ref: f2f725ccdcee661c2eb432ba7abb0d0f332dbc25
parent: 81829a02f3745b7914ed8f6f95632a3757c71073
author: Sigrid Solveig Haflínudóttir <[email protected]>
date: Thu Nov 2 13:49:58 EDT 2023
cl: bring back entities reset
--- a/cl_main.c
+++ b/cl_main.c
@@ -50,9 +50,15 @@
// wipe the entire cl structure
memset(&cl, 0, sizeof cl);
+ //if(cls.state == ca_connected)
+ stopallsfx();
+
SZ_Clear (&cls.message);
- memset(cl_dlights, 0, sizeof cl_dlights);
+ CL_ResetTEnts();
+ memset(cl_static_entities, 0, MAX_STATIC_ENTITIES * sizeof(*cl_static_entities));
+ memset(cl_entities, 0, MAX_EDICTS*sizeof(*cl_entities));
memset(cl_lightstyle, 0, sizeof cl_lightstyle);
+ memset(cl_dlights, 0, sizeof cl_dlights);
memset(cl_beams, 0, sizeof cl_beams);
//
--- a/cl_tent.c
+++ b/cl_tent.c
@@ -232,6 +232,12 @@
return ent;
}
+void
+CL_ResetTEnts(void)
+{
+ memset(cl_temp_entities, 0, sizeof(cl_temp_entities));
+ num_temp_entities = 0;
+}
/*
=================