ref: 5c61b2920f1ff6c3569df26ea1eaa31c96cbd554
parent: 38483b5e4ee5606f39897cfcdbc5527a74bdb81b
author: sirjofri <[email protected]>
date: Wed Mar 20 10:49:59 EDT 2024
comment out one paragraph
--- a/gpufs.txt
+++ b/gpufs.txt
@@ -196,8 +196,9 @@
There's a rudimentary SPIR-V assembler as well as a SPIR-V disassembler.
Both are far from feature-complete according to the SPIR-V specification, missing instructions may be added easily.
-
-I plan to build the embedded SPIR-V compiler as soon as possible, as well as the runtime engine, so we can finally run shaders and use the filesystem as intended.
+[[[ms
+.\"I plan to build the embedded SPIR-V compiler as soon as possible, as well as the runtime engine, so we can finally run shaders and use the filesystem as intended.
+]]]
To properly test the interface, it makes sense to implement the filesystem as a kernel device in Drawterm.
This way we can use existing drivers and APIs on other operating systems.