap) / ((double)params->h + 1.0);
ts = min(tsx, tsy);
if (expand)
- ds->tileinner = ts - ds->tilegap;
+ ds->tileinner = (int)(ts+0.5) - ds->tilegap;
else
- ds->tileinner = min(ts, PREFERRED_TILE_SIZE) - ds->tilegap;
+ ds->tileinner = min((int)ts, PREFERRED_TILE_SIZE) - ds->tilegap;
*x = TILE_SIZE * params->w + 2 * BORDER - TILE_GAP;
*y = TILE_SIZE * params->h + 2 * BORDER - TILE_GAP;
--- a/solo.c
+++ b/solo.c
@@ -2024,7 +2024,7 @@
return NULL;
sprintf(buf, "%c%d,%d,%d",
- ui->hpencil && n > 0 ? 'P' : 'R', ui->hx, ui->hy, n);
+ (char)(ui->hpencil && n > 0 ? 'P' : 'R'), ui->hx, ui->hy, n);
ui->hx = ui->hy = -1;
@@ -2090,19 +2090,19 @@
*/
#define SIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1)
-#define GETTILESIZE(cr, w) ( (w-1) / (cr+1) )
+#define GETTILESIZE(cr, w) ( (double)(w-1) / (double)(cr+1) )
static void game_size(game_params *params, game_drawstate *ds,
int *x, int *y, int expand)
{
int c = params->c, r = params->r, cr = c*r;
- int ts;
+ double ts;
ts = min(GETTILESIZE(cr, *x), GETTILESIZE(cr, *y));
if (expand)
- ds->tilesize = ts;
+ ds->tilesize = (int)(ts+0.5);
else
- ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
+ ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
*x = SIZE(cr);
*y = SIZE(cr);
--- a/twiddle.c
+++ b/twiddle.c
@@ -747,19 +747,19 @@
static void game_size(game_params *params, game_drawstate *ds,
int *x, int *y, int expand)
{
- int tsx, tsy, ts;
+ double tsx, tsy, ts;
/*
* Each window dimension equals the tile size times one more
* than the grid dimension (the border is half the width of the
* tiles).
*/
- tsx = *x / (params->w + 1);
- tsy = *y / (params->h + 1);
+ tsx = (double)*x / ((double)params->w + 1.0);
+ tsy = (double)*y / ((double)params->h + 1.0);
ts = min(tsx, tsy);
if (expand)
- ds->tilesize = ts;
+ ds->tilesize = (int)(ts + 0.5);
else
- ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
+ ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE);
*x = TILE_SIZE * params->w + 2 * BORDER;
*y = TILE_SIZE * params->h + 2 * BORDER;