ref: 0eb40587eba25100fcd1eb4f2066c2b0816cd7f7
parent: 0bcdb7aa03903dcce000b6d224a07e388030ca00
author: Simon Tatham <[email protected]>
date: Tue Jun 7 15:04:52 EDT 2005
Another James Harvey patch. This one introduces a new button code called `CURSOR_SELECT', intended for platforms which have a fire button to go with their cursor keys. (Apparently some Palms do.) CURSOR_SELECT is not bound to anything on any of the current three platforms, and therefore no game may rely on it being available. This checkin adds it in Net as a synonym for 'a', the keyboard-based rotate-left command. [originally from svn r5915]
--- a/net.c
+++ b/net.c
@@ -1871,10 +1871,11 @@
}
return state; /* UI activity has occurred */
} else if (button == 'a' || button == 's' || button == 'd' ||
- button == 'A' || button == 'S' || button == 'D') {
+ button == 'A' || button == 'S' || button == 'D' ||
+ button == CURSOR_SELECT) {
tx = ui->cur_x;
ty = ui->cur_y;
- if (button == 'a' || button == 'A')
+ if (button == 'a' || button == 'A' || button == CURSOR_SELECT)
button = LEFT_BUTTON;
else if (button == 's' || button == 'S')
button = MIDDLE_BUTTON;
--- a/puzzles.h
+++ b/puzzles.h
@@ -43,6 +43,7 @@
CURSOR_DOWN,
CURSOR_LEFT,
CURSOR_RIGHT,
+ CURSOR_SELECT,
/* made smaller because of 'limited range of datatype' errors. */
MOD_CTRL = 0x1000,