ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /code/botlib/l_precomp.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /***************************************************************************** * name: l_precomp.h * * desc: pre compiler * * $Archive: /source/code/botlib/l_precomp.h $ * *****************************************************************************/ #ifndef MAX_PATH #define MAX_PATH MAX_QPATH #endif #ifndef PATH_SEPERATORSTR #define PATHSEPERATOR_STR "/" #endif #ifndef PATH_SEPERATORCHAR #define PATHSEPERATOR_CHAR '/' #endif #ifdef BSPC #ifndef QDECL #define QDECL #endif #endif #define DEFINE_FIXED 0x0001 #define BUILTIN_LINE 1 #define BUILTIN_FILE 2 #define BUILTIN_DATE 3 #define BUILTIN_TIME 4 #define BUILTIN_STDC 5 #define INDENT_IF 0x0001 #define INDENT_ELSE 0x0002 #define INDENT_ELIF 0x0004 #define INDENT_IFDEF 0x0008 #define INDENT_IFNDEF 0x0010 //macro definitions typedef struct define_s { char *name; //define name int flags; //define flags int builtin; // > 0 if builtin define int numparms; //number of define parameters token_t *parms; //define parameters token_t *tokens; //macro tokens (possibly containing parm tokens) struct define_s *next; //next defined macro in a list struct define_s *hashnext; //next define in the hash chain } define_t; //indents //used for conditional compilation directives: //#if, #else, #elif, #ifdef, #ifndef typedef struct indent_s { int type; //indent type int skip; //true if skipping current indent script_t *script; //script the indent was in struct indent_s *next; //next indent on the indent stack } indent_t; //source file typedef struct source_s { char filename[1024]; //file name of the script char includepath[1024]; //path to include files punctuation_t *punctuations; //punctuations to use script_t *scriptstack; //stack with scripts of the source token_t *tokens; //tokens to read first define_t *defines; //list with macro definitions define_t **definehash; //hash chain with defines indent_t *indentstack; //stack with indents int skip; // > 0 if skipping conditional code token_t token; //last read token } source_t; //read a token from the source int PC_ReadToken(source_t *source, token_t *token); //expect a certain token int PC_ExpectTokenString(source_t *source, char *string); //expect a certain token type int PC_ExpectTokenType(source_t *source, int type, int subtype, token_t *token); //expect a token int PC_ExpectAnyToken(source_t *source, token_t *token); //returns true when the token is available int PC_CheckTokenString(source_t *source, char *string); //returns true an reads the token when a token with the given type is available int PC_CheckTokenType(source_t *source, int type, int subtype, token_t *token); //skip tokens until the given token string is read int PC_SkipUntilString(source_t *source, char *string); //unread the last token read from the script void PC_UnreadLastToken(source_t *source); //unread the given token void PC_UnreadToken(source_t *source, token_t *token); //read a token only if on the same line, lines are concatenated with a slash int PC_ReadLine(source_t *source, token_t *token); //returns true if there was a white space in front of the token int PC_WhiteSpaceBeforeToken(token_t *token); //add a define to the source int PC_AddDefine(source_t *source, char *string); //add a globals define that will be added to all opened sources int PC_AddGlobalDefine(char *string); //remove the given global define int PC_RemoveGlobalDefine(char *name); //remove all globals defines void PC_RemoveAllGlobalDefines(void); //add builtin defines void PC_AddBuiltinDefines(source_t *source); //set the source include path void PC_SetIncludePath(source_t *source, char *path); //set the punction set void PC_SetPunctuations(source_t *source, punctuation_t *p); //set the base folder to load files from void PC_SetBaseFolder(char *path); //load a source file source_t *LoadSourceFile(const char *filename); //load a source from memory source_t *LoadSourceMemory(char *ptr, int length, char *name); //free the given source void FreeSource(source_t *source); //print a source error void QDECL SourceError(source_t *source, char *str, ...); //print a source warning void QDECL SourceWarning(source_t *source, char *str, ...); #ifdef BSPC // some of BSPC source does include game/q_shared.h and some does not // we define pc_token_s pc_token_t if needed (yes, it's ugly) #ifndef __Q_SHARED_H #define MAX_TOKENLENGTH 1024 typedef struct pc_token_s { int type; int subtype; int intvalue; float floatvalue; char string[MAX_TOKENLENGTH]; } pc_token_t; #endif //!_Q_SHARED_H #endif //BSPC // int PC_LoadSourceHandle(const char *filename); int PC_FreeSourceHandle(int handle); int PC_ReadTokenHandle(int handle, pc_token_t *pc_token); int PC_SourceFileAndLine(int handle, char *filename, int *line); void PC_CheckOpenSourceHandles(void);