shithub: sce

Download patch

ref: afa5c513017b1d6dccd1dbee33fa79d110d4b19a
parent: f4fc7ec0a6cfa2b6a0db00f8d34f2f7d0471cd60
author: qwx <[email protected]>
date: Mon Nov 22 19:17:43 EST 2021

sim: rudimentary gather animations (idle ones)

there actually sort of is an idle or waiting state
between transitions, and either way the drawing is
independent/concurrent, something better is needed

--- a/dat.h
+++ b/dat.h
@@ -126,6 +126,7 @@
 enum{
 	PFidle = OSidle,
 	PFmove = OSmove,
+	PFgather = OSgather,
 	PFrich = OSrich,
 	PFmed = OSmed,
 	PFlow = OSlow,
--- a/drw.c
+++ b/drw.c
@@ -322,6 +322,8 @@
 	Pic *p;
 
 	n = mo->state;
+	if(n == OSskymaybe)
+		n = OSidle;
 	if(n < 0 || n > OSend){
 		dprint("frm: %M invalid animation frame %d\n", mo, n);
 		return nil;
--- a/fns.h
+++ b/fns.h
@@ -14,6 +14,7 @@
 int	pushmove(Mobj*);
 int	pushmovecommand(Point, Mobj*, Mobj*);
 void	resourcestate(Mobj*);
+void	freezefrm(Mobj*, int);
 void	idlestate(Mobj*);
 Mobj*	derefmobj(int, long);
 void	nextstate(Mobj*);
--- a/sce/sce.db
+++ b/sce/sce.db
@@ -28,6 +28,8 @@
 spr,scv,0x0001,17,0
 spr,scv,0xc001,17,0
 spr,scv,0x6001,17,0,1,2,3
+spr,scv,0x0002,17,0
+spr,scv,0xc002,17,0
 spr,control,0x0000,1,0
 spr,control,0xc000,1,0
 spr,drone,0x0800,17,0,1,2,3,4
@@ -34,6 +36,8 @@
 spr,drone,0xc800,17,0,1,2,3,4
 spr,drone,0x0001,17,0,1,2,3,4
 spr,drone,0xc001,17,0,1,2,3,4
+spr,drone,0x0802,17,0,1,2,3,4
+spr,drone,0xc802,17,0,1,2,3,4
 spr,hatchery,0x0000,1,0,1,2,3,3,2,1,0
 spr,hatchery,0xc000,1,0,0,0,0,0,0,0,0
 spr,mutalisk,0x0000,17,0,1,2,3,4
--- a/sim.c
+++ b/sim.c
@@ -74,7 +74,8 @@
 		c->cleanupfn(mo);
 	if(c->nextfn != nil){
 		c->initfn = c->nextfn;
-		mo->state = OSskymaybe;
+		freezefrm(mo, mo->state);
+		mo->state = OSskymaybe;	/* FIXME: kind of overloading this just for drw.c */
 	}else
 		popcommand(mo);
 }
--- a/sim.idle.c
+++ b/sim.idle.c
@@ -4,7 +4,7 @@
 #include "dat.h"
 #include "fns.h"
 
-static void
+void
 freezefrm(Mobj *mo, int oldstate)
 {
 	Pics *old, *new;