ref: b9a4de3b3b29fe03e52c6d0a5853353fa2c5e21f
dir: /examples/example2.c/
#include "minisdl_audio.h" #define TSF_IMPLEMENTATION #include "../tsf.h" // Holds the global instance pointer static tsf* g_TinySoundFont; // A Mutex so we don't call note_on/note_off while rendering audio samples static SDL_mutex* g_Mutex; static void AudioCallback(void* data, Uint8 *stream, int len) { // Render the audio samples in float format int SampleCount = (len / (2 * sizeof(float))); //2 output channels SDL_LockMutex(g_Mutex); //get exclusive lock tsf_render_float(g_TinySoundFont, (float*)stream, SampleCount, 0); SDL_UnlockMutex(g_Mutex); } int main(int argc, char *argv[]) { int i, Notes[7] = { 48, 50, 52, 53, 55, 57, 59 }; // Define the desired audio output format we request SDL_AudioSpec OutputAudioSpec; OutputAudioSpec.freq = 44100; OutputAudioSpec.format = AUDIO_F32; OutputAudioSpec.channels = 2; OutputAudioSpec.samples = 4096; OutputAudioSpec.callback = AudioCallback; // Initialize the audio system if (SDL_AudioInit(TSF_NULL) < 0) { fprintf(stderr, "Could not initialize audio hardware or driver\n"); return 1; } // Load the SoundFont from a file g_TinySoundFont = tsf_load_filename("florestan-subset.sf2"); if (!g_TinySoundFont) { fprintf(stderr, "Could not load SoundFont\n"); return 1; } // Set the SoundFont rendering output mode tsf_set_output(g_TinySoundFont, TSF_STEREO_INTERLEAVED, OutputAudioSpec.freq, 0); // Create the mutex g_Mutex = SDL_CreateMutex(); // Request the desired audio output format if (SDL_OpenAudio(&OutputAudioSpec, TSF_NULL) < 0) { fprintf(stderr, "Could not open the audio hardware or the desired audio output format\n"); return 1; } // Start the actual audio playback here // The audio thread will begin to call our AudioCallback function SDL_PauseAudio(0); // Loop through all the presets in the loaded SoundFont for (i = 0; i < tsf_get_presetcount(g_TinySoundFont); i++) { //Get exclusive mutex lock, end the previous note and play a new note printf("Play note %d with preset #%d '%s'\n", Notes[i % 7], i, tsf_get_presetname(g_TinySoundFont, i)); SDL_LockMutex(g_Mutex); tsf_note_off(g_TinySoundFont, i - 1, Notes[(i - 1) % 7]); tsf_note_on(g_TinySoundFont, i, Notes[i % 7], 1.0f); SDL_UnlockMutex(g_Mutex); SDL_Delay(1000); } // We could call tsf_close(g_TinySoundFont) and SDL_DestroyMutex(g_Mutex) // here to free the memory and resources but we just let the OS clean up // because the process ends here. return 0; }