ref: cc154c9919ad386799b1f759ec0c0e62187ab377
parent: c48bd37fd6f73b2c37a1581a585085c8e709b92a
author: sirjofri <[email protected]>
date: Wed Mar 20 14:06:58 EDT 2024
improved workgroup sentence
--- a/gpufs.txt
+++ b/gpufs.txt
@@ -119,7 +119,10 @@
.DE
]]]
-It will also be necessary to specify the workgroup size when executing the shader. [wkgrp]
+When executing the shader, it's essential to specify the number of workgroups.
+The workgroup size represents the count of shader invocations for that workgroup, and it's defined within the shader program itself.
+Vulkan uses 3D vectors to specify the amount and size of workgroups.
+[wkgrp]
# Binding shaders and buffers
@@ -244,7 +247,7 @@
2024.
.IP "[wkgrp]" 10
.ad l
-vulkan tutorial, ``Compute Shader—Compute space'',
-.CW https://vulkan-tutorial.com/Compute_Shader ,
+OpenGL Wiki, ``Compute Shader'',
+.CW https://www.khronos.org/opengl/wiki/Compute_Shader ,
2024.
]]]