shithub: sce

Download patch

ref: 10cff16795c01635a868ec5d09beb587df4edb79
parent: 59162f80b7b16674f701d3a9bbdf257761a9f753
author: qwx <[email protected]>
date: Tue Jul 27 22:26:19 EDT 2021

sim: split moving logic

--- a/fns.h
+++ b/fns.h
@@ -8,8 +8,11 @@
 int	sendpause(void);
 void	stepsnd(void);
 void	initsnd(void);
+void	updatemoves(void);
 void	linktomap(Mobj*);
 int	moveone(Point, Mobj*, Mobj*);
+Mobjl*	linkmobj(Mobjl*, Mobj*, Mobjl*);
+void	unlinkmobj(Mobjl*);
 void	stepsim(void);
 void	initsim(void);
 void	initsv(int, char*);
--- a/mkfile
+++ b/mkfile
@@ -12,6 +12,7 @@
 	pheap.$O\
 	sce.$O\
 	sim.$O\
+	sim.move.$O\
 	snd.$O\
 	sv.$O\
 	util.$O\
--- a/sim.c
+++ b/sim.c
@@ -1,6 +1,5 @@
 #include <u.h>
 #include <libc.h>
-#include <thread.h>
 #include <draw.h>
 #include "dat.h"
 #include "fns.h"
@@ -9,9 +8,7 @@
 int nteam;
 int initres[Nresource], foodcap;
 
-static Mobjl moving0 = {.l = &moving0, .lp = &moving0}, *moving = &moving0;
-
-static Mobjl *
+Mobjl *
 linkmobj(Mobjl *l, Mobj *mo, Mobjl *p)
 {
 	if(p == nil)
@@ -24,7 +21,7 @@
 	return p;
 }
 
-static void
+void
 unlinkmobj(Mobjl *ml)
 {
 	if(ml == nil || ml->l == nil || ml->lp == nil)
@@ -34,15 +31,6 @@
 	ml->lp = ml->l = nil;
 }
 
-void
-linktomap(Mobj *mo)
-{
-	Map *m;
-
-	m = map + mo->y / Node2Tile * mapwidth + mo->x / Node2Tile;
-	mo->mobjl = linkmobj(mo->o->f & Fair ? m->ml.lp : &m->ml, mo, mo->mobjl);
-}
-
 static void
 refmobj(Mobj *mo)
 {
@@ -67,92 +55,7 @@
 	t->firstempty = i;
 }
 
-static void
-resetcoords(Mobj *mo)
-{
-	markmobj(mo, 0);
-	mo->subpx = mo->px << Subpxshift;
-	mo->subpy = mo->py << Subpxshift;
-	markmobj(mo, 1);
-}
-
-static double
-facemobj(Point p, Mobj *mo)
-{
-	int dx, dy;
-	double vx, vy, d, θ, θ256, Δθ;
-
-	dx = p.x - mo->px;
-	dy = p.y - mo->py;
-	d = sqrt(dx * dx + dy * dy);
-	vx = dx / d;
-	vy = dy / d;
-	/* angle in radians [0;2π[ with 0 facing north */
-	θ = atan2(vy, vx) + PI / 2;
-	if(θ < 0)
-		θ += 2 * PI;
-	else if(θ >= 2 * PI)
-		θ -= 2 * PI;
-	/* movement calculations use values in [0;256[, drawing in [0;32[ */
-	θ256 = θ * 256.0 / (2 * PI);
-	mo->u = vx;
-	mo->v = vy;
-	Δθ = θ256 - mo->θ;
-	if(Δθ <= -256 / 2)
-		Δθ += 256;
-	else if(Δθ >= 256 / 2)
-		Δθ -= 256;
-	mo->Δθs = Δθ < 0 ? -1: 1;
-	mo->Δθ = fabs(Δθ);
-	return θ256;
-}
-
-static void
-freemove(Mobj *mo)
-{
-	unlinkmobj(mo->movingp);
-	mo->pathp = nil;
-	mo->freezefrm = tc % mo->o->pics[mo->state][PTbase].nf;
-	mo->state = OSidle;
-	resetcoords(mo);
-}
-
-static void
-nextmove(Mobj *mo)
-{
-	resetcoords(mo);
-	facemobj(*mo->pathp, mo);
-}
-
-static int
-repath(Point p, Mobj *mo)
-{
-	freemove(mo);
-	mo->target = p;
-	if(findpath(p, mo) < 0){
-		mo->θ = facemobj(p, mo);
-		return -1;
-	}
-	mo->movingp = linkmobj(moving, mo, mo->movingp);
-	mo->pathp = mo->paths;
-	mo->state = OSmove;
-	nextmove(mo);
-	return 0;
-}
-
 int
-moveone(Point p, Mobj *mo, Mobj *block)
-{
-	setgoal(&p, mo, block);
-	if(repath(p, mo) < 0){
-		mo->speed = 0.0;
-		dprint("move to %d,%d: %r\n", p.x, p.y);
-		return -1;
-	}
-	return 0;
-}
-
-int
 spawnunit(int x, int y, Obj *o, int team)
 {
 	Mobj *mo;
@@ -197,194 +100,10 @@
 	return 0;
 }
 
-static int
-tryturn(Mobj *mo)
-{
-	int r;
-	double Δθ;
-
-	r = 1;
-	if(mo->Δθ <= mo->o->turn){
-		r = 0;
-		Δθ = mo->Δθ;
-	}else
-		Δθ = mo->o->turn;
-	mo->θ += mo->Δθs * Δθ;
-	if(mo->θ < 0)
-		mo->θ += 256;
-	else if(mo->θ >= 256)
-		mo->θ -= 256;
-	mo->Δθ -= Δθ;
-	return r;
-}
-
-static void
-updatespeed(Mobj *mo)
-{
-	if(1 + mo->pathlen < (mo->speed / 8) * (mo->speed / 8) / 2 / (mo->o->accel / 8)){
-		mo->speed -= mo->o->accel;
-		if(mo->speed < 0.0)
-			mo->speed = 0.0;
-	}else if(mo->speed < mo->o->speed){
-		mo->speed += mo->o->accel;
-		if(mo->speed > mo->o->speed)
-			mo->speed = mo->o->speed;
-	}
-}
-
-static int
-trymove(Mobj *mo)
-{
-	int x, y, px, py, sx, sy, Δx, Δy, Δu, Δv, Δrx, Δry, Δpx, Δpy;
-	double dx, dy;
-
-	markmobj(mo, 0);
-	px = mo->px;
-	py = mo->py;
-	sx = mo->subpx;
-	sy = mo->subpy;
-	Δu = mo->u * (1 << Subpxshift);
-	Δv = mo->v * (1 << Subpxshift);
-	Δx = abs(Δu);
-	Δy = abs(Δv);
-	Δrx = fabs(mo->u * mo->speed) * (1 << Subpxshift);
-	Δry = fabs(mo->v * mo->speed) * (1 << Subpxshift);
-	Δpx = abs((mo->pathp->x << Subpxshift) - sx);
-	Δpy = abs((mo->pathp->y << Subpxshift) - sy);
-	if(Δpx < Δrx)
-		Δrx = Δpx;
-	if(Δpy < Δry)
-		Δry = Δpy;
-	while(Δrx > 0 || Δry > 0){
-		x = mo->x;
-		y = mo->y;
-		if(Δrx > 0){
-			sx += Δu;
-			Δrx -= Δx;
-			if(Δrx < 0)
-				sx += mo->u < 0 ? -Δrx : Δrx;
-			x = (sx >> Subpxshift) + ((sx & Subpxmask) != 0);
-			x /= Nodewidth;
-		}
-		if(Δry > 0){
-			sy += Δv;
-			Δry -= Δy;
-			if(Δry < 0)
-				sy += mo->v < 0 ? -Δry : Δry;
-			y = (sy >> Subpxshift) + ((sy & Subpxmask) != 0);
-			y /= Nodewidth;
-		}
-		if(isblocked(x, y, mo->o))
-			goto end;
-		/* disallow corner coasting */
-		if(x != mo->x && y != mo->y
-		&& (isblocked(x, mo->y, mo->o) || isblocked(mo->x, y, mo->o))){
-			dprint("detected corner coasting %d,%d vs %d,%d\n",
-				x, y, mo->x, mo->y);
-			goto end;
-		}
-		mo->subpx = sx;
-		mo->subpy = sy;
-		mo->px = sx >> Subpxshift;
-		mo->py = sy >> Subpxshift;
-		mo->x = mo->px / Nodewidth;
-		mo->y = mo->py / Nodeheight;
-	}
-	markmobj(mo, 1);
-	dx = mo->px - px;
-	dx *= dx;
-	dy = mo->py - py;
-	dy *= dy;
-	mo->pathlen -= sqrt(dx + dy) / Nodewidth;
-	return 0;
-end:
-	werrstr("trymove: can't move to %d,%d", x, y);
-	mo->subpx = mo->px << Subpxshift;
-	mo->subpy = mo->py << Subpxshift;
-	markmobj(mo, 1);
-	dx = mo->px - px;
-	dx *= dx;
-	dy = mo->py - py;
-	dy *= dy;
-	mo->pathlen -= sqrt(dx + dy) / Nodewidth;
-	return -1;
-}
-
-static int
-domove(Mobj *mo)
-{
-	int r;
-
-	updatespeed(mo);
-	unlinkmobj(mo->mobjl);
-	r = trymove(mo);
-	linktomap(mo);
-	return r;
-}
-
-static void
-stepmove(Mobj *mo)
-{
-	int n;
-
-	n = 0;
-restart:
-	n++;
-	if(tryturn(mo))
-		return;
-	if(domove(mo) < 0){
-		if(n > 1){
-			fprint(2, "stepmove: %s %#p bug inducing infinite loop!\n",
-				mo->o->name, mo);
-			return;
-		}
-		dprint("stepmove: failed to move: %r\n");
-		if(repath(mo->target, mo) < 0){
-			dprint("stepmove: %s %#p moving towards target: %r\n",
-				mo->o->name, mo);
-			mo->speed = 0.0;
-			return;
-		}
-		goto restart;
-	}
-	if(mo->px == mo->pathp->x && mo->py == mo->pathp->y){
-		mo->pathp++;
-		if(mo->pathp < mo->pathe){
-			nextmove(mo);
-			return;
-		}else if(mo->x == mo->target.x && mo->y == mo->target.y){
-			mo->npatherr = 0;
-			mo->speed = 0.0;
-			freemove(mo);
-			return;
-		}
-		dprint("stepmove: %s %#p reached final node, but not target\n",
-			mo->o->name, mo);
-		if(mo->goalblocked && isblocked(mo->target.x, mo->target.y, mo->o)){
-			dprint("stepmove: %s %#p goal still blocked, stopping\n",
-				mo->o->name, mo);
-			mo->speed = 0.0;
-			freemove(mo);
-			return;
-		}
-		if(mo->npatherr++ > 1
-		|| repath(mo->target, mo) < 0){
-			dprint("stepmove: %s %#p trying to find target: %r\n",
-				mo->o->name, mo);
-			mo->npatherr = 0;
-			mo->speed = 0.0;
-			freemove(mo);
-		}
-	}
-}
-
 void
 stepsim(void)
 {
-	Mobjl *ml, *oml;
-
-	for(oml=moving->l, ml=oml->l; oml!=moving; oml=ml, ml=ml->l)
-		stepmove(oml->mo);
+	updatemoves();
 }
 
 void
--- /dev/null
+++ b/sim.move.c
@@ -1,0 +1,291 @@
+#include <u.h>
+#include <libc.h>
+#include <draw.h>
+#include "dat.h"
+#include "fns.h"
+
+static Mobjl moving0 = {.l = &moving0, .lp = &moving0}, *moving = &moving0;
+
+void
+linktomap(Mobj *mo)
+{
+	Map *m;
+
+	m = map + mo->y / Node2Tile * mapwidth + mo->x / Node2Tile;
+	mo->mobjl = linkmobj(mo->o->f & Fair ? m->ml.lp : &m->ml, mo, mo->mobjl);
+}
+
+static void
+resetcoords(Mobj *mo)
+{
+	markmobj(mo, 0);
+	mo->subpx = mo->px << Subpxshift;
+	mo->subpy = mo->py << Subpxshift;
+	markmobj(mo, 1);
+}
+
+static double
+facemobj(Point p, Mobj *mo)
+{
+	int dx, dy;
+	double vx, vy, d, θ, θ256, Δθ;
+
+	dx = p.x - mo->px;
+	dy = p.y - mo->py;
+	d = sqrt(dx * dx + dy * dy);
+	vx = dx / d;
+	vy = dy / d;
+	/* angle in radians [0;2π[ with 0 facing north */
+	θ = atan2(vy, vx) + PI / 2;
+	if(θ < 0)
+		θ += 2 * PI;
+	else if(θ >= 2 * PI)
+		θ -= 2 * PI;
+	/* movement calculations use values in [0;256[, drawing in [0;32[ */
+	θ256 = θ * 256.0 / (2 * PI);
+	mo->u = vx;
+	mo->v = vy;
+	Δθ = θ256 - mo->θ;
+	if(Δθ <= -256 / 2)
+		Δθ += 256;
+	else if(Δθ >= 256 / 2)
+		Δθ -= 256;
+	mo->Δθs = Δθ < 0 ? -1: 1;
+	mo->Δθ = fabs(Δθ);
+	return θ256;
+}
+
+static void
+freemove(Mobj *mo)
+{
+	unlinkmobj(mo->movingp);
+	mo->pathp = nil;
+	mo->freezefrm = tc % mo->o->pics[mo->state][PTbase].nf;
+	mo->state = OSidle;
+	resetcoords(mo);
+}
+
+static void
+nextmove(Mobj *mo)
+{
+	resetcoords(mo);
+	facemobj(*mo->pathp, mo);
+}
+
+static int
+repath(Point p, Mobj *mo)
+{
+	freemove(mo);
+	mo->target = p;
+	if(findpath(p, mo) < 0){
+		mo->θ = facemobj(p, mo);
+		return -1;
+	}
+	mo->movingp = linkmobj(moving, mo, mo->movingp);
+	mo->pathp = mo->paths;
+	mo->state = OSmove;
+	nextmove(mo);
+	return 0;
+}
+
+int
+moveone(Point p, Mobj *mo, Mobj *block)
+{
+	setgoal(&p, mo, block);
+	if(repath(p, mo) < 0){
+		mo->speed = 0.0;
+		dprint("move to %d,%d: %r\n", p.x, p.y);
+		return -1;
+	}
+	return 0;
+}
+
+static int
+tryturn(Mobj *mo)
+{
+	int r;
+	double Δθ;
+
+	r = 1;
+	if(mo->Δθ <= mo->o->turn){
+		r = 0;
+		Δθ = mo->Δθ;
+	}else
+		Δθ = mo->o->turn;
+	mo->θ += mo->Δθs * Δθ;
+	if(mo->θ < 0)
+		mo->θ += 256;
+	else if(mo->θ >= 256)
+		mo->θ -= 256;
+	mo->Δθ -= Δθ;
+	return r;
+}
+
+static void
+updatespeed(Mobj *mo)
+{
+	if(1 + mo->pathlen < (mo->speed / 8) * (mo->speed / 8) / 2 / (mo->o->accel / 8)){
+		mo->speed -= mo->o->accel;
+		if(mo->speed < 0.0)
+			mo->speed = 0.0;
+	}else if(mo->speed < mo->o->speed){
+		mo->speed += mo->o->accel;
+		if(mo->speed > mo->o->speed)
+			mo->speed = mo->o->speed;
+	}
+}
+
+static int
+trymove(Mobj *mo)
+{
+	int x, y, px, py, sx, sy, Δx, Δy, Δu, Δv, Δrx, Δry, Δpx, Δpy;
+	double dx, dy;
+
+	markmobj(mo, 0);
+	px = mo->px;
+	py = mo->py;
+	sx = mo->subpx;
+	sy = mo->subpy;
+	Δu = mo->u * (1 << Subpxshift);
+	Δv = mo->v * (1 << Subpxshift);
+	Δx = abs(Δu);
+	Δy = abs(Δv);
+	Δrx = fabs(mo->u * mo->speed) * (1 << Subpxshift);
+	Δry = fabs(mo->v * mo->speed) * (1 << Subpxshift);
+	Δpx = abs((mo->pathp->x << Subpxshift) - sx);
+	Δpy = abs((mo->pathp->y << Subpxshift) - sy);
+	if(Δpx < Δrx)
+		Δrx = Δpx;
+	if(Δpy < Δry)
+		Δry = Δpy;
+	while(Δrx > 0 || Δry > 0){
+		x = mo->x;
+		y = mo->y;
+		if(Δrx > 0){
+			sx += Δu;
+			Δrx -= Δx;
+			if(Δrx < 0)
+				sx += mo->u < 0 ? -Δrx : Δrx;
+			x = (sx >> Subpxshift) + ((sx & Subpxmask) != 0);
+			x /= Nodewidth;
+		}
+		if(Δry > 0){
+			sy += Δv;
+			Δry -= Δy;
+			if(Δry < 0)
+				sy += mo->v < 0 ? -Δry : Δry;
+			y = (sy >> Subpxshift) + ((sy & Subpxmask) != 0);
+			y /= Nodewidth;
+		}
+		if(isblocked(x, y, mo->o))
+			goto end;
+		/* disallow corner coasting */
+		if(x != mo->x && y != mo->y
+		&& (isblocked(x, mo->y, mo->o) || isblocked(mo->x, y, mo->o))){
+			dprint("detected corner coasting %d,%d vs %d,%d\n",
+				x, y, mo->x, mo->y);
+			goto end;
+		}
+		mo->subpx = sx;
+		mo->subpy = sy;
+		mo->px = sx >> Subpxshift;
+		mo->py = sy >> Subpxshift;
+		mo->x = mo->px / Nodewidth;
+		mo->y = mo->py / Nodeheight;
+	}
+	markmobj(mo, 1);
+	dx = mo->px - px;
+	dx *= dx;
+	dy = mo->py - py;
+	dy *= dy;
+	mo->pathlen -= sqrt(dx + dy) / Nodewidth;
+	return 0;
+end:
+	werrstr("trymove: can't move to %d,%d", x, y);
+	mo->subpx = mo->px << Subpxshift;
+	mo->subpy = mo->py << Subpxshift;
+	markmobj(mo, 1);
+	dx = mo->px - px;
+	dx *= dx;
+	dy = mo->py - py;
+	dy *= dy;
+	mo->pathlen -= sqrt(dx + dy) / Nodewidth;
+	return -1;
+}
+
+static int
+domove(Mobj *mo)
+{
+	int r;
+
+	updatespeed(mo);
+	unlinkmobj(mo->mobjl);
+	r = trymove(mo);
+	linktomap(mo);
+	return r;
+}
+
+static void
+stepmove(Mobj *mo)
+{
+	int n;
+
+	n = 0;
+restart:
+	n++;
+	if(tryturn(mo))
+		return;
+	if(domove(mo) < 0){
+		if(n > 1){
+			fprint(2, "stepmove: %s %#p bug inducing infinite loop!\n",
+				mo->o->name, mo);
+			return;
+		}
+		dprint("stepmove: failed to move: %r\n");
+		if(repath(mo->target, mo) < 0){
+			dprint("stepmove: %s %#p moving towards target: %r\n",
+				mo->o->name, mo);
+			mo->speed = 0.0;
+			return;
+		}
+		goto restart;
+	}
+	if(mo->px == mo->pathp->x && mo->py == mo->pathp->y){
+		mo->pathp++;
+		if(mo->pathp < mo->pathe){
+			nextmove(mo);
+			return;
+		}else if(mo->x == mo->target.x && mo->y == mo->target.y){
+			mo->npatherr = 0;
+			mo->speed = 0.0;
+			freemove(mo);
+			return;
+		}
+		dprint("stepmove: %s %#p reached final node, but not target\n",
+			mo->o->name, mo);
+		if(mo->goalblocked && isblocked(mo->target.x, mo->target.y, mo->o)){
+			dprint("stepmove: %s %#p goal still blocked, stopping\n",
+				mo->o->name, mo);
+			mo->speed = 0.0;
+			freemove(mo);
+			return;
+		}
+		if(mo->npatherr++ > 1
+		|| repath(mo->target, mo) < 0){
+			dprint("stepmove: %s %#p trying to find target: %r\n",
+				mo->o->name, mo);
+			mo->npatherr = 0;
+			mo->speed = 0.0;
+			freemove(mo);
+		}
+	}
+}
+
+void
+updatemoves(void)
+{
+	Mobjl *ml, *oml;
+
+	for(oml=moving->l, ml=oml->l; oml!=moving; oml=ml, ml=ml->l)
+		stepmove(oml->mo);
+}