ref: 651a9debe5f055dfc10b59197896c43398d46560
dir: /utils/vspr.c/
#include <u.h> #include <libc.h> #include <thread.h> #include <draw.h> #include <keyboard.h> #include <mouse.h> enum{ Nodesz = 32, Nspr = 8, Nrot = 17, Ndt = 50, }; Keyboardctl *kc; Mousectl *mc; Channel *tmc; int pause; QLock pauselck; int Δt = 1000; Point pan, center, shadofs; int frm, nfrm, nshfrm, rot, nrot, nspr, cansz; char *name; Image *canvas, *gridcol, *selcol, *bgcol, **imtab, **shtab; int rot17[Nrot] = { 0, 2, 4, 6, 8, 10, 12, 14, 16, 17, 19, 21, 23, 25, 27, 29, 31 }; void resetdraw(void) { freeimage(canvas); if((canvas = allocimage(display, Rect(0,0,Dx(screen->r),Dy(screen->r)), screen->chan, 0, DNofill)) == nil) sysfatal("allocimage: %r"); cansz = canvas->r.max.x > canvas->r.max.y ? canvas->r.max.x : canvas->r.max.y; center = (Point){Nodesz * (Dx(canvas->r)/Nodesz / 2), Nodesz * (Dy(canvas->r)/Nodesz / 2)}; } void redraw(void) { int n; char s[128]; Image *ui, *us; Point p, o; Rectangle r; o = addpt(center, pan); draw(canvas, canvas->r, bgcol, nil, ZP); ui = imtab[nrot * frm + rot]; us = nil; if(shtab != nil){ us = shtab[nrot * (nshfrm != 1 ? frm : 0) + rot]; draw(canvas, rectaddpt(us->r, addpt(o, shadofs)), us, us, us->r.min); } r = ui->r; r.max.y = r.min.y + Dy(r) / nspr; draw(canvas, rectaddpt(r, o), ui, ui, ui->r.min); for(n=Nodesz; n<cansz; n+=Nodesz){ line(canvas, Pt(n,0), Pt(n,canvas->r.max.y), 0, 0, 0, gridcol, ZP); line(canvas, Pt(0,n), Pt(canvas->r.max.x,n), 0, 0, 0, gridcol, ZP); } p = addpt(ui->r.min, o); line(canvas, p, Pt(p.x+Nodesz, p.y), 0, 0, 0, selcol, ZP); line(canvas, p, Pt(p.x, p.y+Nodesz), 0, 0, 0, selcol, ZP); line(canvas, Pt(p.x, p.y+Nodesz), Pt(p.x+Nodesz+1, p.y+Nodesz), 0, 0, 0, selcol, ZP); line(canvas, Pt(p.x+Nodesz, p.y), Pt(p.x+Nodesz, p.y+Nodesz), 0, 0, 0, selcol, ZP); if(us != nil) snprint(s, sizeof s, "%s frm %02d rot %02d size %R sha %R", name, frm, nrot==Nrot ? rot17[rot] : rot, r, us->r); else snprint(s, sizeof s, "%s frm %02d rot %02d size %R", name, frm, nrot==Nrot ? rot17[rot] : rot, r); string(canvas, Pt(8,0), gridcol, ZP, font, s); snprint(s, sizeof s, "ofs %P shofs %P Δt %d", pan, shadofs, Δt); string(canvas, Pt(8,font->height), gridcol, ZP, font, s); draw(screen, screen->r, canvas, nil, ZP); flushimage(display, 1); } Image * loadframe(char *frm, int rot, int shad) { int n, fd; char *path; uchar *buf, *p; Image *i, *im; if((path = smprint("/sys/games/lib/sce/%s.%s.%02ud%s.bit", name, frm, rot, shad?".s":"")) == nil) sysfatal("mprint: %r"); if((fd = open(path, OREAD)) < 0){ fprint(2, "open: %r\n"); return nil; } if((i = readimage(display, fd, 0)) == nil) sysfatal("readimage: %r"); close(fd); if(i->depth == 32) goto end; im = i; if((i = allocimage(display, im->r, ARGB32, 0, DTransparent)) == nil) sysfatal("allocimage: %r"); draw(i, i->r, im, nil, i->r.min); freeimage(im); n = Dy(i->r) * bytesperline(i->r, i->depth) * 2; if((buf = malloc(n)) == nil) sysfatal("malloc: %r"); unloadimage(i, i->r, buf, n); for(p=buf; p<buf+n; p+=4) if((p[2] << 16 | p[1] << 8 | p[0]) == 0x00ffff) p[3] = 0; loadimage(i, i->r, buf, n); free(buf); end: free(path); return i; } void setpause(void) { if(pause ^= 1) qlock(&pauselck); else qunlock(&pauselck); } void timeproc(void *) { for(;;){ qlock(&pauselck); nbsendul(tmc, 0); sleep(Δt); qunlock(&pauselck); } } void usage(void) { fprint(2, "usage: %s [-crs] name frame..\n", argv0); threadexits("usage"); } void threadmain(int argc, char **argv) { int n, nr, shad; Image **i, **s; Mouse m; Rune r; shad = 1; nrot = Nrot; nspr = Nspr; ARGBEGIN{ case 'c': nspr = 1; break; case 'r': nrot = 1; break; case 's': shad = 0; break; default: usage(); }ARGEND if(argc < 2) usage(); if(initdraw(nil, nil, "vspr") < 0) sysfatal("initdraw: %r"); name = *argv++; argc--; nfrm = argc; nshfrm = nfrm; if((imtab = malloc(nfrm * nrot * sizeof *imtab)) == nil) sysfatal("malloc: %r"); if(shad && (shtab = malloc(nshfrm * nrot * sizeof *shtab)) == nil) sysfatal("malloc: %r"); i = imtab; s = shtab; while(*argv != nil){ for(n=0; n<nrot; n++){ nr = nrot == Nrot ? rot17[n] : n; if((*i++ = loadframe(*argv, nr, 0)) == nil) sysfatal("missing frame"); if(shad){ if((*s++ = loadframe(*argv, nr, 1)) == nil){ if(s - shtab == 1 || n != 0) sysfatal("missing frame"); nshfrm = 1; } } } argv++; } if(nshfrm == 1 && nfrm > 1) fprint(2, "only one shadow frame will be used\n"); fmtinstall('P', Pfmt); fmtinstall('R', Rfmt); resetdraw(); gridcol = display->black; if((bgcol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x00ffffff)) == nil || (selcol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DGreen)) == nil) sysfatal("allocimage: %r"); redraw(); if((kc = initkeyboard(nil)) == nil) sysfatal("initkeyboard: %r"); if((mc = initmouse(nil, screen)) == nil) sysfatal("initmouse: %r"); m.xy = ZP; if((tmc = chancreate(sizeof(ulong), 0)) == nil) sysfatal("chancreate: %r"); if(proccreate(timeproc, nil, 8192) < 0) sysfatal("proccreate: %r"); Alt a[] = { {mc->resizec, nil, CHANRCV}, {mc->c, &mc->Mouse, CHANRCV}, {kc->c, &r, CHANRCV}, {tmc, nil, CHANRCV}, {nil, nil, CHANEND} }; for(;;){ switch(alt(a)){ case 0: if(getwindow(display, Refnone) < 0) sysfatal("getwindow: %r"); m = mc->Mouse; resetdraw(); redraw(); break; case 1: if(eqpt(m.xy, ZP)) m = mc->Mouse; if((mc->buttons & 1) == 1 && !eqpt(m.xy, ZP)){ pan.x += mc->xy.x - m.xy.x; pan.y += mc->xy.y - m.xy.y; redraw(); } m = mc->Mouse; break; case 2: switch(r){ case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': r -= '0'; if(r < nfrm){ if(!pause) setpause(); frm = r; redraw(); } break; case '=': case '+': Δt += Ndt; redraw(); break; case '-': if(Δt > Ndt){ Δt -= Ndt; redraw(); } break; case 'r': case Kesc: pan = ZP; redraw(); break; case ' ': setpause(); break; case 'w': shadofs.y--; redraw(); break; case 's': shadofs.y++; redraw(); break; case 'a': shadofs.x--; redraw(); break; case 'd': shadofs.x++; redraw(); break; case Kup: pan.y--; redraw(); break; case Kdown: pan.y++; redraw(); break; case Kright: rot = (rot + 1) % nrot; redraw(); break; case Kleft: if(--rot < 0) rot = nrot - 1; redraw(); break; case Kdel: case 'q': threadexitsall(nil); } break; case 3: frm = (frm + 1) % nfrm; redraw(); break; default: threadexitsall("alt: %r"); } } }