shithub: sce

Download patch

ref: f28761707705822dcbc33b4de801d5d41f92331c
parent: c814d360cadf2e3b9fb2c6572b34dae6a77aa06c
author: qwx <[email protected]>
date: Mon Feb 22 11:33:29 EST 2021

3d02: transformed view from player camera

--- a/3d01.c
+++ b/3d01.c
@@ -1,3 +1,5 @@
+/* absolute basic: global 2d topdown map view */
+
 #include <u.h>
 #include <libc.h>
 #include <thread.h>
@@ -89,7 +91,6 @@
 			k->fn();
 }
 
-/* absolute map: global 2d topdown view */
 static void
 render(void)
 {
--- /dev/null
+++ b/3d02.c
@@ -1,0 +1,175 @@
+/* global map + transformed map
+ * like in opengl, the player's position on the transformed map
+ * is fixed, and the world around it moves.
+ */
+
+#include <u.h>
+#include <libc.h>
+#include <thread.h>
+#include <draw.h>
+#include "dat.h"
+#include "fns.h"
+
+enum{
+	Hz = 30,
+};
+char *progname = "3d02";
+
+int tdiv = Te3 / Hz;
+
+enum{
+	Cbg,
+	Cplayer,
+	Carrow,
+	Cwall,
+	Cend,
+};
+static Image *col[Cend];
+
+typedef struct Player Player;
+struct Player{
+	Foint;
+	double θ;
+};
+static Player player;
+static Rectangle wall;
+
+static void
+forward(void)
+{
+	player.x += cos(player.θ);
+	player.y += sin(player.θ);
+}
+
+static void
+backward(void)
+{
+	player.x -= cos(player.θ);
+	player.y -= sin(player.θ);
+}
+
+static void
+turnleft(void)
+{
+	player.θ -= 0.1;
+}
+
+static void
+turnright(void)
+{
+	player.θ += 0.1;
+}
+
+static void
+transleft(void)
+{
+	player.x += sin(player.θ);
+	player.y -= cos(player.θ);
+}
+
+static void
+transright(void)
+{
+	player.x -= sin(player.θ);
+	player.y += cos(player.θ);
+}
+
+Key keys[] = {
+	{'w', forward},
+	{'s', backward},
+	{'a', turnleft},
+	{'d', turnright},
+	{'q', transleft},
+	{'e', transright},
+};
+int nkeys = nelem(keys);
+
+static void
+stepsim(void)
+{
+	Key *k;
+
+	for(k=keys; k<keys+nkeys; k++)
+		if(k->down)
+			k->fn();
+}
+
+static void
+render(void)
+{
+	Player pl;
+	Rectangle wl, rwl;
+
+	draw(fb, fb->r, col[Cbg], nil, ZP);
+	wl = wall;
+	pl = player;
+
+	/* absolute map */
+	line(fb, wl.min, wl.max, 0, 0, 1, col[Cwall], ZP);
+	ellipse(fb, Pt(pl.x, pl.y), 2, 2, 0, col[Cplayer], ZP);
+	line(fb, Pt(pl.x, pl.y),
+		Pt(pl.x + cos(player.θ) * 15, pl.y + sin(player.θ) * 15),
+		0, 0, 0, col[Carrow], ZP);
+
+	/* transform vertices relative to player coordinates */
+	wl.min.x -= pl.x;
+	wl.min.y -= pl.y;
+	wl.max.x -= pl.x;
+	wl.max.y -= pl.y;
+	/* ... but don't rotate */
+	rwl = wl;
+	/* offset to second view */
+	pl.x = 200;
+	pl.y = 50;
+	rwl.min.x = pl.x - rwl.min.x;
+	rwl.min.y = pl.y - rwl.min.y;
+	rwl.max.x = pl.x - rwl.max.x;
+	rwl.max.y = pl.y - rwl.max.y;
+	line(fb, rwl.min, rwl.max, 0, 0, 1, col[Cwall], ZP);
+	ellipse(fb, Pt(pl.x, pl.y), 2, 2, 0, col[Cplayer], ZP);
+	line(fb, Pt(pl.x, pl.y),
+		Pt(pl.x + cos(-PI/2) * 15, pl.y + sin(-PI/2) * 15),	/* neg since y is flipped */
+		0, 0, 0, col[Carrow], ZP);
+
+	/* same, but do rotate */
+	rwl = wl;
+	rwl.min.x = wl.min.x * sin(player.θ) - wl.min.y * cos(player.θ);
+	rwl.min.y = wl.min.x * cos(player.θ) + wl.min.y * sin(player.θ);
+	rwl.max.x = wl.max.x * sin(player.θ) - wl.max.y * cos(player.θ);
+	rwl.max.y = wl.max.x * cos(player.θ) + wl.max.y * sin(player.θ);
+	/* offset to third view */
+	pl.x = 400;
+	pl.y = 50;
+	rwl.min.x = pl.x - rwl.min.x;
+	rwl.min.y = pl.y - rwl.min.y;
+	rwl.max.x = pl.x - rwl.max.x;
+	rwl.max.y = pl.y - rwl.max.y;
+	line(fb, rwl.min, rwl.max, 0, 0, 1, col[Cwall], ZP);
+	ellipse(fb, Pt(pl.x, pl.y), 2, 2, 0, col[Cplayer], ZP);
+	line(fb, Pt(pl.x, pl.y),
+		Pt(pl.x + cos(-PI/2) * 15, pl.y + sin(-PI/2) * 15),
+		0, 0, 0, col[Carrow], ZP);
+}
+
+static void
+initrender(void)
+{
+	col[Cbg] = display->black;
+	col[Cplayer] = display->white;
+	col[Carrow] = eallocimage(Rect(0,0,1,1), screen->chan, 1, 0x777777ff);
+	col[Cwall] = eallocimage(Rect(0,0,1,1), screen->chan, 1, DYellow);
+}
+
+static void
+initsim(void)
+{
+	wall = Rect(70, 20, 70, 70);
+	player = (Player){(Foint){50, 50}, 0};
+}
+
+void
+threadmain(int, char**)
+{
+	sysinit(initrender, initsim, render, stepsim);
+	sim();
+}
--- a/mkfile
+++ b/mkfile
@@ -1,6 +1,7 @@
 </$objtype/mkfile
 TARG=\
 	3d01\
+	3d02\
 
 OFILES=\
 	drw.$O\