ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /code/splines/util_list.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifndef __UTIL_LIST_H__ #define __UTIL_LIST_H__ #include <stdlib.h> #include <assert.h> template< class type > class idList { private: int m_num; int m_size; int m_granularity; type *m_list; public: idList( int granularity = 16 ); ~idList<type>(); void Clear( void ); int Num( void ); void SetNum( int num ); void SetGranularity( int granularity ); void Condense( void ); int Size( void ); void Resize( int size ); type operator[]( int index ) const; type &operator[]( int index ); int Append( type const & obj ); int AddUnique( type const & obj ); type *Find( type const & obj, int *index = NULL ); bool RemoveIndex( int index ); bool Remove( type const & obj ); typedef int cmp_t(const void *, const void *); void Sort( cmp_t *compare ); }; /* ================ idList<type>::idList( int ) ================ */ template< class type > inline idList<type>::idList( int granularity ) { assert( granularity > 0 ); m_list = NULL; m_granularity = granularity; Clear(); } /* ================ idList<type>::~idList<type> ================ */ template< class type > inline idList<type>::~idList() { Clear(); } /* ================ idList<type>::Clear ================ */ template< class type > inline void idList<type>::Clear( void ) { if ( m_list ) { delete[] m_list; } m_list = NULL; m_num = 0; m_size = 0; } /* ================ idList<type>::Num ================ */ template< class type > inline int idList<type>::Num( void ) { return m_num; } /* ================ idList<type>::SetNum ================ */ template< class type > inline void idList<type>::SetNum( int num ) { assert( num >= 0 ); if ( num > m_size ) { // resize it up to the closest level of granularity Resize( ( ( num + m_granularity - 1 ) / m_granularity ) * m_granularity ); } m_num = num; } /* ================ idList<type>::SetGranularity ================ */ template< class type > inline void idList<type>::SetGranularity( int granularity ) { int newsize; assert( granularity > 0 ); m_granularity = granularity; if ( m_list ) { // resize it to the closest level of granularity newsize = ( ( m_num + m_granularity - 1 ) / m_granularity ) * m_granularity; if ( newsize != m_size ) { Resize( newsize ); } } } /* ================ idList<type>::Condense Resizes the array to exactly the number of elements it contains ================ */ template< class type > inline void idList<type>::Condense( void ) { if ( m_list ) { if ( m_num ) { Resize( m_num ); } else { Clear(); } } } /* ================ idList<type>::Size ================ */ template< class type > inline int idList<type>::Size( void ) { return m_size; } /* ================ idList<type>::Resize ================ */ template< class type > inline void idList<type>::Resize( int size ) { type *temp; int i; assert( size > 0 ); if ( size <= 0 ) { Clear(); return; } temp = m_list; m_size = size; if ( m_size < m_num ) { m_num = m_size; } m_list = new type[ m_size ]; for( i = 0; i < m_num; i++ ) { m_list[ i ] = temp[ i ]; } if ( temp ) { delete[] temp; } } /* ================ idList<type>::operator[] const ================ */ template< class type > inline type idList<type>::operator[]( int index ) const { assert( index >= 0 ); assert( index < m_num ); return m_list[ index ]; } /* ================ idList<type>::operator[] ================ */ template< class type > inline type &idList<type>::operator[]( int index ) { assert( index >= 0 ); assert( index < m_num ); return m_list[ index ]; } /* ================ idList<type>::Append ================ */ template< class type > inline int idList<type>::Append( type const & obj ) { if ( !m_list ) { Resize( m_granularity ); } if ( m_num == m_size ) { Resize( m_size + m_granularity ); } m_list[ m_num ] = obj; m_num++; return m_num - 1; } /* ================ idList<type>::AddUnique ================ */ template< class type > inline int idList<type>::AddUnique( type const & obj ) { int index; if ( !Find( obj, &index ) ) { index = Append( obj ); } return index; } /* ================ idList<type>::Find ================ */ template< class type > inline type *idList<type>::Find( type const & obj, int *index ) { int i; for( i = 0; i < m_num; i++ ) { if ( m_list[ i ] == obj ) { if ( index ) { *index = i; } return &m_list[ i ]; } } return NULL; } /* ================ idList<type>::RemoveIndex ================ */ template< class type > inline bool idList<type>::RemoveIndex( int index ) { int i; if ( !m_list || !m_num ) { return false; } assert( index >= 0 ); assert( index < m_num ); if ( ( index < 0 ) || ( index >= m_num ) ) { return false; } m_num--; for( i = index; i < m_num; i++ ) { m_list[ i ] = m_list[ i + 1 ]; } return true; } /* ================ idList<type>::Remove ================ */ template< class type > inline bool idList<type>::Remove( type const & obj ) { int index; if ( Find( obj, &index ) ) { return RemoveIndex( index ); } return false; } /* ================ idList<type>::Sort ================ */ template< class type > inline void idList<type>::Sort( cmp_t *compare ) { if ( !m_list ) { return; } qsort( ( void * )m_list, ( size_t )m_num, sizeof( type ), compare ); } #endif /* !__UTIL_LIST_H__ */