shithub: qk1

Download patch

ref: aeb39efc47911c8f992e75838b47198621ba8398
parent: 119a847191fdec2ed1118c5cac0a653e20259aa5
author: Konstantinn Bonnet <[email protected]>
date: Sun Jan 25 19:36:07 EST 2015

remove #if, #elif, #else; remove some cpp stuff

--- a/cl_main.c
+++ b/cl_main.c
@@ -257,7 +257,7 @@
 */
 void SetPal (int i)
 {
-#if 0
+/*
 	static int old;
 	byte	pal[768];
 	int		c;
@@ -288,7 +288,7 @@
 		}
 		VID_SetPalette (pal);
 	}
-#endif
+*/
 }
 
 /*
--- a/cl_parse.c
+++ b/cl_parse.c
@@ -865,19 +865,9 @@
 				cl.paused = MSG_ReadByte ();
 
 				if (cl.paused)
-				{
 					CDAudio_Pause ();
-#ifdef _WIN32
-					VID_HandlePause (true);
-#endif
-				}
 				else
-				{
 					CDAudio_Resume ();
-#ifdef _WIN32
-					VID_HandlePause (false);
-#endif
-				}
 			}
 			break;
 			
--- a/common.c
+++ b/common.c
@@ -1006,9 +1006,6 @@
 
 	if (h == -1)
 	{
-#if WINDED
-	Sys_Error ("This dedicated server requires a full registered copy of Quake");
-#endif
 		Con_Printf ("Playing shareware version.\n");
 		if (com_modified)
 			Sys_Error ("You must have the registered version to use modified games");
@@ -1415,14 +1412,7 @@
 				strcpy (cachepath, netpath);
 			else
 			{	
-#if defined(_WIN32)
-				if ((strlen(netpath) < 2) || (netpath[1] != ':'))
-					sprintf (cachepath,"%s%s", com_cachedir, netpath);
-				else
-					sprintf (cachepath,"%s%s", com_cachedir, netpath+2);
-#else
 				sprintf (cachepath,"%s%s", com_cachedir, netpath);
-#endif
 
 				cachetime = Sys_FileTime (cachepath);
 			
--- a/common.h
+++ b/common.h
@@ -1,6 +1,6 @@
 // comndef.h  -- general definitions
 
-#if !defined BYTE_DEFINED
+#ifndef BYTE_DEFINED
 typedef unsigned char 		byte;
 #define BYTE_DEFINED 1
 #endif
--- a/console.c
+++ b/console.c
@@ -1,9 +1,4 @@
-#ifdef NeXT
-#include <libc.h>
-#endif
-#ifndef _MSC_VER
 //#include <unistd.h>
-#endif
 //#include <fcntl.h>
 #include <u.h>
 #include <libc.h>
--- a/d_draw.s
+++ b/d_draw.s
@@ -8,7 +8,7 @@
 #include "asm_draw.h"
 #include "d_ifacea.h"
 
-#if	id386
+#ifdef	id386
 
 //----------------------------------------------------------------------
 // 8-bpp horizontal span drawing code for polygons, with no transparency.
--- a/d_draw16.s
+++ b/d_draw16.s
@@ -9,7 +9,7 @@
 #include "asm_draw.h"
 #include "d_ifacea.h"
 
-#if	id386
+#ifdef	id386
 
 //----------------------------------------------------------------------
 // 8-bpp horizontal span drawing code for polygons, with no transparency and
--- a/d_init.c
+++ b/d_init.c
@@ -128,12 +128,13 @@
 	for (i=0 ; i<(NUM_MIPS-1) ; i++)
 		d_scalemip[i] = basemip[i] * d_mipscale.value;
 
-#if	id386
+#ifdef	id386
 				if (d_subdiv16.value)
 					d_drawspans = D_DrawSpans16;
 				else
 					d_drawspans = D_DrawSpans8;
-#else
+#endif
+#ifndef id386
 				d_drawspans = D_DrawSpans8;
 #endif
 
--- a/d_local.h
+++ b/d_local.h
@@ -66,7 +66,7 @@
 
 extern int D_MipLevelForScale (float scale);
 
-#if id386
+#ifdef id386
 extern void D_PolysetAff8Start (void);
 extern void D_PolysetAff8End (void);
 #endif
--- a/d_modech.c
+++ b/d_modech.c
@@ -19,7 +19,7 @@
 */
 void D_Patch (void)
 {
-#if id386
+#ifdef id386
 
 	static qboolean protectset8 = false;
 
--- a/d_part.c
+++ b/d_part.c
@@ -28,7 +28,7 @@
 }
 
 
-#if	!id386
+#ifndef	id386
 
 /*
 ==============
--- a/d_parta.s
+++ b/d_parta.s
@@ -8,7 +8,7 @@
 #include "d_ifacea.h"
 #include "asm_draw.h"
 
-#if	id386
+#ifdef	id386
 
 //----------------------------------------------------------------------
 // 8-bpp particle drawing code.
--- a/d_polysa.s
+++ b/d_polysa.s
@@ -8,7 +8,7 @@
 #include "asm_draw.h"
 #include "d_ifacea.h"
 
-#if	id386
+#ifdef	id386
 
 // !!! if this is changed, it must be changed in d_polyse.c too !!!
 #define DPS_MAXSPANS			MAXHEIGHT+1	
@@ -35,10 +35,8 @@
 
 	.text
 
-#ifndef NeXT
 	.extern C(D_PolysetSetEdgeTable)
 	.extern C(D_RasterizeAliasPolySmooth)
-#endif
 
 //----------------------------------------------------------------------
 // affine triangle gradient calculation code
--- a/d_polyse.c
+++ b/d_polyse.c
@@ -98,7 +98,7 @@
 void D_RasterizeAliasPolySmooth (void);
 void D_PolysetScanLeftEdge (int height);
 
-#if	!id386
+#ifndef	id386
 
 /*
 ================
@@ -394,7 +394,7 @@
 }
 
 
-#if	!id386
+#ifndef	id386
 
 /*
 ===================
@@ -504,7 +504,7 @@
 }
 
 
-#if	!id386
+#ifndef id386
 
 /*
 ================
@@ -556,10 +556,11 @@
 	r_zistepy = (int)((t1 * p00_minus_p20 - t0 * p10_minus_p20) *
 			ystepdenominv);
 
-#if	id386
+#ifdef	id386
 	a_sstepxfrac = r_sstepx << 16;
 	a_tstepxfrac = r_tstepx << 16;
-#else
+#endif
+#ifndef id386
 	a_sstepxfrac = r_sstepx & 0xFFFF;
 	a_tstepxfrac = r_tstepx & 0xFFFF;
 #endif
@@ -570,7 +571,7 @@
 #endif	// !id386
 
 
-#if 0
+/*
 byte gelmap[256];
 void InitGel (byte *palette)
 {
@@ -581,13 +582,13 @@
 	{
 //		r = (palette[i*3]>>4);
 		r = (palette[i*3] + palette[i*3+1] + palette[i*3+2])/(16*3);
-		gelmap[i] = /* 64 */ 0 + r;
+		gelmap[i] = 0 + r; // 64
 	}
 }
-#endif
+*/
 
 
-#if	!id386
+#ifndef	id386
 
 /*
 ================
@@ -737,10 +738,11 @@
 
 	d_ptex = (byte *)r_affinetridesc.pskin + (plefttop[2] >> 16) +
 			(plefttop[3] >> 16) * r_affinetridesc.skinwidth;
-#if	id386
+#ifdef	id386
 	d_sfrac = (plefttop[2] & 0xFFFF) << 16;
 	d_tfrac = (plefttop[3] & 0xFFFF) << 16;
-#else
+#endif
+#ifndef id386
 	d_sfrac = plefttop[2] & 0xFFFF;
 	d_tfrac = plefttop[3] & 0xFFFF;
 #endif
@@ -772,10 +774,11 @@
 		D_PolysetSetUpForLineScan(plefttop[0], plefttop[1],
 							  pleftbottom[0], pleftbottom[1]);
 
-	#if	id386
+	#ifdef	id386
 		d_pzbasestep = (d_zwidth + ubasestep) << 1;
 		d_pzextrastep = d_pzbasestep + 2;
-	#else
+	#endif
+	#ifndef id386
 		d_pzbasestep = d_zwidth + ubasestep;
 		d_pzextrastep = d_pzbasestep + 1;
 	#endif
@@ -797,10 +800,11 @@
 		d_ptexbasestep = ((r_sstepy + r_sstepx * ubasestep) >> 16) +
 				((r_tstepy + r_tstepx * ubasestep) >> 16) *
 				r_affinetridesc.skinwidth;
-	#if	id386
+	#ifdef	id386
 		d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16;
 		d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) << 16;
-	#else
+	#endif
+	#ifndef id386
 		d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF;
 		d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) & 0xFFFF;
 	#endif
@@ -810,10 +814,11 @@
 		d_ptexextrastep = ((r_sstepy + r_sstepx * d_countextrastep) >> 16) +
 				((r_tstepy + r_tstepx * d_countextrastep) >> 16) *
 				r_affinetridesc.skinwidth;
-	#if	id386
+	#ifdef	id386
 		d_sfracextrastep = (r_sstepy + r_sstepx*d_countextrastep) << 16;
 		d_tfracextrastep = (r_tstepy + r_tstepx*d_countextrastep) << 16;
-	#else
+	#endif
+	#ifndef id386
 		d_sfracextrastep = (r_sstepy + r_sstepx*d_countextrastep) & 0xFFFF;
 		d_tfracextrastep = (r_tstepy + r_tstepx*d_countextrastep) & 0xFFFF;
 	#endif
@@ -873,10 +878,11 @@
 			d_pdestbasestep = screenwidth + ubasestep;
 			d_pdestextrastep = d_pdestbasestep + 1;
 
-	#if	id386
+	#ifdef	id386
 			d_pzbasestep = (d_zwidth + ubasestep) << 1;
 			d_pzextrastep = d_pzbasestep + 2;
-	#else
+	#endif
+	#ifndef id386
 			d_pzbasestep = d_zwidth + ubasestep;
 			d_pzextrastep = d_pzbasestep + 1;
 	#endif
@@ -890,10 +896,11 @@
 			d_ptexbasestep = ((r_sstepy + r_sstepx * ubasestep) >> 16) +
 					((r_tstepy + r_tstepx * ubasestep) >> 16) *
 					r_affinetridesc.skinwidth;
-	#if	id386
+	#ifdef	id386
 			d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16;
 			d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) << 16;
-	#else
+	#endif
+	#ifndef id386
 			d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF;
 			d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) & 0xFFFF;
 	#endif
@@ -903,10 +910,11 @@
 			d_ptexextrastep = ((r_sstepy + r_sstepx * d_countextrastep) >> 16) +
 					((r_tstepy + r_tstepx * d_countextrastep) >> 16) *
 					r_affinetridesc.skinwidth;
-	#if	id386
+	#ifdef	id386
 			d_sfracextrastep = ((r_sstepy+r_sstepx*d_countextrastep) & 0xFFFF)<<16;
 			d_tfracextrastep = ((r_tstepy+r_tstepx*d_countextrastep) & 0xFFFF)<<16;
-	#else
+	#endif
+	#ifndef id386
 			d_sfracextrastep = (r_sstepy+r_sstepx*d_countextrastep) & 0xFFFF;
 			d_tfracextrastep = (r_tstepy+r_tstepx*d_countextrastep) & 0xFFFF;
 	#endif
@@ -1018,8 +1026,7 @@
 }
 
 
-#if 0
-
+/*
 void D_PolysetRecursiveDrawLine (int *lp1, int *lp2)
 {
 	int		d;
@@ -1089,6 +1096,4 @@
 	D_PolysetRecursiveTriangle (lp1, new, lp3);
 	D_PolysetRecursiveTriangle (new, lp2, lp3);
 }
-
-#endif
-
+*/
--- a/d_scan.c
+++ b/d_scan.c
@@ -73,7 +73,7 @@
 }
 
 
-#if	!id386
+#ifndef	id386
 
 /*
 =============
@@ -230,7 +230,7 @@
 }
 
 
-#if	!id386
+#ifndef	id386
 
 /*
 =============
@@ -368,7 +368,7 @@
 #endif
 
 
-#if	!id386
+#ifndef	id386
 
 /*
 =============
--- a/d_scana.s
+++ b/d_scana.s
@@ -8,7 +8,7 @@
 #include "asm_draw.h"
 #include "d_ifacea.h"
 
-#if id386
+#ifdef id386
 
 	.data
 
--- a/d_spr8.s
+++ b/d_spr8.s
@@ -7,7 +7,7 @@
 #include "quakeasm.h"
 #include "asm_draw.h"
 
-#if id386
+#ifdef id386
 
 //----------------------------------------------------------------------
 // 8-bpp horizontal span drawing code for polygons, with transparency.
--- a/d_sprite.c
+++ b/d_sprite.c
@@ -10,7 +10,7 @@
 static int		minindex, maxindex;
 static sspan_t	*sprite_spans;
 
-#if	!id386
+#ifndef id386
 
 /*
 =====================
--- a/d_vars.c
+++ b/d_vars.c
@@ -1,6 +1,6 @@
 // r_vars.c: global refresh variables
 
-#if	!id386
+#ifndef	id386
 
 #include <u.h>
 #include <libc.h>
--- a/d_varsa.s
+++ b/d_varsa.s
@@ -7,7 +7,7 @@
 #include "asm_draw.h"
 #include "d_ifacea.h"
 
-#if	id386
+#ifdef	id386
 
 	.data
 
@@ -101,7 +101,6 @@
 						.long	0x10000000, 0xe38e38e, 0xccccccc, 0xba2e8ba
 						.long	0xaaaaaaa, 0x9d89d89, 0x9249249, 0x8888888
 
-#ifndef NeXT
 	.extern Entry2_16
 	.extern Entry3_16
 	.extern Entry4_16
@@ -117,7 +116,6 @@
 	.extern Entry14_16
 	.extern Entry15_16
 	.extern Entry16_16
-#endif
 
 entryvec_table_16:	.long	0, Entry2_16, Entry3_16, Entry4_16
 					.long	Entry5_16, Entry6_16, Entry7_16, Entry8_16
@@ -136,12 +134,10 @@
 DP_Pix:			.long	0
 
 
-#ifndef NeXT
 	.extern DP_1x1
 	.extern DP_2x2
 	.extern DP_3x3
 	.extern DP_4x4
-#endif
 
 DP_EntryTable:	.long	DP_1x1, DP_2x2, DP_3x3, DP_4x4
 
@@ -163,7 +159,6 @@
 reciprocal_table:	.long	0x40000000, 0x2aaaaaaa, 0x20000000
 					.long	0x19999999, 0x15555555, 0x12492492
 
-#ifndef NeXT
 	.extern Entry2_8
 	.extern Entry3_8
 	.extern Entry4_8
@@ -171,12 +166,10 @@
 	.extern Entry6_8
 	.extern Entry7_8
 	.extern Entry8_8
-#endif
 
 entryvec_table:	.long	0, Entry2_8, Entry3_8, Entry4_8
 				.long	Entry5_8, Entry6_8, Entry7_8, Entry8_8
 
-#ifndef NeXT
 	.extern Spr8Entry2_8
 	.extern Spr8Entry3_8
 	.extern Spr8Entry4_8
@@ -184,7 +177,6 @@
 	.extern Spr8Entry6_8
 	.extern Spr8Entry7_8
 	.extern Spr8Entry8_8
-#endif
 	
 .globl spr8entryvec_table
 spr8entryvec_table:	.long	0, Spr8Entry2_8, Spr8Entry3_8, Spr8Entry4_8
--- a/draw.c
+++ b/draw.c
@@ -530,19 +530,20 @@
 	conback = Draw_CachePic ("gfx/conback.lmp");
 
 // hack the version number directly into the pic
-#ifdef _WIN32
-	sprintf (ver, "(WinQuake) %4.2f", (float)VERSION);
-	dest = conback->data + 320*186 + 320 - 11 - 8*strlen(ver);
-#elif defined(X11)
+#ifdef X11
 	sprintf (ver, "(X11 Quake %2.2f) %4.2f", (float)X11_VERSION, (float)VERSION);
 	dest = conback->data + 320*186 + 320 - 11 - 8*strlen(ver);
-#elif defined(__linux__)
+#endif
+/*
+#ifdef __linux__
 	sprintf (ver, "(Linux Quake %2.2f) %4.2f", (float)LINUX_VERSION, (float)VERSION);
 	dest = conback->data + 320*186 + 320 - 11 - 8*strlen(ver);
-#else
+#endif
+#ifndef __linux__
 	dest = conback->data + 320 - 43 + 320*186;
 	sprintf (ver, "%4.2f", VERSION);
 #endif
+*/
 
 	for (x=0 ; x<strlen(ver) ; x++)
 		Draw_CharToConback (ver[x], dest+(x<<3));
--- a/host.c
+++ b/host.c
@@ -865,32 +865,16 @@
 		if (!host_colormap)
 			Sys_Error ("Couldn't load gfx/colormap.lmp");
 
-#ifndef _WIN32 // on non win32, mouse comes before video for security reasons
 		IN_Init ();
-#endif
 		VID_Init (host_basepal);
 
 		Draw_Init ();
 		SCR_Init ();
 		R_Init ();
-#ifndef	_WIN32
-	// on Win32, sound initialization has to come before video initialization, so we
-	// can put up a popup if the sound hardware is in use
 		S_Init ();
-#else
-
-#ifdef	GLQUAKE
-	// FIXME: doesn't use the new one-window approach yet
-		S_Init ();
-#endif
-
-#endif	// _WIN32
 		CDAudio_Init ();
 		Sbar_Init ();
 		CL_Init ();
-#ifdef _WIN32 // on non win32, mouse comes before video for security reasons
-		IN_Init ();
-#endif
 	}
 
 	Cbuf_InsertText ("exec quake.rc\n");
--- a/math.s
+++ b/math.s
@@ -7,7 +7,7 @@
 #include "quakeasm.h"
 
 
-#if	id386
+#ifdef	id386
 
 	.data
 
--- a/mathlib.c
+++ b/mathlib.c
@@ -68,11 +68,6 @@
 	VectorNormalize( dst );
 }
 
-#ifdef _WIN32
-#pragma optimize( "", off )
-#endif
-
-
 void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees )
 {
 	float	m[3][3];
@@ -128,21 +123,16 @@
 	}
 }
 
-#ifdef _WIN32
-#pragma optimize( "", on )
-#endif
-
 /*-----------------------------------------------------------------*/
 
-
 float	anglemod(float a)
 {
-#if 0
+	/*
 	if (a >= 0)
 		a -= 360*(int)(a/360);
 	else
 		a += 360*( 1 + (int)(-a/360) );
-#endif
+	*/
 	a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535);
 	return a;
 }
@@ -160,7 +150,7 @@
 }
 
 
-#if	!id386
+#ifndef	id386
 
 /*
 ==================
@@ -174,8 +164,8 @@
 	float	dist1, dist2;
 	int		sides;
 
-#if 0	// this is done by the BOX_ON_PLANE_SIDE macro before calling this
-		// function
+/*
+	// this is done by the BOX_ON_PLANE_SIDE macro before calling this function
 // fast axial cases
 	if (p->type < 3)
 	{
@@ -185,7 +175,7 @@
 			return 2;
 		return 3;
 	}
-#endif
+*/
 	
 // general case
 	switch (p->signbits)
@@ -228,7 +218,7 @@
 		break;
 	}
 
-#if 0
+/*
 	int		i;
 	vec3_t	corners[2];
 
@@ -253,7 +243,7 @@
 	if (dist2 < 0)
 		sides |= 2;
 
-#endif
+*/
 
 	sides = 0;
 	if (dist1 >= p->dist)
@@ -269,7 +259,7 @@
 	return sides;
 }
 
-#endif
+#endif // !id386
 
 
 void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
@@ -544,7 +534,7 @@
 }
 
 
-#if	!id386
+#ifndef	id386
 
 // TODO: move to nonintel.c
 
@@ -565,4 +555,4 @@
 			(((double)0x10000 * (double)0x1000000 / (double)val) + 0.5);
 }
 
-#endif
+#endif // !id386
--- a/menu.c
+++ b/menu.c
@@ -2,10 +2,6 @@
 #include <libc.h>
 #include "quakedef.h"
 
-#ifdef _WIN32
-#include "winquake.h"
-#endif
-
 void (*vid_menudrawfn)(void);
 void (*vid_menukeyfn)(int key);
 
@@ -891,17 +887,9 @@
 	f = 32;
 
 	if (serialAvailable)
-	{
 		p = Draw_CachePic ("gfx/netmen1.lmp");
-	}
 	else
-	{
-#ifdef _WIN32
-		p = NULL;
-#else
 		p = Draw_CachePic ("gfx/dim_modm.lmp");
-#endif
-	}
 
 	if (p)
 		M_DrawTransPic (72, f, p);
@@ -909,17 +897,9 @@
 	f += 19;
 
 	if (serialAvailable)
-	{
 		p = Draw_CachePic ("gfx/netmen2.lmp");
-	}
 	else
-	{
-#ifdef _WIN32
-		p = NULL;
-#else
 		p = Draw_CachePic ("gfx/dim_drct.lmp");
-#endif
-	}
 
 	if (p)
 		M_DrawTransPic (72, f, p);
@@ -1019,11 +999,7 @@
 //=============================================================================
 /* OPTIONS MENU */
 
-#ifdef _WIN32
-#define	OPTIONS_ITEMS	14
-#else
 #define	OPTIONS_ITEMS	13
-#endif
 
 #define	SLIDER_RANGE	10
 
@@ -1034,13 +1010,6 @@
 	key_dest = key_menu;
 	m_state = m_options;
 	m_entersound = true;
-
-#ifdef _WIN32
-	if ((options_cursor == 13) && (modestate != MS_WINDOWED))
-	{
-		options_cursor = 0;
-	}
-#endif
 }
 
 
@@ -1075,11 +1044,7 @@
 		Cvar_SetValue ("sensitivity", sensitivity.value);
 		break;
 	case 6:	// music volume
-#ifdef _WIN32
-		bgmvolume.value += dir * 1.0;
-#else
 		bgmvolume.value += dir * 0.1;
-#endif
 		if (bgmvolume.value < 0)
 			bgmvolume.value = 0;
 		if (bgmvolume.value > 1)
@@ -1119,12 +1084,6 @@
 	case 11:	// lookstrafe
 		Cvar_SetValue ("lookstrafe", !lookstrafe.value);
 		break;
-
-#ifdef _WIN32
-	case 13:	// _windowed_mouse
-		Cvar_SetValue ("_windowed_mouse", !_windowed_mouse.value);
-		break;
-#endif
 	}
 }
 
@@ -1146,12 +1105,12 @@
 
 void M_DrawCheckbox (int x, int y, int on)
 {
-#if 0
+	/*
 	if (on)
 		M_DrawCharacter (x, y, 131);
 	else
 		M_DrawCharacter (x, y, 129);
-#endif
+	*/
 	if (on)
 		M_Print (x, y, "on");
 	else
@@ -1206,14 +1165,6 @@
 	if (vid_menudrawfn)
 		M_Print (16, 128, "         Video Options");
 
-#ifdef _WIN32
-	if (modestate == MS_WINDOWED)
-	{
-		M_Print (16, 136, "             Use Mouse");
-		M_DrawCheckbox (220, 136, _windowed_mouse.value);
-	}
-#endif
-
 // cursor
 	M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
 }
@@ -1280,16 +1231,6 @@
 		else
 			options_cursor = 0;
 	}
-
-#ifdef _WIN32
-	if ((options_cursor == 13) && (modestate != MS_WINDOWED))
-	{
-		if (k == K_UPARROW)
-			options_cursor = 12;
-		else
-			options_cursor = 0;
-	}
-#endif
 }
 
 //=============================================================================
@@ -1563,7 +1504,6 @@
 int		m_quit_prevstate;
 qboolean	wasInMenus;
 
-#ifndef	_WIN32
 char *quitMessage [] = 
 {
 /* .........1.........2.... */
@@ -1607,7 +1547,6 @@
   "   for you next time!   ",
   "                        "
 };
-#endif
 
 void M_Menu_Quit_f (void)
 {
@@ -1663,37 +1602,11 @@
 		M_Draw ();
 		m_state = m_quit;
 	}
-
-#ifdef _WIN32
-	M_DrawTextBox (0, 0, 38, 23);
-	M_PrintWhite (16, 12,  "  Quake version 1.09 by id Software\n\n");
-	M_PrintWhite (16, 28,  "Programming        Art \n");
-	M_Print (16, 36,  " John Carmack       Adrian Carmack\n");
-	M_Print (16, 44,  " Michael Abrash     Kevin Cloud\n");
-	M_Print (16, 52,  " John Cash          Paul Steed\n");
-	M_Print (16, 60,  " Dave 'Zoid' Kirsch\n");
-	M_PrintWhite (16, 68,  "Design             Biz\n");
-	M_Print (16, 76,  " John Romero        Jay Wilbur\n");
-	M_Print (16, 84,  " Sandy Petersen     Mike Wilson\n");
-	M_Print (16, 92,  " American McGee     Donna Jackson\n");
-	M_Print (16, 100,  " Tim Willits        Todd Hollenshead\n");
-	M_PrintWhite (16, 108, "Support            Projects\n");
-	M_Print (16, 116, " Barrett Alexander  Shawn Green\n");
-	M_PrintWhite (16, 124, "Sound Effects\n");
-	M_Print (16, 132, " Trent Reznor and Nine Inch Nails\n\n");
-	M_PrintWhite (16, 140, "Quake is a trademark of Id Software,\n");
-	M_PrintWhite (16, 148, "inc., (c)1996 Id Software, inc. All\n");
-	M_PrintWhite (16, 156, "rights reserved. NIN logo is a\n");
-	M_PrintWhite (16, 164, "registered trademark licensed to\n");
-	M_PrintWhite (16, 172, "Nothing Interactive, Inc. All rights\n");
-	M_PrintWhite (16, 180, "reserved. Press y to exit\n");
-#else
 	M_DrawTextBox (56, 76, 24, 4);
 	M_Print (64, 84,  quitMessage[msgNumber*4+0]);
 	M_Print (64, 92,  quitMessage[msgNumber*4+1]);
 	M_Print (64, 100, quitMessage[msgNumber*4+2]);
 	M_Print (64, 108, quitMessage[msgNumber*4+3]);
-#endif
 }
 
 //=============================================================================
--- a/model.c
+++ b/model.c
@@ -658,12 +658,12 @@
 			out->mipadjust = 2;
 		else
 			out->mipadjust = 1;
-#if 0
+		/*
 		if (len1 + len2 < 0.001)
 			out->mipadjust = 1;		// don't crash
 		else
 			out->mipadjust = 1 / floor( (len1+len2)/2 + 0.1 );
-#endif
+		*/
 
 		miptex = LittleLong (in->miptex);
 		out->flags = LittleLong (in->flags);
--- a/net.h
+++ b/net.h
@@ -219,7 +219,7 @@
 extern int hostCacheCount;
 extern hostcache_t hostcache[HOSTCACHESIZE];
 
-#if !defined(_WIN32 ) && !defined (__linux__) && !defined (__sun__)
+#ifndef __linux__
 #ifndef htonl
 extern u32int htonl (u32int hostlong);
 #endif
--- a/net_dgrm.c
+++ b/net_dgrm.c
@@ -4,12 +4,6 @@
 #define BAN_TEST
 
 #ifdef BAN_TEST
-#if defined(_WIN32)
-#include <windows.h>
-#elif defined (NeXT)
-#include <sys/socket.h>
-#include <arpa/inet.h>
-#else
 #include <u.h>
 #include <libc.h>
 #define AF_INET 		2	/* internet */
@@ -32,7 +26,6 @@
 };
 char *inet_ntoa(struct in_addr in);
 u32int inet_addr(const char *cp);
-#endif
 #endif	// BAN_TEST
 
 #include "quakedef.h"
--- a/net_udp.c
+++ b/net_udp.c
@@ -19,14 +19,6 @@
 #include <sys/ioctl.h>
 #include <errno.h>
 
-#ifdef __sun__
-#include <sys/filio.h>
-#endif
-
-#ifdef NeXT
-#include <libc.h>
-#endif
-
 extern int gethostname (char *, int);
 extern int close (int);
 
--- a/nonintel.c
+++ b/nonintel.c
@@ -8,7 +8,7 @@
 #include "r_local.h"
 #include "d_local.h"
 
-#if	!id386
+#ifndef	id386
 
 /*
 ================
--- a/quakeasm.h
+++ b/quakeasm.h
@@ -4,24 +4,13 @@
 
 //#define GLQUAKE	1
 
-#if defined(_WIN32) && !defined(WINDED)
-
-#if defined(_M_IX86)
-#define __i386__	1
-#endif
-
-#endif
-
 #ifdef __i386__
-#define id386	1
-#else
-#define id386	0
+#define id386
 #endif
 
 // !!! must be kept the same as in d_iface.h !!!
 #define TRANSPARENT_COLOR	255
 
-#ifndef NeXT
 #ifndef GLQUAKE
 	.extern C(d_zistepu)
 	.extern C(d_pzbuffer)
@@ -257,5 +246,3 @@
 	.extern C(vup)
 	.extern C(vpn)
 	.extern C(BOPS_Error)
-
-#endif
--- a/quakedef.h
+++ b/quakedef.h
@@ -11,13 +11,8 @@
 #define	LINUX_VERSION		1.30
 #define	X11_VERSION			1.10
 
-//define	PARANOID			// speed sapping error checking
-
-#ifdef QUAKE2
+#define	PARANOID			// speed sapping error checking
 #define	GAMENAME	"id1"		// directory to look in by default
-#else
-#define	GAMENAME	"id1"
-#endif
 
 #include <stdio.h>
 //#include <math.h>
@@ -26,34 +21,17 @@
 //#include <stdlib.h>
 //#include <setjmp.h>
 
-#if defined(_WIN32) && !defined(WINDED)
-
-#if defined(_M_IX86)
-#define __i386__	1
-#endif
-
-void	VID_LockBuffer (void);
-void	VID_UnlockBuffer (void);
-
-#else
-
 #define	VID_LockBuffer()
 #define	VID_UnlockBuffer()
 
+#ifdef __i386__ // && !defined __sun__
+#define id386
 #endif
 
-#if defined __i386__ // && !defined __sun__
-#define id386	1
-#else
-#define id386	0
+#ifdef id386
+#define UNALIGNED_OK	// unset if unaligned accesses are not supported
 #endif
 
-#if id386
-#define UNALIGNED_OK	1	// set to 0 if unaligned accesses are not supported
-#else
-#define UNALIGNED_OK	0
-#endif
-
 // !!! if this is changed, it must be changed in d_ifacea.h too !!!
 #define CACHE_SIZE	32		// used to align key data structures
 
@@ -225,7 +203,8 @@
 
 #ifdef GLQUAKE
 #include "gl_model.h"
-#else
+#endif
+#ifndef GLQUAKE
 #include "model.h"
 #include "d_iface.h"
 #endif
--- a/r_aclip.c
+++ b/r_aclip.c
@@ -75,7 +75,7 @@
 }
 
 
-#if	!id386
+#ifndef	id386
 
 void R_Alias_clip_left (finalvert_t *pfv0, finalvert_t *pfv1, finalvert_t *out)
 {
@@ -168,7 +168,7 @@
 	}
 }
 
-#endif
+#endif // !id386
 
 
 int R_AliasClip (finalvert_t *in, finalvert_t *out, int flag, int count,
--- a/r_aclipa.s
+++ b/r_aclipa.s
@@ -8,7 +8,7 @@
 #include "asm_draw.h"
 #include "d_ifacea.h"
 
-#if id386
+#ifdef id386
 
 	.data
 Ltemp0:	.long	0
--- a/r_alias.c
+++ b/r_alias.c
@@ -432,7 +432,7 @@
 }
 
 
-#if	!id386
+#ifndef	id386
 
 /*
 ================
@@ -486,7 +486,7 @@
 	}
 }
 
-#endif
+#endif //!id386
 
 
 /*
@@ -716,7 +716,7 @@
 	}
 	else
 	{
-#if	id386
+#ifdef	id386
 		D_Aff8Patch (currententity->colormap);
 #endif
 	}
--- a/r_aliasa.s
+++ b/r_aliasa.s
@@ -8,7 +8,7 @@
 #include "asm_draw.h"
 #include "d_ifacea.h"
 
-#if id386
+#ifdef id386
 
 	.data
 
--- a/r_draw.c
+++ b/r_draw.c
@@ -50,7 +50,7 @@
 qboolean	r_lastvertvalid;
 
 
-#if	!id386
+#ifndef	id386
 
 /*
 ================
--- a/r_drawa.s
+++ b/r_drawa.s
@@ -8,7 +8,7 @@
 #include "asm_draw.h"
 #include "d_ifacea.h"
 
-#if	id386
+#ifdef	id386
 
 // !!! if these are changed, they must be changed in r_draw.c too !!!
 #define FULLY_CLIPPED_CACHED	0x80000000
--- a/r_edge.c
+++ b/r_edge.c
@@ -3,8 +3,7 @@
 #include "quakedef.h"
 #include "r_local.h"
 
-#if 0
-// FIXME
+/* FIXME
 the complex cases add new polys on most lines, so dont optimize for keeping them the same
 have multiple free span lists to try to get better coherence?
 low depth complexity -- 1 to 3 or so
@@ -12,7 +11,7 @@
 this breaks spans at every edge, even hidden ones (bad)
 
 have a sentinal at both ends?
-#endif
+*/
 
 
 edge_t	*auxedges;
@@ -139,7 +138,7 @@
 }
 
 
-#if	!id386
+#ifndef	id386
 
 /*
 ==============
@@ -185,7 +184,7 @@
 #endif	// !id386
 	
 
-#if	!id386
+#ifndef id386
 
 /*
 ==============
@@ -205,7 +204,7 @@
 #endif	// !id386
 
 
-#if	!id386
+#ifndef	id386
 
 /*
 ==============
@@ -431,7 +430,7 @@
 }
 
 
-#if	!id386
+#ifndef	id386
 
 /*
 ==============
--- a/r_edgea.s
+++ b/r_edgea.s
@@ -7,7 +7,7 @@
 #include "quakeasm.h"
 #include "asm_draw.h"
 
-#if	id386
+#ifdef	id386
 
 	.data
 Ltemp:					.long	0
--- a/r_local.h
+++ b/r_local.h
@@ -121,7 +121,7 @@
 void R_DrawSurfaceBlock8 (void);
 texture_t *R_TextureAnimation (texture_t *base);
 
-#if	id386
+#ifdef	id386
 
 void R_DrawSurfaceBlock8_mip0 (void);
 void R_DrawSurfaceBlock8_mip1 (void);
--- a/r_main.c
+++ b/r_main.c
@@ -211,7 +211,7 @@
 	R_InitParticles ();
 
 // TODO: collect 386-specific code in one place
-#if	id386
+#ifdef	id386
 	Sys_MakeCodeWriteable ((uintptr)R_EdgeCodeStart,
 					     (uintptr)R_EdgeCodeEnd - (uintptr)R_EdgeCodeStart);
 #endif	// id386
@@ -443,7 +443,7 @@
 		r_fov_greater_than_90 = true;
 
 // TODO: collect 386-specific code in one place
-#if	id386
+#ifdef	id386
 	if (r_pixbytes == 1)
 	{
 		Sys_MakeCodeWriteable ((uintptr)R_Surf8Start,
--- a/r_misc.c
+++ b/r_misc.c
@@ -273,7 +273,7 @@
 }
 
 
-#if	!id386
+#ifndef	id386
 
 /*
 ================
@@ -287,7 +287,7 @@
 	out[2] = DotProduct(in,vpn);		
 }
 
-#endif
+#endif //!id386
 
 
 /*
@@ -396,8 +396,7 @@
 
 	numbtofpolys = 0;
 
-// debugging
-#if 0
+/* debugging
 r_refdef.vieworg[0]=  80;
 r_refdef.vieworg[1]=      64;
 r_refdef.vieworg[2]=      40;
@@ -404,7 +403,7 @@
 r_refdef.viewangles[0]=    0;
 r_refdef.viewangles[1]=    46.763641357;
 r_refdef.viewangles[2]=    0;
-#endif
+*/
 
 // build the transformation matrix for the given view angles
 	VectorCopy (r_refdef.vieworg, modelorg);
--- a/r_sky.c
+++ b/r_sky.c
@@ -99,7 +99,7 @@
 		baseofs = ((y+yshift) & SKYMASK) * 131;
 
 // FIXME: clean this up
-#if UNALIGNED_OK
+#ifdef UNALIGNED_OK
 
 		for (x=0 ; x<SKYSIZE ; x += 4)
 		{
@@ -113,7 +113,8 @@
 			pnewsky++;
 		}
 
-#else
+#endif /* UNALIGNED_OK */
+#ifndef UNALIGNED_OK
 
 		for (x=0 ; x<SKYSIZE ; x++)
 		{
@@ -125,7 +126,7 @@
 			pnewsky = (unsigned *)((byte *)pnewsky + 1);
 		}
 
-#endif
+#endif /* ! UNALIGNED_OK */
 
 		pnewsky += 128 / sizeof (unsigned);
 	}
@@ -158,7 +159,7 @@
 		baseofs = ((y+yshift) & SKYMASK) * 131;
 
 // FIXME: clean this up
-#if UNALIGNED_OK
+#ifdef UNALIGNED_OK
 
 		for (x=0 ; x<SKYSIZE ; x += 4)
 		{
@@ -173,7 +174,8 @@
 			pd++;
 		}
 
-#else
+#endif /* UNALIGNED_OK */
+#ifndef UNALIGNED_OK
 
 		for (x=0 ; x<SKYSIZE ; x++)
 		{
@@ -186,7 +188,7 @@
 			pd = (unsigned *)((byte *)pd + 1);
 		}
 
-#endif
+#endif /* ! UNALIGNED_OK */
 
 		pnewsky += 128 / sizeof (unsigned);
 	}
--- a/r_surf.c
+++ b/r_surf.c
@@ -316,7 +316,7 @@
 
 //=============================================================================
 
-#if	!id386
+#ifndef	id386
 
 /*
 ================
@@ -565,7 +565,7 @@
 	prowdestbase = prowdest;
 }
 
-#endif
+#endif //!id386
 
 
 //============================================================================
--- a/r_vars.c
+++ b/r_vars.c
@@ -4,7 +4,7 @@
 #include <libc.h>
 #include	"quakedef.h"
 
-#if	!id386
+#ifndef	id386
 
 // all global and static refresh variables are collected in a contiguous block
 // to avoid cache conflicts.
--- a/r_varsa.s
+++ b/r_varsa.s
@@ -7,7 +7,7 @@
 #include "asm_draw.h"
 #include "d_ifacea.h"
 
-#if id386
+#ifdef id386
 
 	.data
 
--- a/sbar.c
+++ b/sbar.c
@@ -472,7 +472,7 @@
 	Sbar_SoloScoreboard ();
 	if (cl.gametype == GAME_DEATHMATCH)
 		Sbar_DeathmatchOverlay ();
-#if 0
+/*
 	int		i, j, c;
 	int		x, y;
 	int		l;
@@ -516,7 +516,7 @@
 			Sbar_DrawCharacter ( (x+j)*8, y, c);
 		}
 	}
-#endif
+*/
 }
 
 //=============================================================================
@@ -1116,7 +1116,7 @@
 		if (k == cl.viewentity - 1)
 			Draw_Character ( x - 8, y, 12);
 
-#if 0
+/*
 {
 	int				total;
 	int				n, minutes, tens, units;
@@ -1132,7 +1132,7 @@
 
 		Draw_String ( x+48 , y, num);
 }
-#endif
+*/
 
 	// draw name
 		Draw_String (x+64, y, s->name);
@@ -1218,7 +1218,7 @@
 			Draw_Character ( x + 32, y, 17);
 		}
 
-#if 0
+/*
 {
 	int				total;
 	int				n, minutes, tens, units;
@@ -1234,7 +1234,7 @@
 
 		Draw_String ( x+48 , y, num);
 }
-#endif
+*/
 
 	// draw name
 		Draw_String (x+48, y, s->name);
--- a/snd_dma.c
+++ b/snd_dma.c
@@ -4,10 +4,6 @@
 #include <libc.h>
 #include "quakedef.h"
 
-#ifdef _WIN32
-#include "winquake.h"
-#endif
-
 void S_Play(void);
 void S_PlayVol(void);
 void S_SoundList(void);
@@ -130,9 +126,7 @@
 
 		if (!rc)
 		{
-#ifndef	_WIN32
 			Con_Printf("S_Startup: SNDDMA_Init failed.\n");
-#endif
 			sound_started = 0;
 			return;
 		}
@@ -543,11 +537,7 @@
 {
 	int		clear;
 		
-#ifdef _WIN32
-	if (!sound_started || !shm || (!shm->buffer && !pDSBuf))
-#else
 	if (!sound_started || !shm || !shm->buffer)
-#endif
 		return;
 
 	if (shm->samplebits == 8)
@@ -555,43 +545,7 @@
 	else
 		clear = 0;
 
-#ifdef _WIN32
-	if (pDSBuf)
-	{
-		DWORD	dwSize;
-		DWORD	*pData;
-		int		reps;
-		HRESULT	hresult;
-
-		reps = 0;
-
-		while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pData, &dwSize, NULL, NULL, 0)) != DS_OK)
-		{
-			if (hresult != DSERR_BUFFERLOST)
-			{
-				Con_Printf ("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
-				S_Shutdown ();
-				return;
-			}
-
-			if (++reps > 10000)
-			{
-				Con_Printf ("S_ClearBuffer: DS: couldn't restore buffer\n");
-				S_Shutdown ();
-				return;
-			}
-		}
-
-		Q_memset(pData, clear, shm->samples * shm->samplebits/8);
-
-		pDSBuf->lpVtbl->Unlock(pDSBuf, pData, dwSize, NULL, 0);
-	
-	}
-	else
-#endif
-	{
-		Q_memset(shm->buffer, clear, shm->samples * shm->samplebits/8);
-	}
+	Q_memset(shm->buffer, clear, shm->samples * shm->samplebits/8);
 }
 
 
@@ -803,7 +757,8 @@
 // calls to S_Update.  Oh well.
 #ifdef __sun__
 	soundtime = SNDDMA_GetSamples();
-#else
+#endif
+#ifndef __sun__
 	samplepos = SNDDMA_GetDMAPos();
 
 
@@ -827,10 +782,6 @@
 void S_ExtraUpdate (void)
 {
 
-#ifdef _WIN32
-	IN_Accumulate ();
-#endif
-
 	if (snd_noextraupdate.value)
 		return;		// don't pollute timings
 	S_Update_();
@@ -859,25 +810,6 @@
 	samps = shm->samples >> (shm->channels-1);
 	if (endtime - soundtime > samps)
 		endtime = soundtime + samps;
-
-#ifdef _WIN32
-// if the buffer was lost or stopped, restore it and/or restart it
-	{
-		DWORD	dwStatus;
-
-		if (pDSBuf)
-		{
-			if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DD_OK)
-				Con_Printf ("Couldn't get sound buffer status\n");
-			
-			if (dwStatus & DSBSTATUS_BUFFERLOST)
-				pDSBuf->lpVtbl->Restore (pDSBuf);
-			
-			if (!(dwStatus & DSBSTATUS_PLAYING))
-				pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
-		}
-	}
-#endif
 
 	S_PaintChannels (endtime);
 
--- a/snd_mix.c
+++ b/snd_mix.c
@@ -4,11 +4,7 @@
 #include <libc.h>
 #include "quakedef.h"
 
-#ifdef _WIN32
-#include "winquake.h"
-#else
 #define DWORD	u32int
-#endif
 
 #define	PAINTBUFFER_SIZE	512
 portable_samplepair_t paintbuffer[PAINTBUFFER_SIZE];
@@ -18,7 +14,7 @@
 
 void Snd_WriteLinearBlastStereo16 (void);
 
-#if	!id386
+#ifndef	id386
 void Snd_WriteLinearBlastStereo16 (void)
 {
 	int		i;
@@ -43,7 +39,7 @@
 			snd_out[i+1] = val;
 	}
 }
-#endif
+#endif //!id386
 
 void S_TransferStereo16 (int endtime)
 {
@@ -50,12 +46,6 @@
 	int		lpos;
 	int		lpaintedtime;
 	DWORD	*pbuf;
-#ifdef _WIN32
-	int		reps;
-	DWORD	dwSize,dwSize2;
-	DWORD	*pbuf2;
-	HRESULT	hresult;
-#endif
 	
 	snd_vol = volume.value*256;
 
@@ -62,37 +52,8 @@
 	snd_p = (int *) paintbuffer;
 	lpaintedtime = paintedtime;
 
-#ifdef _WIN32
-	if (pDSBuf)
-	{
-		reps = 0;
+	pbuf = (DWORD *)shm->buffer;
 
-		while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &dwSize, 
-									   &pbuf2, &dwSize2, 0)) != DS_OK)
-		{
-			if (hresult != DSERR_BUFFERLOST)
-			{
-				Con_Printf ("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
-				S_Shutdown ();
-				S_Startup ();
-				return;
-			}
-
-			if (++reps > 10000)
-			{
-				Con_Printf ("S_TransferStereo16: DS: couldn't restore buffer\n");
-				S_Shutdown ();
-				S_Startup ();
-				return;
-			}
-		}
-	}
-	else
-#endif
-	{
-		pbuf = (DWORD *)shm->buffer;
-	}
-
 	while (lpaintedtime < endtime)
 	{
 	// handle recirculating buffer issues
@@ -112,11 +73,6 @@
 		snd_p += snd_linear_count;
 		lpaintedtime += (snd_linear_count>>1);
 	}
-
-#ifdef _WIN32
-	if (pDSBuf)
-		pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0);
-#endif
 }
 
 void S_TransferPaintBuffer(int endtime)
@@ -129,12 +85,6 @@
 	int		val;
 	int		snd_vol;
 	DWORD	*pbuf;
-#ifdef _WIN32
-	int		reps;
-	DWORD	dwSize,dwSize2;
-	DWORD	*pbuf2;
-	HRESULT	hresult;
-#endif
 
 	if (shm->samplebits == 16 && shm->channels == 2)
 	{
@@ -149,37 +99,8 @@
 	step = 3 - shm->channels;
 	snd_vol = volume.value*256;
 
-#ifdef _WIN32
-	if (pDSBuf)
-	{
-		reps = 0;
+	pbuf = (DWORD *)shm->buffer;
 
-		while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &dwSize, 
-									   &pbuf2,&dwSize2, 0)) != DS_OK)
-		{
-			if (hresult != DSERR_BUFFERLOST)
-			{
-				Con_Printf ("S_TransferPaintBuffer: DS::Lock Sound Buffer Failed\n");
-				S_Shutdown ();
-				S_Startup ();
-				return;
-			}
-
-			if (++reps > 10000)
-			{
-				Con_Printf ("S_TransferPaintBuffer: DS: couldn't restore buffer\n");
-				S_Shutdown ();
-				S_Startup ();
-				return;
-			}
-		}
-	}
-	else
-#endif
-	{
-		pbuf = (DWORD *)shm->buffer;
-	}
-
 	if (shm->samplebits == 16)
 	{
 		short *out = (short *) pbuf;
@@ -210,23 +131,6 @@
 			out_idx = (out_idx + 1) & out_mask;
 		}
 	}
-
-#ifdef _WIN32
-	if (pDSBuf) {
-		DWORD dwNewpos, dwWrite;
-		int il = paintedtime;
-		int ir = endtime - paintedtime;
-		
-		ir += il;
-
-		pDSBuf->lpVtbl->Unlock(pDSBuf, pbuf, dwSize, NULL, 0);
-
-		pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &dwNewpos, &dwWrite);
-
-//		if ((dwNewpos >= il) && (dwNewpos <= ir))
-//			Con_Printf("%d-%d p %d c\n", il, ir, dwNewpos);
-	}
-#endif
 }
 
 
@@ -324,7 +228,7 @@
 }
 
 
-#if	!id386
+#ifndef id386
 
 void SND_PaintChannelFrom8 (channel_t *ch, sfxcache_t *sc, int count)
 {
--- a/snd_mixa.s
+++ b/snd_mixa.s
@@ -6,7 +6,7 @@
 #include "asm_i386.h"
 #include "quakeasm.h"
 
-#if	id386
+#ifdef	id386
 
 	.text
 
--- a/surf16.s
+++ b/surf16.s
@@ -7,7 +7,7 @@
 #include "quakeasm.h"
 #include "asm_draw.h"
 
-#if id386
+#ifdef id386
 
 //----------------------------------------------------------------------
 // Surface block drawer
--- a/surf8.s
+++ b/surf8.s
@@ -7,7 +7,7 @@
 #include "quakeasm.h"
 #include "asm_draw.h"
 
-#if	id386
+#ifdef	id386
 
 	.data
 
--- a/sv_main.c
+++ b/sv_main.c
@@ -258,7 +258,8 @@
 
 #ifdef IDGODS
 	client->privileged = IsID(&client->netconnection->addr);
-#else	
+#endif
+#ifndef IDGODS
 	client->privileged = false;				
 #endif
 
--- a/sv_user.c
+++ b/sv_user.c
@@ -149,7 +149,7 @@
 */
 cvar_t	sv_maxspeed = {"sv_maxspeed", "320", false, true};
 cvar_t	sv_accelerate = {"sv_accelerate", "10"};
-#if 0
+/*
 void SV_Accelerate (vec3_t wishvel)
 {
 	int			i;
@@ -169,7 +169,7 @@
 	for (i=0 ; i<3 ; i++)
 		velocity[i] += accelspeed*pushvec[i];	
 }
-#endif
+*/
 void SV_Accelerate (void)
 {
 	int			i;
--- a/sys_dosa.s
+++ b/sys_dosa.s
@@ -22,7 +22,7 @@
 
 	ret
 
-#if 0
+/*
 .globl C(unmaskexceptions)
 C(unmaskexceptions):
 	fnstenv	fpenv
@@ -30,7 +30,7 @@
 	fldenv	fpenv
 
 	ret
-#endif
+*/
 
 	.data
 
@@ -73,19 +73,19 @@
 C(Sys_SetFPCW):
 	fnstcw	cw
 	movl	cw,%eax
-#if	id386
+#ifdef	id386
 	andb	$0xF0,%ah
 	orb		$0x03,%ah	// round mode, 64-bit precision
 #endif
 	movl	%eax,full_cw
 
-#if	id386
+#ifdef	id386
 	andb	$0xF0,%ah
 	orb		$0x0C,%ah	// chop mode, single precision
 #endif
 	movl	%eax,single_cw
 
-#if	id386
+#ifdef	id386
 	andb	$0xF0,%ah
 	orb		$0x08,%ah	// ceil mode, single precision
 #endif
--- a/sys_linux.c
+++ b/sys_linux.c
@@ -110,23 +110,23 @@
 	}
 }
 
-#if 0
+/*
 static char end1[] =
 "\x1b[?7h\x1b[40m\x1b[2J\x1b[0;1;41m\x1b[1;1H                QUAKE: The Doomed Dimension \x1b[33mby \x1b[44mid\x1b[41m Software                      \x1b[2;1H  ----------------------------------------------------------------------------  \x1b[3;1H           CALL 1-800-IDGAMES TO ORDER OR FOR TECHNICAL SUPPORT                 \x1b[4;1H             PRICE: $45.00 (PRICES MAY VARY OUTSIDE THE US.)                    \x1b[5;1H                                                                                \x1b[6;1H  \x1b[37mYes! You only have one fourth of this incredible epic. That is because most   \x1b[7;1H   of you have paid us nothing or at most, very little. You could steal the     \x1b[8;1H   game from a friend. But we both know you'll be punished by God if you do.    \x1b[9;1H        \x1b[33mWHY RISK ETERNAL DAMNATION? CALL 1-800-IDGAMES AND BUY NOW!             \x1b[10;1H             \x1b[37mRemember, we love you almost as much as He does.                   \x1b[11;1H                                                                                \x1b[12;1H            \x1b[33mProgramming: \x1b[37mJohn Carmack, Michael Abrash, John Cash                \x1b[13;1H       \x1b[33mDesign: \x1b[37mJohn Romero, Sandy Petersen, American McGee, Tim Willits         \x1b[14;1H                     \x1b[33mArt: \x1b[37mAdrian Carmack, Kevin Cloud                           \x1b[15;1H               \x1b[33mBiz: \x1b[37mJay Wilbur, Mike Wilson, Donna Jackson                      \x1b[16;1H            \x1b[33mProjects: \x1b[37mShawn Green   \x1b[33mSupport: \x1b[37mBarrett Alexander                  \x1b[17;1H              \x1b[33mSound Effects: \x1b[37mTrent Reznor and Nine Inch Nails                   \x1b[18;1H  For other information or details on ordering outside the US, check out the    \x1b[19;1H     files accompanying QUAKE or our website at http://www.idsoftware.com.      \x1b[20;1H    \x1b[0;41mQuake is a trademark of Id Software, inc., (c)1996 Id Software, inc.        \x1b[21;1H     All rights reserved. NIN logo is a registered trademark licensed to        \x1b[22;1H                 Nothing Interactive, Inc. All rights reserved.                 \x1b[40m\x1b[23;1H\x1b[0m";
 static char end2[] =
 "\x1b[?7h\x1b[40m\x1b[2J\x1b[0;1;41m\x1b[1;1H        QUAKE \x1b[33mby \x1b[44mid\x1b[41m Software                                                    \x1b[2;1H -----------------------------------------------------------------------------  \x1b[3;1H        \x1b[37mWhy did you quit from the registered version of QUAKE? Did the          \x1b[4;1H        scary monsters frighten you? Or did Mr. Sandman tug at your             \x1b[5;1H        little lids? No matter! What is important is you love our               \x1b[6;1H        game, and gave us your money. Congratulations, you are probably         \x1b[7;1H        not a thief.                                                            \x1b[8;1H                                                           Thank You.           \x1b[9;1H        \x1b[33;44mid\x1b[41m Software is:                                                         \x1b[10;1H        PROGRAMMING: \x1b[37mJohn Carmack, Michael Abrash, John Cash                    \x1b[11;1H        \x1b[33mDESIGN: \x1b[37mJohn Romero, Sandy Petersen, American McGee, Tim Willits        \x1b[12;1H        \x1b[33mART: \x1b[37mAdrian Carmack, Kevin Cloud                                        \x1b[13;1H        \x1b[33mBIZ: \x1b[37mJay Wilbur, Mike Wilson     \x1b[33mPROJECTS MAN: \x1b[37mShawn Green              \x1b[14;1H        \x1b[33mBIZ ASSIST: \x1b[37mDonna Jackson        \x1b[33mSUPPORT: \x1b[37mBarrett Alexander             \x1b[15;1H        \x1b[33mSOUND EFFECTS AND MUSIC: \x1b[37mTrent Reznor and Nine Inch Nails               \x1b[16;1H                                                                                \x1b[17;1H        If you need help running QUAKE refer to the text files in the           \x1b[18;1H        QUAKE directory, or our website at http://www.idsoftware.com.           \x1b[19;1H        If all else fails, call our technical support at 1-800-IDGAMES.         \x1b[20;1H      \x1b[0;41mQuake is a trademark of Id Software, inc., (c)1996 Id Software, inc.      \x1b[21;1H        All rights reserved. NIN logo is a registered trademark licensed        \x1b[22;1H             to Nothing Interactive, Inc. All rights reserved.                  \x1b[23;1H\x1b[40m\x1b[0m";
 
-#endif
+*/
 void Sys_Quit (void)
 {
 	Host_Shutdown();
     fcntl (0, F_SETFL, fcntl (0, F_GETFL, 0) & ~FNDELAY);
-#if 0
+	/*
 	if (registered.value)
 		printf("%s", end2);
 	else
 		printf("%s", end1);
-#endif
+	*/
 	fflush(stdout);
 	exit(0);
 }
@@ -133,7 +133,7 @@
 
 void Sys_Init(void)
 {
-#if id386
+#ifdef id386
 	Sys_SetFPCW();
 #endif
 }
@@ -345,7 +345,7 @@
 	return NULL;
 }
 
-#if !id386
+#ifndef id386
 void Sys_HighFPPrecision (void)
 {
 }
@@ -353,7 +353,7 @@
 void Sys_LowFPPrecision (void)
 {
 }
-#endif
+#endif //!id386
 
 int main (int c, char **v)
 {
@@ -377,7 +377,8 @@
 
 #ifdef GLQUAKE
 	parms.memsize = 16*1024*1024;
-#else
+#endif
+#ifndef GLQUAKE
 	parms.memsize = 8*1024*1024;
 #endif
 
--- a/vid_x.c
+++ b/vid_x.c
@@ -793,30 +793,6 @@
 		case XK_KP_Add: key = '+'; break;
 		case XK_KP_Subtract: key = '-'; break;
 		case XK_KP_Divide: key = '/'; break;
-
-#if 0
-		case 0x021: key = '1';break;/* [!] */
-		case 0x040: key = '2';break;/* [@] */
-		case 0x023: key = '3';break;/* [#] */
-		case 0x024: key = '4';break;/* [$] */
-		case 0x025: key = '5';break;/* [%] */
-		case 0x05e: key = '6';break;/* [^] */
-		case 0x026: key = '7';break;/* [&] */
-		case 0x02a: key = '8';break;/* [*] */
-		case 0x028: key = '9';;break;/* [(] */
-		case 0x029: key = '0';break;/* [)] */
-		case 0x05f: key = '-';break;/* [_] */
-		case 0x02b: key = '=';break;/* [+] */
-		case 0x07c: key = '\'';break;/* [|] */
-		case 0x07d: key = '[';break;/* [}] */
-		case 0x07b: key = ']';break;/* [{] */
-		case 0x022: key = '\'';break;/* ["] */
-		case 0x03a: key = ';';break;/* [:] */
-		case 0x03f: key = '/';break;/* [?] */
-		case 0x03e: key = '.';break;/* [>] */
-		case 0x03c: key = ',';break;/* [<] */
-#endif
-
 		default:
 			key = *(unsigned char*)buf;
 			if (key >= 'A' && key <= 'Z')
@@ -1070,7 +1046,7 @@
 	}
 }
 
-#if 0
+/*
 char *Sys_ConsoleInput (void)
 {
 
@@ -1099,7 +1075,7 @@
 	return 0;
 	
 }
-#endif
+*/
 
 void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
 {
--- a/view.c
+++ b/view.c
@@ -128,12 +128,10 @@
 
 void V_StartPitchDrift (void)
 {
-#if 1
 	if (cl.laststop == cl.time)
 	{
 		return;		// something else is keeping it from drifting
 	}
-#endif
 	if (cl.nodrift || !cl.pitchvel)
 	{
 		cl.pitchvel = v_centerspeed.value;
@@ -593,7 +591,8 @@
 
 	VID_ShiftPalette (pal);	
 }
-#else	// !GLQUAKE
+#endif	/* GLQUAKE */
+#ifndef GLQUAKE
 void V_UpdatePalette (void)
 {
 	int		i, j;
@@ -661,7 +660,7 @@
 
 	VID_ShiftPalette (pal);	
 }
-#endif	// !GLQUAKE
+#endif	/* ! GLQUAKE */
 
 
 /* 
@@ -921,9 +920,9 @@
 // fudge position around to keep amount of weapon visible
 // roughly equal with different FOV
 
-#if 0
+	/*
 	if (cl.model_precache[cl.stats[STAT_WEAPON]] && strcmp (cl.model_precache[cl.stats[STAT_WEAPON]]->name,  "progs/v_shot2.mdl"))
-#endif
+	*/
 	if (scr_viewsize.value == 110)
 		view->origin[2] += 1;
 	else if (scr_viewsize.value == 100)
--- a/world.c
+++ b/world.c
@@ -463,7 +463,7 @@
 ===============================================================================
 */
 
-#if	!id386
+#ifndef	id386
 
 /*
 ==================
@@ -608,17 +608,16 @@
 		t2 = DotProduct (plane->normal, p2) - plane->dist;
 	}
 	
-#if 1
-	if (t1 >= 0 && t2 >= 0)
-		return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
-	if (t1 < 0 && t2 < 0)
-		return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
-#else
+	/*
 	if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) )
 		return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
 	if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) )
 		return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
-#endif
+	*/
+	if (t1 >= 0 && t2 >= 0)
+		return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
+	if (t1 < 0 && t2 < 0)
+		return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
 
 // put the crosspoint DIST_EPSILON pixels on the near side
 	if (t1 < 0)
@@ -641,7 +640,9 @@
 		return false;
 
 #ifdef PARANOID
-	if (SV_HullPointContents (sv_hullmodel, mid, node->children[side])
+	/* FIXME */
+	/*if (SV_HullPointContents (sv_hullmodel, mid, node->children[side])*/
+	if (SV_HullPointContents (hull, mid, node->children[side])
 	== CONTENTS_SOLID)
 	{
 		Con_Printf ("mid PointInHullSolid\n");
@@ -875,11 +876,11 @@
 */
 void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
 {
-#if 0
-// debug to test against everything
-boxmins[0] = boxmins[1] = boxmins[2] = -9999;
-boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
-#else
+	/* debug to test against everything
+	boxmins[0] = boxmins[1] = boxmins[2] = -9999;
+	boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
+	*/
+
 	int		i;
 	
 	for (i=0 ; i<3 ; i++)
@@ -895,7 +896,6 @@
 			boxmaxs[i] = start[i] + maxs[i] + 1;
 		}
 	}
-#endif
 }
 
 /*
--- a/worlda.s
+++ b/worlda.s
@@ -8,7 +8,7 @@
 #include "quakeasm.h"
 #include "d_ifacea.h"
 
-#if id386
+#ifdef id386
 
 	.data