ref: 0dbbd52935b8b17b3b3ab3d9ae6271cde891f70b
parent: e616d7aac9fff2d65bde4c6f8dcfc8d1222dc803
author: Ben Harris <[email protected]>
date: Sat Jan 7 17:29:17 EST 2023
Palisade: remove assertion from decode_ui() Other games tolerate receiving an encoded game_ui even if they can never generate one. This is sensible, since it means that if a new version starts saving UI state, old versions can load save files generated by those newer versions.
--- a/palisade.c
+++ b/palisade.c
@@ -894,7 +894,6 @@
static void decode_ui(game_ui *ui, const char *encoding)
{
- assert (encoding == NULL);
}
static void game_changed_state(game_ui *ui, const game_state *oldstate,