ref: 468277a38c028f5f00c89379c1cc705d127e9e84
parent: cc89ba80b3f821fdff89ff66f3541a17959e7ea2
author: Konstantinn Bonnet <[email protected]>
date: Thu Mar 19 19:36:03 EDT 2015
recognize mwheelup, mwheeldown and swap middle and right buttons in quake 2, as in many other games, mouse2 is the right button, and mouse3 is the middle one. this preserves compatibility for cfg's and such.
--- a/client/keys.h
+++ b/client/keys.h
@@ -72,62 +72,61 @@
#define K_KP_MINUS 173
#define K_KP_PLUS 174
-#define K_PAUSE 255
-
//
// mouse buttons generate virtual keys
//
#define K_MOUSE1 200
-#define K_MOUSE2 201
-#define K_MOUSE3 202
+#define K_MOUSE3 201
+#define K_MOUSE2 202
+#define K_MWHEELUP 203
+#define K_MWHEELDOWN 204
//
// joystick buttons
//
-#define K_JOY1 203
-#define K_JOY2 204
-#define K_JOY3 205
-#define K_JOY4 206
+#define K_JOY1 205
+#define K_JOY2 206
+#define K_JOY3 207
+#define K_JOY4 208
//
// aux keys are for multi-buttoned joysticks to generate so they can use
// the normal binding process
//
-#define K_AUX1 207
-#define K_AUX2 208
-#define K_AUX3 209
-#define K_AUX4 210
-#define K_AUX5 211
-#define K_AUX6 212
-#define K_AUX7 213
-#define K_AUX8 214
-#define K_AUX9 215
-#define K_AUX10 216
-#define K_AUX11 217
-#define K_AUX12 218
-#define K_AUX13 219
-#define K_AUX14 220
-#define K_AUX15 221
-#define K_AUX16 222
-#define K_AUX17 223
-#define K_AUX18 224
-#define K_AUX19 225
-#define K_AUX20 226
-#define K_AUX21 227
-#define K_AUX22 228
-#define K_AUX23 229
-#define K_AUX24 230
-#define K_AUX25 231
-#define K_AUX26 232
-#define K_AUX27 233
-#define K_AUX28 234
-#define K_AUX29 235
-#define K_AUX30 236
-#define K_AUX31 237
-#define K_AUX32 238
+#define K_AUX1 209
+#define K_AUX2 210
+#define K_AUX3 211
+#define K_AUX4 212
+#define K_AUX5 213
+#define K_AUX6 214
+#define K_AUX7 215
+#define K_AUX8 216
+#define K_AUX9 217
+#define K_AUX10 218
+#define K_AUX11 219
+#define K_AUX12 220
+#define K_AUX13 221
+#define K_AUX14 222
+#define K_AUX15 223
+#define K_AUX16 224
+#define K_AUX17 225
+#define K_AUX18 226
+#define K_AUX19 227
+#define K_AUX20 228
+#define K_AUX21 229
+#define K_AUX22 230
+#define K_AUX23 231
+#define K_AUX24 232
+#define K_AUX25 233
+#define K_AUX26 234
+#define K_AUX27 235
+#define K_AUX28 236
+#define K_AUX29 237
+#define K_AUX30 238
+#define K_AUX31 239
+#define K_AUX32 240
-#define K_MWHEELDOWN 239
-#define K_MWHEELUP 240
+#define K_PAUSE 255
extern char *keybindings[256];
extern int key_repeats[256];
--- a/plan9/in_9.c
+++ b/plan9/in_9.c
@@ -66,7 +66,7 @@
if(!mouseon)
return;
- for(i = 0; i < 3; i++){
+ for(i = 0; i < 5; i++){
if(mbtn & 1<<i && ~oldmbtn & 1<<i)
Key_Event(K_MOUSE1+i, true, Sys_Milliseconds());
if(~mbtn & 1<<i && oldmbtn & 1<<i)
@@ -243,7 +243,7 @@
void mproc (void *)
{
- int b, n, nerr = 0, fd;
+ int n, nerr = 0, fd;
char buf[1+5*12];
int x, y;
@@ -268,9 +268,7 @@
x = atoi(buf+1+0*12) - center.x;
y = atoi(buf+1+1*12) - center.y;
- b = atoi(buf+1+2*12);
-
- mbtn = b&1 | (b&2)<<1 | (b&4)>>1;
+ mbtn = atoi(buf+1+2*12);
dx += x;
dy += y;
if(x != 0 || y != 0)