ref: c89eb564366dfe11da016a738e4fc609f17710c1
parent: c2a2e6ee187f854a03973318cd00edbf0269725d
author: Martin Storsjö <[email protected]>
date: Wed Feb 5 05:43:19 EST 2020
arm64: looprestoration: NEON implementation of wiener filter for 16 bpc Checkasm benchmarks: Cortex A53 A72 A73 wiener_chroma_16bpc_neon: 190288.4 129369.5 127284.1 wiener_luma_16bpc_neon: 195108.4 129387.8 127042.7 The corresponding numbers for 8 bpc for comparison: wiener_chroma_8bpc_neon: 150586.9 101647.1 97709.9 wiener_luma_8bpc_neon: 146297.4 101593.2 97670.5
--- /dev/null
+++ b/src/arm/64/looprestoration16.S
@@ -1,0 +1,680 @@
+/*
+ * Copyright © 2018, VideoLAN and dav1d authors
+ * Copyright © 2020, Martin Storsjo
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ * list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
+ * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "src/arm/asm.S"
+#include "util.S"
+
+// void dav1d_wiener_filter_h_16bpc_neon(int16_t *dst, const pixel (*left)[4],
+// const pixel *src, ptrdiff_t stride,
+// const int16_t fh[7], const intptr_t w,
+// int h, enum LrEdgeFlags edges,
+// const int bitdepth_max);
+function wiener_filter_h_16bpc_neon, export=1
+ ldr w8, [sp] // bitdepth_max
+ ld1 {v0.8h}, [x4]
+ clz w8, w8
+ movi v30.4s, #1
+ sub w9, w8, #38 // -(bitdepth + 6)
+ sub w8, w8, #25 // -round_bits_h
+ neg w9, w9 // bitdepth + 6
+ dup v1.4s, w9
+ dup v29.4s, w8 // -round_bits_h
+ movi v31.8h, #0x20, lsl #8 // 1 << 13 = 8192
+ ushl v30.4s, v30.4s, v1.4s // 1 << (bitdepth + 6)
+ mov w8, w5
+ // Calculate mid_stride
+ add w10, w5, #7
+ bic w10, w10, #7
+ lsl w10, w10, #1
+
+ // Clear the last unused element of v0, to allow filtering a single
+ // pixel with one plain mul+addv.
+ ins v0.h[7], wzr
+
+ // Set up pointers for reading/writing alternate rows
+ add x12, x0, x10
+ lsl w10, w10, #1
+ add x13, x2, x3
+ lsl x3, x3, #1
+
+ // Subtract the width from mid_stride
+ sub x10, x10, w5, uxtw #1
+
+ // For w >= 8, we read (w+5)&~7+8 pixels, for w < 8 we read 16 pixels.
+ cmp w5, #8
+ add w11, w5, #13
+ bic w11, w11, #7
+ b.ge 1f
+ mov w11, #16
+1:
+ sub x3, x3, w11, uxtw #1
+
+ // Set up the src pointers to include the left edge, for LR_HAVE_LEFT, left == NULL
+ tst w7, #1 // LR_HAVE_LEFT
+ b.eq 2f
+ // LR_HAVE_LEFT
+ cbnz x1, 0f
+ // left == NULL
+ sub x2, x2, #6
+ sub x13, x13, #6
+ b 1f
+0: // LR_HAVE_LEFT, left != NULL
+2: // !LR_HAVE_LEFT, increase the stride.
+ // For this case we don't read the left 3 pixels from the src pointer,
+ // but shift it as if we had done that.
+ add x3, x3, #6
+
+
+1: // Loop vertically
+ ld1 {v2.8h, v3.8h}, [x2], #32
+ ld1 {v4.8h, v5.8h}, [x13], #32
+
+ tst w7, #1 // LR_HAVE_LEFT
+ b.eq 0f
+ cbz x1, 2f
+ // LR_HAVE_LEFT, left != NULL
+ ld1 {v1.d}[1], [x1], #8
+ // Move x2/x13 back to account for the last 3 pixels we loaded earlier,
+ // which we'll shift out.
+ sub x2, x2, #6
+ sub x13, x13, #6
+ ld1 {v6.d}[1], [x1], #8
+ ext v3.16b, v2.16b, v3.16b, #10
+ ext v2.16b, v1.16b, v2.16b, #10
+ ext v5.16b, v4.16b, v5.16b, #10
+ ext v4.16b, v6.16b, v4.16b, #10
+ b 2f
+0:
+ // !LR_HAVE_LEFT, fill v1 with the leftmost pixel
+ // and shift v2/v3 to have 3x the first pixel at the front.
+ dup v1.8h, v2.h[0]
+ dup v6.8h, v4.h[0]
+ // Move x2 back to account for the last 3 pixels we loaded before,
+ // which we shifted out.
+ sub x2, x2, #6
+ sub x13, x13, #6
+ ext v3.16b, v2.16b, v3.16b, #10
+ ext v2.16b, v1.16b, v2.16b, #10
+ ext v5.16b, v4.16b, v5.16b, #10
+ ext v4.16b, v6.16b, v4.16b, #10
+
+2:
+
+ tst w7, #2 // LR_HAVE_RIGHT
+ b.ne 4f
+ // If we'll need to pad the right edge, load that byte to pad with
+ // here since we can find it pretty easily from here.
+ sub w9, w5, #14
+ ldr h27, [x2, w9, sxtw #1]
+ ldr h28, [x13, w9, sxtw #1]
+ // Fill v27/v28 with the right padding pixel
+ dup v27.8h, v27.h[0]
+ dup v28.8h, v28.h[0]
+3: // !LR_HAVE_RIGHT
+ // If we'll have to pad the right edge we need to quit early here.
+ cmp w5, #11
+ b.ge 4f // If w >= 11, all used input pixels are valid
+ cmp w5, #7
+ b.ge 5f // If w >= 7, we can filter 4 pixels
+ b 6f
+
+4: // Loop horizontally
+.macro ushll_sz d0, d1, src, shift, wd
+ ushll \d0\().4s, \src\().4h, \shift
+.ifc \wd, .8h
+ ushll2 \d1\().4s, \src\().8h, \shift
+.endif
+.endm
+.macro add_sz d0, d1, s0, s1, c, wd
+ add \d0\().4s, \s0\().4s, \c\().4s
+.ifc \wd, .8h
+ add \d1\().4s, \s1\().4s, \c\().4s
+.endif
+.endm
+.macro srshl_sz d0, d1, s0, s1, c, wd
+ srshl \d0\().4s, \s0\().4s, \c\().4s
+.ifc \wd, .8h
+ srshl \d1\().4s, \s1\().4s, \c\().4s
+.endif
+.endm
+.macro sqxtun_sz dst, s0, s1, wd
+ sqxtun \dst\().4h, \s0\().4s
+.ifc \wd, .8h
+ sqxtun2 \dst\().8h, \s1\().4s
+.endif
+.endm
+
+.macro filter wd
+ // Interleaving the mul/mla chains actually hurts performance
+ // significantly on Cortex A53, thus keeping mul/mla tightly
+ // chained like this.
+ ext v16.16b, v2.16b, v3.16b, #2
+ ext v17.16b, v2.16b, v3.16b, #4
+ ext v18.16b, v2.16b, v3.16b, #6
+ ext v19.16b, v2.16b, v3.16b, #8
+ ext v20.16b, v2.16b, v3.16b, #10
+ ext v21.16b, v2.16b, v3.16b, #12
+ ushll_sz v6, v7, v18, #7, \wd
+ smlal v6.4s, v2.4h, v0.h[0]
+ smlal v6.4s, v16.4h, v0.h[1]
+ smlal v6.4s, v17.4h, v0.h[2]
+ smlal v6.4s, v18.4h, v0.h[3]
+ smlal v6.4s, v19.4h, v0.h[4]
+ smlal v6.4s, v20.4h, v0.h[5]
+ smlal v6.4s, v21.4h, v0.h[6]
+.ifc \wd, .8h
+ smlal2 v7.4s, v2.8h, v0.h[0]
+ smlal2 v7.4s, v16.8h, v0.h[1]
+ smlal2 v7.4s, v17.8h, v0.h[2]
+ smlal2 v7.4s, v18.8h, v0.h[3]
+ smlal2 v7.4s, v19.8h, v0.h[4]
+ smlal2 v7.4s, v20.8h, v0.h[5]
+ smlal2 v7.4s, v21.8h, v0.h[6]
+.endif
+ ext v19.16b, v4.16b, v5.16b, #2
+ ext v20.16b, v4.16b, v5.16b, #4
+ ext v21.16b, v4.16b, v5.16b, #6
+ ext v22.16b, v4.16b, v5.16b, #8
+ ext v23.16b, v4.16b, v5.16b, #10
+ ext v24.16b, v4.16b, v5.16b, #12
+ ushll_sz v16, v17, v21, #7, \wd
+ smlal v16.4s, v4.4h, v0.h[0]
+ smlal v16.4s, v19.4h, v0.h[1]
+ smlal v16.4s, v20.4h, v0.h[2]
+ smlal v16.4s, v21.4h, v0.h[3]
+ smlal v16.4s, v22.4h, v0.h[4]
+ smlal v16.4s, v23.4h, v0.h[5]
+ smlal v16.4s, v24.4h, v0.h[6]
+.ifc \wd, .8h
+ smlal2 v17.4s, v4.8h, v0.h[0]
+ smlal2 v17.4s, v19.8h, v0.h[1]
+ smlal2 v17.4s, v20.8h, v0.h[2]
+ smlal2 v17.4s, v21.8h, v0.h[3]
+ smlal2 v17.4s, v22.8h, v0.h[4]
+ smlal2 v17.4s, v23.8h, v0.h[5]
+ smlal2 v17.4s, v24.8h, v0.h[6]
+.endif
+ mvni v24\wd, #0x80, lsl #8 // 0x7fff = (1 << 15) - 1
+ add_sz v6, v7, v6, v7, v30, \wd
+ add_sz v16, v17, v16, v17, v30, \wd
+ srshl_sz v6, v7, v6, v7, v29, \wd
+ srshl_sz v16, v17, v16, v17, v29, \wd
+ sqxtun_sz v6, v6, v7, \wd
+ sqxtun_sz v7, v16, v17, \wd
+ umin v6\wd, v6\wd, v24\wd
+ umin v7\wd, v7\wd, v24\wd
+ sub v6\wd, v6\wd, v31\wd
+ sub v7\wd, v7\wd, v31\wd
+.endm
+ filter .8h
+ st1 {v6.8h}, [x0], #16
+ st1 {v7.8h}, [x12], #16
+
+ subs w5, w5, #8
+ b.le 9f
+ tst w7, #2 // LR_HAVE_RIGHT
+ mov v2.16b, v3.16b
+ mov v4.16b, v5.16b
+ ld1 {v3.8h}, [x2], #16
+ ld1 {v5.8h}, [x13], #16
+ b.ne 4b // If we don't need to pad, just keep filtering.
+ b 3b // If we need to pad, check how many pixels we have left.
+
+5: // Filter 4 pixels, 7 <= w < 11
+ filter .4h
+ st1 {v6.4h}, [x0], #8
+ st1 {v7.4h}, [x12], #8
+
+ subs w5, w5, #4 // 3 <= w < 7
+ ext v2.16b, v2.16b, v3.16b, #8
+ ext v3.16b, v3.16b, v3.16b, #8
+ ext v4.16b, v4.16b, v5.16b, #8
+ ext v5.16b, v5.16b, v5.16b, #8
+
+6: // Pad the right edge and filter the last few pixels.
+ // w < 7, w+3 pixels valid in v2-v3
+ cmp w5, #5
+ b.lt 7f
+ b.gt 8f
+ // w == 5, 8 pixels valid in v2, v3 invalid
+ mov v3.16b, v27.16b
+ mov v5.16b, v28.16b
+ b 88f
+
+7: // 1 <= w < 5, 4-7 pixels valid in v2
+ sub w9, w5, #1
+ // w9 = (pixels valid - 4)
+ adr x11, L(variable_shift_tbl)
+ ldrh w9, [x11, w9, uxtw #1]
+ sub x11, x11, w9, uxth
+ mov v3.16b, v27.16b
+ mov v5.16b, v28.16b
+ br x11
+44: // 4 pixels valid in v2/v4, fill the high half with padding.
+ ins v2.d[1], v3.d[0]
+ ins v4.d[1], v5.d[0]
+ b 88f
+ // Shift v2 right, shifting out invalid pixels,
+ // shift v2 left to the original offset, shifting in padding pixels.
+55: // 5 pixels valid
+ ext v2.16b, v2.16b, v2.16b, #10
+ ext v2.16b, v2.16b, v3.16b, #6
+ ext v4.16b, v4.16b, v4.16b, #10
+ ext v4.16b, v4.16b, v5.16b, #6
+ b 88f
+66: // 6 pixels valid, fill the upper 2 pixels with padding.
+ ins v2.s[3], v3.s[0]
+ ins v4.s[3], v5.s[0]
+ b 88f
+77: // 7 pixels valid, fill the last pixel with padding.
+ ins v2.h[7], v3.h[0]
+ ins v4.h[7], v5.h[0]
+ b 88f
+
+L(variable_shift_tbl):
+ .hword L(variable_shift_tbl) - 44b
+ .hword L(variable_shift_tbl) - 55b
+ .hword L(variable_shift_tbl) - 66b
+ .hword L(variable_shift_tbl) - 77b
+
+8: // w > 5, w == 6, 9 pixels valid in v2-v3, 1 pixel valid in v3
+ ins v27.h[0], v3.h[0]
+ ins v28.h[0], v5.h[0]
+ mov v3.16b, v27.16b
+ mov v5.16b, v28.16b
+
+88:
+ // w < 7, v2-v3 padded properly
+ cmp w5, #4
+ b.lt 888f
+
+ // w >= 4, filter 4 pixels
+ filter .4h
+ st1 {v6.4h}, [x0], #8
+ st1 {v7.4h}, [x12], #8
+ subs w5, w5, #4 // 0 <= w < 4
+ ext v2.16b, v2.16b, v3.16b, #8
+ ext v4.16b, v4.16b, v5.16b, #8
+ b.eq 9f
+888: // 1 <= w < 4, filter 1 pixel at a time
+ smull v6.4s, v2.4h, v0.4h
+ smull2 v7.4s, v2.8h, v0.8h
+ smull v16.4s, v4.4h, v0.4h
+ smull2 v17.4s, v4.8h, v0.8h
+ add v6.4s, v6.4s, v7.4s
+ add v16.4s, v16.4s, v17.4s
+ addv s6, v6.4s
+ addv s7, v16.4s
+ dup v16.4h, v2.h[3]
+ ins v16.h[1], v4.h[3]
+ ins v6.s[1], v7.s[0]
+ mvni v24.4h, #0x80, lsl #8 // 0x7fff = (1 << 15) - 1
+ ushll v16.4s, v16.4h, #7
+ add v6.4s, v6.4s, v30.4s
+ add v6.4s, v6.4s, v16.4s
+ srshl v6.4s, v6.4s, v29.4s
+ sqxtun v6.4h, v6.4s
+ umin v6.4h, v6.4h, v24.4h
+ sub v6.4h, v6.4h, v31.4h
+ st1 {v6.h}[0], [x0], #2
+ st1 {v6.h}[1], [x12], #2
+ subs w5, w5, #1
+ ext v2.16b, v2.16b, v3.16b, #2
+ ext v4.16b, v4.16b, v5.16b, #2
+ b.gt 888b
+
+9:
+ subs w6, w6, #2
+ b.le 0f
+ // Jump to the next row and loop horizontally
+ add x0, x0, x10
+ add x12, x12, x10
+ add x2, x2, x3
+ add x13, x13, x3
+ mov w5, w8
+ b 1b
+0:
+ ret
+.purgem filter
+endfunc
+
+// void dav1d_wiener_filter_v_16bpc_neon(pixel *dst, ptrdiff_t stride,
+// const int16_t *mid, int w, int h,
+// const int16_t fv[7], enum LrEdgeFlags edges,
+// ptrdiff_t mid_stride, const int bitdepth_max);
+function wiener_filter_v_16bpc_neon, export=1
+ ldr w8, [sp] // bitdepth_max
+ ld1 {v0.8h}, [x5]
+ dup v31.8h, w8
+ clz w8, w8
+ movi v1.8h, #128
+ sub w8, w8, #11 // round_bits_v
+ add v1.8h, v1.8h, v0.8h
+ dup v30.4s, w8
+ mov w8, w4
+ neg v30.4s, v30.4s // -round_bits_v
+
+ // Calculate the number of rows to move back when looping vertically
+ mov w11, w4
+ tst w6, #4 // LR_HAVE_TOP
+ b.eq 0f
+ sub x2, x2, x7, lsl #1
+ add w11, w11, #2
+0:
+ tst w6, #8 // LR_HAVE_BOTTOM
+ b.eq 1f
+ add w11, w11, #2
+
+1: // Start of horizontal loop; start one vertical filter slice.
+ // Load rows into v16-v19 and pad properly.
+ tst w6, #4 // LR_HAVE_TOP
+ ld1 {v16.8h}, [x2], x7
+ b.eq 2f
+ // LR_HAVE_TOP
+ ld1 {v18.8h}, [x2], x7
+ mov v17.16b, v16.16b
+ ld1 {v19.8h}, [x2], x7
+ b 3f
+2: // !LR_HAVE_TOP
+ mov v17.16b, v16.16b
+ mov v18.16b, v16.16b
+ mov v19.16b, v16.16b
+
+3:
+ cmp w4, #4
+ b.lt 5f
+ // Start filtering normally; fill in v20-v22 with unique rows.
+ ld1 {v20.8h}, [x2], x7
+ ld1 {v21.8h}, [x2], x7
+ ld1 {v22.8h}, [x2], x7
+
+4:
+.macro filter compare
+ subs w4, w4, #1
+ // Interleaving the mul/mla chains actually hurts performance
+ // significantly on Cortex A53, thus keeping mul/mla tightly
+ // chained like this.
+ smull v2.4s, v16.4h, v0.h[0]
+ smlal v2.4s, v17.4h, v0.h[1]
+ smlal v2.4s, v18.4h, v0.h[2]
+ smlal v2.4s, v19.4h, v1.h[3]
+ smlal v2.4s, v20.4h, v0.h[4]
+ smlal v2.4s, v21.4h, v0.h[5]
+ smlal v2.4s, v22.4h, v0.h[6]
+ smull2 v3.4s, v16.8h, v0.h[0]
+ smlal2 v3.4s, v17.8h, v0.h[1]
+ smlal2 v3.4s, v18.8h, v0.h[2]
+ smlal2 v3.4s, v19.8h, v1.h[3]
+ smlal2 v3.4s, v20.8h, v0.h[4]
+ smlal2 v3.4s, v21.8h, v0.h[5]
+ smlal2 v3.4s, v22.8h, v0.h[6]
+ srshl v2.4s, v2.4s, v30.4s // round_bits_v
+ srshl v3.4s, v3.4s, v30.4s
+ sqxtun v2.4h, v2.4s
+ sqxtun2 v2.8h, v3.4s
+ umin v2.8h, v2.8h, v31.8h // bitdepth_max
+ st1 {v2.8h}, [x0], x1
+.if \compare
+ cmp w4, #4
+.else
+ b.le 9f
+.endif
+ mov v16.16b, v17.16b
+ mov v17.16b, v18.16b
+ mov v18.16b, v19.16b
+ mov v19.16b, v20.16b
+ mov v20.16b, v21.16b
+ mov v21.16b, v22.16b
+.endm
+ filter 1
+ b.lt 7f
+ ld1 {v22.8h}, [x2], x7
+ b 4b
+
+5: // Less than 4 rows in total; not all of v20-v21 are filled yet.
+ tst w6, #8 // LR_HAVE_BOTTOM
+ b.eq 6f
+ // LR_HAVE_BOTTOM
+ cmp w4, #2
+ // We load at least 2 rows in all cases.
+ ld1 {v20.8h}, [x2], x7
+ ld1 {v21.8h}, [x2], x7
+ b.gt 53f // 3 rows in total
+ b.eq 52f // 2 rows in total
+51: // 1 row in total, v19 already loaded, load edge into v20-v22.
+ mov v22.16b, v21.16b
+ b 8f
+52: // 2 rows in total, v19 already loaded, load v20 with content data
+ // and 2 rows of edge.
+ ld1 {v22.8h}, [x2], x7
+ mov v23.16b, v22.16b
+ b 8f
+53:
+ // 3 rows in total, v19 already loaded, load v20 and v21 with content
+ // and 2 rows of edge.
+ ld1 {v22.8h}, [x2], x7
+ ld1 {v23.8h}, [x2], x7
+ mov v24.16b, v23.16b
+ b 8f
+
+6:
+ // !LR_HAVE_BOTTOM
+ cmp w4, #2
+ b.gt 63f // 3 rows in total
+ b.eq 62f // 2 rows in total
+61: // 1 row in total, v19 already loaded, pad that into v20-v22.
+ mov v20.16b, v19.16b
+ mov v21.16b, v19.16b
+ mov v22.16b, v19.16b
+ b 8f
+62: // 2 rows in total, v19 already loaded, load v20 and pad that into v21-v23.
+ ld1 {v20.8h}, [x2], x7
+ mov v21.16b, v20.16b
+ mov v22.16b, v20.16b
+ mov v23.16b, v20.16b
+ b 8f
+63:
+ // 3 rows in total, v19 already loaded, load v20 and v21 and pad v21 into v22-v24.
+ ld1 {v20.8h}, [x2], x7
+ ld1 {v21.8h}, [x2], x7
+ mov v22.16b, v21.16b
+ mov v23.16b, v21.16b
+ mov v24.16b, v21.16b
+ b 8f
+
+7:
+ // All registers up to v21 are filled already, 3 valid rows left.
+ // < 4 valid rows left; fill in padding and filter the last
+ // few rows.
+ tst w6, #8 // LR_HAVE_BOTTOM
+ b.eq 71f
+ // LR_HAVE_BOTTOM; load 2 rows of edge.
+ ld1 {v22.8h}, [x2], x7
+ ld1 {v23.8h}, [x2], x7
+ mov v24.16b, v23.16b
+ b 8f
+71:
+ // !LR_HAVE_BOTTOM, pad 3 rows
+ mov v22.16b, v21.16b
+ mov v23.16b, v21.16b
+ mov v24.16b, v21.16b
+
+8: // At this point, all registers up to v22-v24 are loaded with
+ // edge/padding (depending on how many rows are left).
+ filter 0 // This branches to 9f when done
+ mov v22.16b, v23.16b
+ mov v23.16b, v24.16b
+ b 8b
+
+9: // End of one vertical slice.
+ subs w3, w3, #8
+ b.le 0f
+ // Move pointers back up to the top and loop horizontally.
+ msub x0, x1, x8, x0
+ msub x2, x7, x11, x2
+ add x0, x0, #16
+ add x2, x2, #16
+ mov w4, w8
+ b 1b
+
+0:
+ ret
+.purgem filter
+endfunc
+
+// void dav1d_copy_narrow_16bpc_neon(pixel *dst, ptrdiff_t stride,
+// const pixel *src, int w, int h);
+function copy_narrow_16bpc_neon, export=1
+ adr x5, L(copy_narrow_tbl)
+ ldrh w6, [x5, w3, uxtw #1]
+ sub x5, x5, w6, uxth
+ br x5
+10:
+ add x7, x0, x1
+ lsl x1, x1, #1
+18:
+ subs w4, w4, #8
+ b.lt 110f
+ ld1 {v0.8h}, [x2], #16
+ st1 {v0.h}[0], [x0], x1
+ st1 {v0.h}[1], [x7], x1
+ st1 {v0.h}[2], [x0], x1
+ st1 {v0.h}[3], [x7], x1
+ st1 {v0.h}[4], [x0], x1
+ st1 {v0.h}[5], [x7], x1
+ st1 {v0.h}[6], [x0], x1
+ st1 {v0.h}[7], [x7], x1
+ b.le 0f
+ b 18b
+110:
+ add w4, w4, #8
+ asr x1, x1, #1
+11:
+ subs w4, w4, #1
+ ld1 {v0.h}[0], [x2], #2
+ st1 {v0.h}[0], [x0], x1
+ b.gt 11b
+0:
+ ret
+
+20:
+ add x7, x0, x1
+ lsl x1, x1, #1
+24:
+ subs w4, w4, #4
+ b.lt 210f
+ ld1 {v0.4s}, [x2], #16
+ st1 {v0.s}[0], [x0], x1
+ st1 {v0.s}[1], [x7], x1
+ st1 {v0.s}[2], [x0], x1
+ st1 {v0.s}[3], [x7], x1
+ b.le 0f
+ b 24b
+210:
+ add w4, w4, #4
+ asr x1, x1, #1
+22:
+ subs w4, w4, #1
+ ld1 {v0.s}[0], [x2], #4
+ st1 {v0.s}[0], [x0], x1
+ b.gt 22b
+0:
+ ret
+
+30:
+ ldr w5, [x2]
+ ldrh w6, [x2, #4]
+ add x2, x2, #6
+ subs w4, w4, #1
+ str w5, [x0]
+ strh w6, [x0, #4]
+ add x0, x0, x1
+ b.gt 30b
+ ret
+
+40:
+ add x7, x0, x1
+ lsl x1, x1, #1
+42:
+ subs w4, w4, #2
+ b.lt 41f
+ ld1 {v0.2d}, [x2], #16
+ st1 {v0.d}[0], [x0], x1
+ st1 {v0.d}[1], [x7], x1
+ b.le 0f
+ b 42b
+41:
+ ld1 {v0.4h}, [x2]
+ st1 {v0.4h}, [x0]
+0:
+ ret
+
+50:
+ ldr x5, [x2]
+ ldrh w6, [x2, #8]
+ add x2, x2, #10
+ subs w4, w4, #1
+ str x5, [x0]
+ strh w6, [x0, #8]
+ add x0, x0, x1
+ b.gt 50b
+ ret
+
+60:
+ ldr x5, [x2]
+ ldr w6, [x2, #8]
+ add x2, x2, #12
+ subs w4, w4, #1
+ str x5, [x0]
+ str w6, [x0, #8]
+ add x0, x0, x1
+ b.gt 60b
+ ret
+
+70:
+ ldr x5, [x2]
+ ldr w6, [x2, #8]
+ ldrh w7, [x2, #12]
+ add x2, x2, #14
+ subs w4, w4, #1
+ str x5, [x0]
+ str w6, [x0, #8]
+ strh w7, [x0, #12]
+ add x0, x0, x1
+ b.gt 70b
+ ret
+
+L(copy_narrow_tbl):
+ .hword 0
+ .hword L(copy_narrow_tbl) - 10b
+ .hword L(copy_narrow_tbl) - 20b
+ .hword L(copy_narrow_tbl) - 30b
+ .hword L(copy_narrow_tbl) - 40b
+ .hword L(copy_narrow_tbl) - 50b
+ .hword L(copy_narrow_tbl) - 60b
+ .hword L(copy_narrow_tbl) - 70b
+endfunc
--- a/src/arm/looprestoration_init_tmpl.c
+++ b/src/arm/looprestoration_init_tmpl.c
@@ -29,9 +29,9 @@
#include "src/looprestoration.h"
#include "src/tables.h"
-#if BITDEPTH == 8
-// This calculates things slightly differently than the reference C version.
-// This version calculates roughly this:
+#if BITDEPTH == 8 || ARCH_AARCH64
+// The 8bpc version calculates things slightly differently than the reference
+// C version. That version calculates roughly this:
// int16_t sum = 0;
// for (int i = 0; i < 7; i++)
// sum += src[idx] * fh[i];
@@ -41,6 +41,9 @@
// Compared to the reference C version, this is the output of the first pass
// _subtracted_ by 1 << (bitdepth + 6 - round_bits_h) = 2048, i.e.
// with round_offset precompensated.
+// The 16bpc version calculates things pretty much the same way as the
+// reference C version, but with the end result subtracted by
+// 1 << (bitdepth + 6 - round_bits_h).
void BF(dav1d_wiener_filter_h, neon)(int16_t *dst, const pixel (*left)[4],
const pixel *src, ptrdiff_t stride,
const int16_t fh[7], const intptr_t w,
@@ -101,7 +104,9 @@
BF(dav1d_copy_narrow, neon)(dst + (w & ~7), dst_stride, tmp, w & 7, h);
}
}
+#endif
+#if BITDEPTH == 8
void dav1d_sgr_box3_h_neon(int32_t *sumsq, int16_t *sum,
const pixel (*left)[4],
const pixel *src, const ptrdiff_t stride,
@@ -270,8 +275,10 @@
if (!(flags & DAV1D_ARM_CPU_FLAG_NEON)) return;
-#if BITDEPTH == 8
+#if BITDEPTH == 8 || ARCH_AARCH64
c->wiener = wiener_filter_neon;
+#endif
+#if BITDEPTH == 8
c->selfguided = sgr_filter_neon;
#endif
}
--- a/src/meson.build
+++ b/src/meson.build
@@ -118,6 +118,7 @@
if dav1d_bitdepths.contains('16')
libdav1d_sources += files(
+ 'arm/64/looprestoration16.S',
'arm/64/mc16.S',
)
endif