ref: ba39ad85f42fc53bdca90add900d6a8147010f1c
parent: eb7621a5aef227bd912814ef24def5c9a272156f
author: qwx <[email protected]>
date: Fri Apr 23 11:26:48 EDT 2021
map: fix wrong coordinates for free spawn position this algorithm is ultimately wrong anyway, but finding an adjacent free spot on the map is once again non-trivial
--- a/map.c
+++ b/map.c
@@ -26,14 +26,13 @@
static int
findspawn(int *nx, int *ny, int ofs, Obj *o, Obj *spawn)
{
- int sz, x, y, minx, miny, maxx, maxy;
+ int x, y, minx, miny, maxx, maxy;
- sz = ofs * o->w;
- minx = *nx - sz;
- miny = *ny - sz;
- maxx = *nx + spawn->w + sz;
- maxy = *ny + spawn->h + sz;
- for(x=minx+sz, y=maxy; x<maxx; x++)
+ minx = *nx - (ofs+1) * o->w;
+ miny = *ny - (ofs+1) * o->h;
+ maxx = *nx + spawn->w + ofs * o->w;
+ maxy = *ny + spawn->h + ofs * o->h;
+ for(x=minx+o->w, y=maxy; x<maxx; x++)
if(!isblocked(x, y, o))
goto found;
for(x=maxx, y=maxy; y>miny; y--)
@@ -82,11 +81,11 @@
werrstr("getspawn: no spawn object at %d,%d", x, y);
return -1;
}
- for(n=0; n<3; n+=o->w)
- if(findspawn(&x, &y, n / o->w, o, mo->o) >= 0)
+ for(n=0; n<3; n++)
+ if(findspawn(&x, &y, n, o, mo->o) >= 0)
break;
if(n == 3){
- werrstr("getspawn: no free spot for %s at %d,%d\n",
+ werrstr("getspawn: no free spot for %s at %d,%d",
o->name, x, y);
return -1;
}