ref: bea7b7bf8ccbc2bc41906517079e76fcfb31cb5a
dir: /code/botlib/be_aas_funcs.h/
/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /***************************************************************************** * name: be_aas_funcs.h * * desc: AAS * * $Archive: /source/code/botlib/be_aas_funcs.h $ * *****************************************************************************/ #ifndef BSPCINCLUDE #include "../botlib/be_aas_main.h" #include "../botlib/be_aas_entity.h" #include "../botlib/be_aas_sample.h" #include "../botlib/be_aas_cluster.h" #include "../botlib/be_aas_reach.h" #include "../botlib/be_aas_route.h" #include "../botlib/be_aas_routealt.h" #include "../botlib/be_aas_debug.h" #include "../botlib/be_aas_file.h" #include "../botlib/be_aas_optimize.h" #include "../botlib/be_aas_move.h" #endif //BSPCINCLUDE