ref: 411df4c75f6430bc76692e1774756d17c6ca6cf9
parent: fb5700bd5cc18dd33c120ce9dd5f79b8f1f35f3a
author: Martin Storsjö <[email protected]>
date: Tue Apr 1 07:39:04 EDT 2014
Explicitly request 2 threads when testing slice threading Previously the default value of iMultipleThreadIdc was 0, which made sure threads were used for the test with multiple slices (if run on a multicore machine). Now the default is 1, so multiple threads has to be requested. Explicitly request 2 threads, to make sure the threading code is tested, even on machines with only one core.
--- a/test/api/BaseEncoderTest.cpp
+++ b/test/api/BaseEncoderTest.cpp
@@ -31,6 +31,9 @@
param.iLoopFilterDisableIdc = deblock;
param.iSpatialLayerNum = layers;
+ if (sliceMode != SM_SINGLE_SLICE)
+ param.iMultipleThreadIdc = 2;
+
for (int i = 0; i < param.iSpatialLayerNum; i++) {
param.sSpatialLayers[i].iVideoWidth = width >> (param.iSpatialLayerNum - 1 - i);
param.sSpatialLayers[i].iVideoHeight = height >> (param.iSpatialLayerNum - 1 - i);