ref: f3905b216cc8e6647519f2525a7d3e99086ffe06
parent: e93cc98dc53f3f3480c0ad2b26e0e98735ed791f
author: rodri <[email protected]>
date: Wed Jun 10 18:35:24 EDT 2020
implement boids algorithm.
--- a/main.c
+++ b/main.c
@@ -7,7 +7,8 @@
#include <geometry.h>
enum {
- TERMINALV = 20
+ TERMINALV = 40,
+ BORDER = 100
};
enum {
@@ -22,6 +23,7 @@
struct Bird
{
Point2 p, v;
+ double sight;
Image *color;
};
@@ -40,6 +42,7 @@
RFrame worldrf;
Image *pal[NCOLOR];
Flock *flock;
+int nbirds;
void flockseparate(Flock*);
void flockalign(Flock*);
@@ -57,7 +60,7 @@
sysfatal("malloc: %r");
setmalloctag(f, getcallerpc(&nbirds));
f->birds = nil;
- f->nbirds = 0;
+ f->nbirds = nbirds;
f->jail = jail;
f->separate = flockseparate;
f->align = flockalign;
@@ -64,34 +67,91 @@
f->cohesion = flockcohesion;
f->step = flockstep;
- while(nbirds--){
- f->birds = realloc(f->birds, ++f->nbirds*sizeof(Bird));
- if(f->birds == nil)
- sysfatal("realloc: %r");
- b = &f->birds[f->nbirds-1];
- b->p = Pt2(frand()*Dx(jail),frand()*Dy(jail),1);
+ f->birds = malloc(nbirds*sizeof(Bird));
+ if(f->birds == nil)
+ sysfatal("malloc: %r");
+ setmalloctag(f->birds, getcallerpc(&nbirds));
+ for(b = f->birds; b < f->birds + f->nbirds; b++){
+ b->p = Pt2(frand()*jail.max.x + jail.min.x,frand()*jail.max.y + jail.min.y,1);
b->v = Vec2(cos(frand()*2*PI),sin(frand()*2*PI));
b->v = mulpt2(b->v, TERMINALV);
+ b->sight = 75;
b->color = pal[Cfg];
}
- setrealloctag(f->birds, getcallerpc(&nbirds));
return f;
}
void
-flockseparate(Flock *)
+flockseparate(Flock *f)
{
+ static double comfortdist = 8;
+ static double repel = 0.05;
+ Point2 repelling, Δp;
+ Bird *b0, *b1;
+
+ for(b0 = f->birds; b0 < f->birds + f->nbirds; b0++){
+ repelling = Vec2(0,0);
+
+ for(b1 = f->birds; b1 < f->birds + f->nbirds; b1++)
+ if(b0 != b1){
+ Δp = subpt2(b0->p, b1->p);
+ if(vec2len(Δp) < comfortdist)
+ repelling = addpt2(repelling, Δp);
+ }
+
+ b0->v = addpt2(b0->v, mulpt2(repelling, repel));
+ }
}
void
-flockalign(Flock *)
+flockalign(Flock *f)
{
+ static double attract = 0.05;
+ int neighbors;
+ Point2 attracting;
+ Bird *b0, *b1;
+
+ for(b0 = f->birds; b0 < f->birds + f->nbirds; b0++){
+ neighbors = 0;
+ attracting = Vec2(0,0);
+
+ for(b1 = f->birds; b1 < f->birds + f->nbirds; b1++)
+ if(vec2len(subpt2(b0->p, b1->p)) < b0->sight){
+ attracting = addpt2(attracting, b1->v);
+ neighbors++;
+ }
+
+ if(neighbors > 0){
+ attracting = divpt2(attracting, neighbors);
+ b0->v = addpt2(b0->v, mulpt2(subpt2(attracting, b0->v), attract));
+ }
+ }
}
void
-flockcohesion(Flock *)
+flockcohesion(Flock *f)
{
+ static double center = 0.005;
+ int neighbors;
+ Point2 centering;
+ Bird *b0, *b1;
+
+ for(b0 = f->birds; b0 < f->birds + f->nbirds; b0++){
+ neighbors = 0;
+ centering = Vec2(0,0);
+
+ for(b1 = f->birds; b1 < f->birds + f->nbirds; b1++)
+ if(vec2len(subpt2(b0->p, b1->p)) < b0->sight){
+ centering = addpt2(centering, b1->p);
+ neighbors++;
+ }
+
+ if(neighbors > 0){
+ centering = divpt2(centering, neighbors);
+ b0->v = addpt2(b0->v, mulpt2(subpt2(centering, b0->p), center));
+ }
+ }
}
void
@@ -98,32 +158,31 @@
flockstep(Flock *f)
{
static double Δt = 1;
+ static Point2 a = {2,2}; /* deceleration */
Bird *b;
- //f->separate(f);
- //f->align(f);
- //f->cohesion(f);
+ f->separate(f);
+ f->align(f);
+ f->cohesion(f);
for(b = f->birds; b < f->birds + f->nbirds; b++){
b->p = addpt2(b->p, mulpt2(b->v, Δt));
- if(b->p.x < 0){
- b->p.x = 0;
- b->v.x = -b->v.x;
- }
- if(b->p.y < 0){
- b->p.y = 0;
- b->v.y = -b->v.y;
- }
- if(b->p.x > Dx(f->jail)){
- b->p.x = Dx(f->jail);
- b->v.x = -b->v.x;
- }
- if(b->p.y > Dy(f->jail)){
- b->p.y = Dy(f->jail);
- b->v.y = -b->v.y;
- }
+ if(b->p.x < f->jail.min.x)
+ b->v.x += a.x;
+ if(b->p.y < f->jail.min.y)
+ b->v.y += a.y;
+ if(b->p.x > f->jail.max.x)
+ b->v.x -= a.x;
+ if(b->p.y > f->jail.max.y)
+ b->v.y -= a.y;
}
}
+void
+resetflock(void)
+{
+ flock = newflock(nbirds, Rect(BORDER,BORDER,Dx(screen->r)-BORDER,Dy(screen->r)-BORDER));
+}
+
Point
toscreen(Point2 p)
{
@@ -151,9 +210,8 @@
lockdisplay(display);
draw(screen, screen->r, pal[Cbg], nil, ZP);
- for(b = flock->birds; b < flock->birds + flock->nbirds; b++){
+ for(b = flock->birds; b < flock->birds + flock->nbirds; b++)
ellipse(screen, toscreen(b->p), 2, 2, 0, b->color, ZP);
- }
flushimage(display, 1);
unlockdisplay(display);
}
@@ -166,16 +224,45 @@
sysfatal("resize failed");
unlockdisplay(display);
worldrf.p = Pt2(screen->r.min.x,screen->r.max.y,1);
- flock->jail = Rect(0,0,Dx(screen->r),Dy(screen->r));
+ flock->jail = Rect(BORDER,BORDER,Dx(screen->r)-BORDER,Dy(screen->r)-BORDER);
redraw();
}
void
-mouse(Mouse)
+rmb(Mousectl *mc, Keyboardctl *kc)
{
+ enum {
+ RESET,
+ NBIRDS
+ };
+ static char *items[] = {
+ [RESET] "reset",
+ [NBIRDS] "set bird number",
+ nil
+ };
+ static Menu menu = { .item = items };
+ char buf[128];
+
+ switch(menuhit(3, mc, &menu, nil)){
+ case NBIRDS:
+ snprint(buf, sizeof buf, "%d", nbirds);
+ enter("nbirds", buf, sizeof buf, mc, kc, nil);
+ nbirds = strtol(buf, nil, 10);
+ case RESET:
+ srand(time(nil));
+ resetflock();
+ break;
+ }
}
void
+mouse(Mousectl *mc, Keyboardctl *kc)
+{
+ if((mc->buttons&4) != 0)
+ rmb(mc, kc);
+}
+
+void
key(Rune r)
{
switch(r){
@@ -202,9 +289,8 @@
Keyboardctl *kc;
Rune r;
char *s;
- int nbirds;
- nbirds = 10;
+ nbirds = 100;
ARGBEGIN{
case 'n':
nbirds = strtol(EARGF(usage()), &s, 10);
@@ -226,9 +312,8 @@
worldrf.p = Pt2(screen->r.min.x,screen->r.max.y,1);
worldrf.bx = Vec2(1, 0);
worldrf.by = Vec2(0,-1);
+ resetflock();
- flock = newflock(nbirds, Rect(0,0,Dx(screen->r),Dy(screen->r)));
-
display->locking = 1;
unlockdisplay(display);
redraw();
@@ -244,7 +329,7 @@
switch(alt(a)){
case MOUSE:
- mouse(mc->Mouse);
+ mouse(mc, kc);
break;
case RESIZE:
resized();