ref: 018fa4053da9fddbf6a410210cb4f493945d046f
parent: 4033458aff500635a10c6659e6e1c6fe0db687e9
author: Simon Tatham <[email protected]>
date: Sun Sep 7 06:02:40 EDT 2008
Having played new-Loopy a bit recently, I've had occasion to think a bit harder about advanced solver techniques. Expand the comment at the top of the file. [originally from svn r8167]
--- a/loopy.c
+++ b/loopy.c
@@ -10,18 +10,61 @@
*/
/*
- *
- * - There's an interesting deductive technique which makes use of topology
- * rather than just graph theory. Each _square_ in the grid is either inside
- * or outside the loop; you can tell that two squares are on the same side
- * of the loop if they're separated by an x (or, more generally, by a path
- * crossing no LINE_UNKNOWNs and an even number of LINE_YESes), and on the
- * opposite side of the loop if they're separated by a line (or an odd
- * number of LINE_YESes and no LINE_UNKNOWNs). Oh, and any square separated
- * from the outside of the grid by a LINE_YES or a LINE_NO is on the inside
- * or outside respectively. So if you can track this for all squares, you
- * figure out the state of the line between a pair once their relative
- * insideness is known.
+ * Possible future solver enhancements:
+ *
+ * - There's an interesting deductive technique which makes use
+ * of topology rather than just graph theory. Each _face_ in
+ * the grid is either inside or outside the loop; you can tell
+ * that two faces are on the same side of the loop if they're
+ * separated by a LINE_NO (or, more generally, by a path
+ * crossing no LINE_UNKNOWNs and an even number of LINE_YESes),
+ * and on the opposite side of the loop if they're separated by
+ * a LINE_YES (or an odd number of LINE_YESes and no
+ * LINE_UNKNOWNs). Oh, and any face separated from the outside
+ * of the grid by a LINE_YES or a LINE_NO is on the inside or
+ * outside respectively. So if you can track this for all
+ * faces, you figure out the state of the line between a pair
+ * once their relative insideness is known.
+ * + The way I envisage this working is simply to keep an edsf
+ * of all _faces_, which indicates whether they're on
+ * opposite sides of the loop from one another. We also
+ * include a special entry in the edsf for the infinite
+ * exterior "face".
+ * + So, the simple way to do this is to just go through the
+ * edges: every time we see an edge in a state other than
+ * LINE_UNKNOWN which separates two faces that aren't in the
+ * same edsf class, we can rectify that by merging the
+ * classes. Then, conversely, an edge in LINE_UNKNOWN state
+ * which separates two faces that _are_ in the same edsf
+ * class can immediately have its state determined.
+ * + But you can go one better, if you're prepared to loop
+ * over all _pairs_ of edges. Suppose we have edges A and B,
+ * which respectively separate faces A1,A2 and B1,B2.
+ * Suppose that A,B are in the same edge-edsf class and that
+ * A1,B1 (wlog) are in the same face-edsf class; then we can
+ * immediately place A2,B2 into the same face-edsf class (as
+ * each other, not as A1 and A2) one way round or the other.
+ * And conversely again, if A1,B1 are in the same face-edsf
+ * class and so are A2,B2, then we can put A,B into the same
+ * face-edsf class.
+ * * Of course, this deduction requires a quadratic-time
+ * loop over all pairs of edges in the grid, so it should
+ * be reserved until there's nothing easier left to be
+ * done.
+ *
+ * - The generalised grid support has made me (SGT) notice a
+ * possible extension to the loop-avoidance code. When you have
+ * a path of connected edges such that no other edges at all
+ * are incident on any vertex in the middle of the path - or,
+ * alternatively, such that any such edges are already known to
+ * be LINE_NO - then you know those edges are either all
+ * LINE_YES or all LINE_NO. Hence you can mentally merge the
+ * entire path into a single long curly edge for the purposes
+ * of loop avoidance, and look directly at whether or not the
+ * extreme endpoints of the path are connected by some other
+ * route. I find this coming up fairly often when I play on the
+ * octagonal grid setting, so it might be worth implementing in
+ * the solver.
*
* - (Just a speed optimisation.) Consider some todo list queue where every
* time we modify something we mark it for consideration by other bits of