ref: 2a9f768f9e36997f1cc75773ad892cfc72719ea0
parent: 219ea3130072f8e0fed4bd78d3d5eb668f698a13
author: qwx <[email protected]>
date: Sat Nov 20 21:55:10 EST 2021
sim: rudimentary and unreachable gather state pathing: 1) not using nearest point on the mobj 2) ignoring whether arrived next to object so move always fails
--- a/com.c
+++ b/com.c
@@ -97,6 +97,10 @@
}
if((tgt = mobjfromreq(&reqt)) == nil)
return -1;
+ if((tgt->o->f & Fresource) == 0){
+ werrstr("reqgather: target %M not a resource", tgt);
+ return -1;
+ }
if(click.x >= nodemapwidth || click.y >= nodemapheight){
werrstr("reqgather: invalid location %d,%d", click.x, click.y);
return -1;
--- a/drw.c
+++ b/drw.c
@@ -68,7 +68,7 @@
}
void
-domove(Point p)
+doaction(Point p)
{
int i;
Point vp;
@@ -81,7 +81,7 @@
i = fbvis[vp.y * fbw + vp.x];
mo = i == -1 ? nil : visbuf[i];
if(mo == it){
- dprint("select: %M not moving to itself\n", it);
+ dprint("doaction: %M targeting itself\n", it);
return;
}
p = divpt(addpt(subpt(p, selr.min), pan), scale);
@@ -88,12 +88,15 @@
p.x /= Nodewidth;
p.y /= Nodeheight;
if(nodemapwidth - p.x < it->o->w || nodemapheight - p.y < it->o->h){
- dprint("select: %M not moving beyond map edge\n", it);
+ dprint("doaction: %M destination beyond map edge\n", it);
return;
}
- if(mo != nil)
- sendmovenear(it, p, mo);
- else
+ if(mo != nil){
+ if((mo->o->f & Fresource) && (it->o->f & Fgather))
+ sendgather(it, p, mo);
+ else
+ sendmovenear(it, p, mo);
+ }else
sendmove(it, p);
}
--- a/fns.h
+++ b/fns.h
@@ -3,6 +3,7 @@
void initnet(char*);
int parsemsg(Msg*);
void endmsg(Msg*);
+int sendgather(Mobj*, Point, Mobj*);
int sendmovenear(Mobj*, Point, Mobj*);
int sendmove(Mobj*, Point);
int sendpause(void);
@@ -31,7 +32,7 @@
Msg* getclbuf(void);
void dopan(Point);
void doselect(Point);
-void domove(Point);
+void doaction(Point);
void compose(int, int, u32int);
void redraw(void);
void updatefb(void);
@@ -43,6 +44,7 @@
Mobj* unitat(int, int);
int isblocked(int, int, Obj*);
void markmobj(Mobj*, int);
+int isnextto(Mobj*, Mobj*);
int findpath(Point, Mobj*);
Mobj* mapspawn(int, int, Obj*);
void initmap(void);
--- a/path.c
+++ b/path.c
@@ -444,6 +444,18 @@
assert(p == mo->paths - 1);
}
+int
+isnextto(Mobj *, Mobj *tgt)
+{
+ if(tgt == nil)
+ return 0;
+ /*
+ FIXME: ??
+ get nearest tgt node, distance = 0? other functions would use that too
+ */
+ return 0;
+}
+
static Node *
nearestnonjump(Node *n, Node *b, Mobj *mo)
{
--- a/sce.c
+++ b/sce.c
@@ -223,7 +223,7 @@
if(me.b & 2)
dopan(me.Δ);
if(me.b & 4)
- domove(me);
+ doaction(me);
qunlock(&drawlock);
flushcl();
break;
--- a/sim.move.c
+++ b/sim.move.c
@@ -271,6 +271,11 @@
movedone(mo);
return;
}
+ if(isnextto(mo, mo->cmds[0].target1)){
+ dprint("%M stepmove: next to target, stopping\n", mo);
+ movedone(mo);
+ return;
+ }
dprint("%M stepmove: reached final node, but not target\n", mo);
if(mo->goalblocked && isblocked(mo->target.x, mo->target.y, mo->o)){
dprint("%M stepmove: goal still blocked, stopping\n", mo);