ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /code/botlib/be_interface.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /***************************************************************************** * name: be_interface.h * * desc: botlib interface * * $Archive: /source/code/botlib/be_interface.h $ * *****************************************************************************/ //#define DEBUG //debug code #define RANDOMIZE //randomize bot behaviour //FIXME: get rid of this global structure typedef struct botlib_globals_s { int botlibsetup; //true when the bot library has been setup int maxentities; //maximum number of entities int maxclients; //maximum number of clients float time; //the global time #ifdef DEBUG qboolean debug; //true if debug is on int goalareanum; vec3_t goalorigin; int runai; #endif } botlib_globals_t; extern botlib_globals_t botlibglobals; extern botlib_import_t botimport; extern int bot_developer; //true if developer is on // int Sys_MilliSeconds(void);