ref: 5fc2eb49dfbd74b98298494e6b153edde1f8bc62
parent: d54fa816224b4611420dd2f8c3931daaeab29514
author: qwx <[email protected]>
date: Tue Sep 8 18:48:09 EDT 2020
sim: use correct grid for movement and adjust deceleration treshold using the pathfinding grid for movement means that we'll stop moving as soon as target path coordinates are reached, but that means we'd undershoot the target if we only touch the path node boundary. use pixel grid instead. adjustment of deceleration heuristic needed to prevent stopping before target is reached.
--- a/drw.c
+++ b/drw.c
@@ -253,7 +253,7 @@
}
if((mo = selected[0]) != nil && mo->pathp != nil){
for(p=mo->paths; p<mo->pathe; p++)
- compose(p->x, p->y, 0x00ff00);
+ compose(p->x / Tlsubwidth, p->y / Tlsubheight, 0x00ff00);
compose(mo->target.x, mo->target.y, 0x00ffff);
}
}
--- a/path.c
+++ b/path.c
@@ -381,8 +381,8 @@
p = mo->paths + n->step;
mo->pathe = p--;
for(; n!=a; n=n->from){
- x = n->x;
- y = n->y;
+ x = n->x * Tlsubwidth;
+ y = n->y * Tlsubheight;
*p-- = (Point){x, y};
}
assert(p == mo->paths - 1);
--- a/sim.c
+++ b/sim.c
@@ -58,8 +58,8 @@
int dx, dy;
double vx, vy, d, θ, θ256, Δθ;
- dx = p.x - mo->x;
- dy = p.y - mo->y;
+ dx = p.x - mo->px;
+ dy = p.y - mo->py;
d = sqrt(dx * dx + dy * dy);
vx = dx / d;
vy = dy / d;
@@ -173,7 +173,7 @@
static void
updatespeed(Mobj *mo)
{
- if(mo->pathlen < (mo->speed / 8) * (mo->speed / 8) / 2 / (mo->o->accel / 8)){
+ if(1 + mo->pathlen < (mo->speed / 8) * (mo->speed / 8) / 2 / (mo->o->accel / 8)){
mo->speed -= mo->o->accel;
if(mo->speed < 0.0)
mo->speed = 0.0;
@@ -201,8 +201,8 @@
Δy = abs(Δv);
Δrx = fabs(mo->u * mo->speed) * (1 << Subpxshift);
Δry = fabs(mo->v * mo->speed) * (1 << Subpxshift);
- Δpx = abs((mo->pathp->x * Tlsubwidth << Subpxshift) - sx);
- Δpy = abs((mo->pathp->y * Tlsubwidth << Subpxshift) - sy);
+ Δpx = abs((mo->pathp->x << Subpxshift) - sx);
+ Δpy = abs((mo->pathp->y << Subpxshift) - sy);
if(Δpx < Δrx)
Δrx = Δpx;
if(Δpy < Δry)
@@ -299,7 +299,7 @@
}
goto restart;
}
- if(mo->x == mo->pathp->x && mo->y == mo->pathp->y){
+ if(mo->px == mo->pathp->x && mo->py == mo->pathp->y){
mo->pathp++;
if(mo->pathp < mo->pathe){
nextmove(mo);