shithub: qk3

ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /code/botlib/l_precomp.h/

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

/*****************************************************************************
 * name:		l_precomp.h
 *
 * desc:		pre compiler
 *
 * $Archive: /source/code/botlib/l_precomp.h $
 *
 *****************************************************************************/

#ifndef MAX_PATH
	#define MAX_PATH			MAX_QPATH
#endif

#ifndef PATH_SEPERATORSTR
	#define PATHSEPERATOR_STR		"/"
#endif
#ifndef PATH_SEPERATORCHAR
	#define PATHSEPERATOR_CHAR		'/'
#endif

#ifdef BSPC
#ifndef QDECL
#define QDECL
#endif
#endif


#define DEFINE_FIXED			0x0001

#define BUILTIN_LINE			1
#define BUILTIN_FILE			2
#define BUILTIN_DATE			3
#define BUILTIN_TIME			4
#define BUILTIN_STDC			5

#define INDENT_IF				0x0001
#define INDENT_ELSE				0x0002
#define INDENT_ELIF				0x0004
#define INDENT_IFDEF			0x0008
#define INDENT_IFNDEF			0x0010

//macro definitions
typedef struct define_s
{
	char *name;							//define name
	int flags;							//define flags
	int builtin;						// > 0 if builtin define
	int numparms;						//number of define parameters
	token_t *parms;						//define parameters
	token_t *tokens;					//macro tokens (possibly containing parm tokens)
	struct define_s *next;				//next defined macro in a list
	struct define_s *hashnext;			//next define in the hash chain
} define_t;

//indents
//used for conditional compilation directives:
//#if, #else, #elif, #ifdef, #ifndef
typedef struct indent_s
{
	int type;								//indent type
	int skip;								//true if skipping current indent
	script_t *script;						//script the indent was in
	struct indent_s *next;					//next indent on the indent stack
} indent_t;

//source file
typedef struct source_s
{
	char filename[1024];					//file name of the script
	char includepath[1024];					//path to include files
	punctuation_t *punctuations;			//punctuations to use
	script_t *scriptstack;					//stack with scripts of the source
	token_t *tokens;						//tokens to read first
	define_t *defines;						//list with macro definitions
	define_t **definehash;					//hash chain with defines
	indent_t *indentstack;					//stack with indents
	int skip;								// > 0 if skipping conditional code
	token_t token;							//last read token
} source_t;


//read a token from the source
int PC_ReadToken(source_t *source, token_t *token);
//expect a certain token
int PC_ExpectTokenString(source_t *source, char *string);
//expect a certain token type
int PC_ExpectTokenType(source_t *source, int type, int subtype, token_t *token);
//expect a token
int PC_ExpectAnyToken(source_t *source, token_t *token);
//returns true when the token is available
int PC_CheckTokenString(source_t *source, char *string);
//returns true an reads the token when a token with the given type is available
int PC_CheckTokenType(source_t *source, int type, int subtype, token_t *token);
//skip tokens until the given token string is read
int PC_SkipUntilString(source_t *source, char *string);
//unread the last token read from the script
void PC_UnreadLastToken(source_t *source);
//unread the given token
void PC_UnreadToken(source_t *source, token_t *token);
//read a token only if on the same line, lines are concatenated with a slash
int PC_ReadLine(source_t *source, token_t *token);
//returns true if there was a white space in front of the token
int PC_WhiteSpaceBeforeToken(token_t *token);
//add a define to the source
int PC_AddDefine(source_t *source, char *string);
//add a globals define that will be added to all opened sources
int PC_AddGlobalDefine(char *string);
//remove the given global define
int PC_RemoveGlobalDefine(char *name);
//remove all globals defines
void PC_RemoveAllGlobalDefines(void);
//add builtin defines
void PC_AddBuiltinDefines(source_t *source);
//set the source include path
void PC_SetIncludePath(source_t *source, char *path);
//set the punction set
void PC_SetPunctuations(source_t *source, punctuation_t *p);
//set the base folder to load files from
void PC_SetBaseFolder(char *path);
//load a source file
source_t *LoadSourceFile(const char *filename);
//load a source from memory
source_t *LoadSourceMemory(char *ptr, int length, char *name);
//free the given source
void FreeSource(source_t *source);
//print a source error
void QDECL SourceError(source_t *source, char *str, ...);
//print a source warning
void QDECL SourceWarning(source_t *source, char *str, ...);

#ifdef BSPC
// some of BSPC source does include game/q_shared.h and some does not
// we define pc_token_s pc_token_t if needed (yes, it's ugly)
#ifndef __Q_SHARED_H
#define MAX_TOKENLENGTH		1024
typedef struct pc_token_s
{
	int type;
	int subtype;
	int intvalue;
	float floatvalue;
	char string[MAX_TOKENLENGTH];
} pc_token_t;
#endif //!_Q_SHARED_H
#endif //BSPC

//
int PC_LoadSourceHandle(const char *filename);
int PC_FreeSourceHandle(int handle);
int PC_ReadTokenHandle(int handle, pc_token_t *pc_token);
int PC_SourceFileAndLine(int handle, char *filename, int *line);
void PC_CheckOpenSourceHandles(void);