shithub: dav1d

Download patch

ref: 09d90658f13c87bcc4af03897731901843e57123
parent: eb7077ed7773e1a1f06db58f77c7d52c05452d61
author: Henrik Gramner <[email protected]>
date: Sat Feb 15 09:52:45 EST 2020

cli: Implement line buffering in print_stats()

Console output is incredibly slow on Windows, which is aggravated by
the lack of line buffering. As a result, a significant percentage of
overall runtime is actually spent displaying the decoding progress.

Doing the line buffering manually alleviates most of the issue.

--- a/tools/dav1d.c
+++ b/tools/dav1d.c
@@ -113,18 +113,24 @@
 static void print_stats(const int istty, const unsigned n, const unsigned num,
                         const uint64_t elapsed, const double i_fps)
 {
-    if (istty) fputs("\r", stderr);
-    const double d_fps = 1e9 * n / elapsed;
-    const double speed = d_fps / i_fps;
-    if (num == 0xFFFFFFFF) {
-        fprintf(stderr, "Decoded %u frames", n);
-    } else {
-        fprintf(stderr, "Decoded %u/%u frames (%.1lf%%)", n, num,
-                100.0 * n / num);
+    char buf[80], *b = buf, *const end = buf + 80;
+
+    if (istty)
+        *b++ = '\r';
+    if (num == 0xFFFFFFFF)
+        b += snprintf(b, end - b, "Decoded %u frames", n);
+    else
+        b += snprintf(b, end - b, "Decoded %u/%u frames (%.1lf%%)",
+                      n, num, 100.0 * n / num);
+    if (i_fps && b < end) {
+        const double d_fps = 1e9 * n / elapsed;
+        const double speed = d_fps / i_fps;
+        b += snprintf(b, end - b, " - %.2lf/%.2lf fps (%.2lfx)",
+                      d_fps, i_fps, speed);
     }
-    if (i_fps)
-        fprintf(stderr, " - %.2lf/%.2lf fps (%.2lfx)", d_fps, i_fps, speed);
-    if (!istty) fputs("\n", stderr);
+    if (!istty)
+        strcpy(b > end - 2 ? end - 2 : b, "\n");
+    fputs(buf, stderr);
 }
 
 int main(const int argc, char *const *const argv) {