ref: a13439378618f7b8b372ab6526ca5578b21e65cd
parent: f47ac12115f687ad7ec5348679fda15b4cfc4009
author: Konstantinn Bonnet <[email protected]>
date: Tue Feb 28 16:12:14 EST 2017
amend header includes - remove stdio.h where it isn't needed - don't include dat.h and fns.h from quakedef.h
--- a/cd.c
+++ b/cd.c
@@ -1,9 +1,10 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
#include <thread.h>
#include <regexp.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
static int cdread;
static int cdloop;
--- a/chase.c
+++ b/chase.c
@@ -1,9 +1,8 @@
-// chase.c -- chase camera code
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
cvar_t chase_back = {"chase_back", "100"};
cvar_t chase_up = {"chase_up", "16"};
--- a/cl_demo.c
+++ b/cl_demo.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
static void
timedm(void)
--- a/cl_input.c
+++ b/cl_input.c
@@ -1,12 +1,8 @@
-// cl.input.c -- builds an intended movement command to send to the server
-
-// Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
-// rights reserved.
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
/*
===============================================================================
--- a/cl_main.c
+++ b/cl_main.c
@@ -1,9 +1,8 @@
-// cl_main.c -- client main loop
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
--- a/cl_parse.c
+++ b/cl_parse.c
@@ -1,9 +1,8 @@
-// cl_parse.c -- parse a message received from the server
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
char *svc_strings[] =
{
--- a/cl_tent.c
+++ b/cl_tent.c
@@ -1,9 +1,8 @@
-// cl_tent.c -- client side temporary entities
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
int num_temp_entities;
entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
--- a/cmd.c
+++ b/cmd.c
@@ -1,9 +1,8 @@
-// cmd.c -- Quake script command processing module
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
void Cmd_ForwardToServer (void);
--- a/common.c
+++ b/common.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
cvar_t registered = {"registered","0"};
cvar_t cmdline = {"cmdline","0", false, true};
--- a/console.c
+++ b/console.c
@@ -1,7 +1,9 @@
#include <u.h>
#include <libc.h>
#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
int con_linewidth;
--- a/cvar.c
+++ b/cvar.c
@@ -1,9 +1,8 @@
-// cvar.c -- dynamic variable tracking
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
cvar_t *cvar_vars;
char *cvar_null_string = "";
--- a/d_edge.c
+++ b/d_edge.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
static int miplevel;
--- a/d_fill.c
+++ b/d_fill.c
@@ -1,9 +1,8 @@
-// d_clear: clears a specified rectangle to the specified color
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
/*
================
--- a/d_init.c
+++ b/d_init.c
@@ -1,9 +1,8 @@
-// d_init.c: rasterization driver initialization
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
#define NUM_MIPS 4
--- a/d_modech.c
+++ b/d_modech.c
@@ -1,9 +1,8 @@
-// d_modech.c: called when mode has just changed
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
int d_vrectx, d_vrecty, d_vrectright_particle, d_vrectbottom_particle;
--- a/d_part.c
+++ b/d_part.c
@@ -1,9 +1,8 @@
-// d_part.c: software driver module for drawing particles
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
/*
==============
--- a/d_polyse.c
+++ b/d_polyse.c
@@ -1,10 +1,8 @@
-// d_polyset.c: routines for drawing sets of polygons sharing the same
-// texture (used for Alias models)
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
// TODO: put in span spilling to shrink list size
// !!! if this is changed, it must be changed in d_polysa.s too !!!
--- a/d_scan.c
+++ b/d_scan.c
@@ -1,11 +1,8 @@
-// d_scan.c
-//
-// Portable C scan-level rasterization code, all pixel depths.
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
unsigned char *r_turb_pbase, *r_turb_pdest;
fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep;
--- a/d_sky.c
+++ b/d_sky.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
#define SKY_SPAN_SHIFT 5
#define SKY_SPAN_MAX (1 << SKY_SPAN_SHIFT)
--- a/d_sprite.c
+++ b/d_sprite.c
@@ -1,10 +1,8 @@
-// d_sprite.c: software top-level rasterization driver module for drawing
-// sprites
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
static int sprite_height;
static int minindex, maxindex;
--- a/d_surf.c
+++ b/d_surf.c
@@ -1,9 +1,8 @@
-// d_surf.c: rasterization driver surface heap manager
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
float surfscale;
qboolean r_cache_thrash; // set if surface cache is thrashing
--- a/d_vars.c
+++ b/d_vars.c
@@ -1,9 +1,8 @@
-// r_vars.c: global refresh variables
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
// all global and static refresh variables are collected in a contiguous block
// to avoid cache conflicts.
--- a/d_zpoint.c
+++ b/d_zpoint.c
@@ -1,9 +1,8 @@
-// d_zpoint.c: software driver module for drawing z-buffered points
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
/*
=====================
--- a/draw.c
+++ b/draw.c
@@ -1,10 +1,8 @@
-// draw.c -- this is the only file outside the refresh that touches the
-// vid buffer
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
typedef struct {
vrect_t rect;
--- a/fs.c
+++ b/fs.c
@@ -1,8 +1,9 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
#include <bio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
u16int crcn;
char fsdir[Nfspath];
--- a/host.c
+++ b/host.c
@@ -1,9 +1,8 @@
-// host.c -- coordinates spawning and killing of local servers
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
/*
--- a/host_cmd.c
+++ b/host_cmd.c
@@ -1,6 +1,8 @@
#include <u.h>
#include <libc.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
int current_skill;
--- a/in.c
+++ b/in.c
@@ -1,11 +1,12 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
#include <draw.h>
#include <thread.h>
#include <mouse.h>
#include <keyboard.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
/* vid.c */
extern int resized;
--- a/keys.c
+++ b/keys.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
/*
--- a/mathlib.c
+++ b/mathlib.c
@@ -1,9 +1,8 @@
-// mathlib.c -- math primitives
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
vec3_t vec3_origin = {0,0,0};
int nanmask = 255<<23;
--- a/menu.c
+++ b/menu.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
char savs[Nsav][Nsavcm];
int savcanld[Nsav];
--- a/mkfile
+++ b/mkfile
@@ -38,7 +38,6 @@
net_main.$O\
net_dgrm.$O\
net_bsd.$O\
- nonintel.$O\
pr_cmds.$O\
pr_edict.$O\
pr_exec.$O\
--- a/model.c
+++ b/model.c
@@ -1,12 +1,8 @@
-// models.c -- model loading and caching
-
-// models are the only shared resource between a client and server running
-// on the same machine.
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
model_t *loadmodel;
char loadname[32]; // for hunk tags
--- a/net_bsd.c
+++ b/net_bsd.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
net_driver_t net_drivers[MAX_NET_DRIVERS] =
{
--- a/net_dgrm.c
+++ b/net_dgrm.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
// This is enables a simple IP banning mechanism
//#define BAN_TEST /* FIXME */
--- a/net_loop.c
+++ b/net_loop.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
qboolean localconnectpending = false;
qsocket_t *loop_client = nil;
--- a/net_main.c
+++ b/net_main.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
qsocket_t *net_activeSockets = nil;
qsocket_t *net_freeSockets = nil;
--- a/net_udp.c
+++ b/net_udp.c
@@ -1,9 +1,10 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
-/* FIXME FIXME FIXME */
+/* TODO */
/*
extern int gethostname (char *, int);
--- a/nonintel.c
+++ /dev/null
@@ -1,40 +1,0 @@
-//
-// nonintel.c: code for non-Intel processors only
-//
-
-#include <u.h>
-#include <libc.h>
-#include <stdio.h>
-#include "quakedef.h"
-
-/*
-================
-R_Surf8Patch
-================
-*/
-void R_Surf8Patch ()
-{
- // we only patch code on Intel
-}
-
-
-/*
-================
-R_Surf16Patch
-================
-*/
-void R_Surf16Patch ()
-{
- // we only patch code on Intel
-}
-
-
-/*
-================
-R_SurfacePatch
-================
-*/
-void R_SurfacePatch (void)
-{
- // we only patch code on Intel
-}
--- a/pr_cmds.c
+++ b/pr_cmds.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
#define RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e))
--- a/pr_edict.c
+++ b/pr_edict.c
@@ -1,9 +1,8 @@
-// sv_edict.c -- entity dictionary
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
dprograms_t *progs;
dfunction_t *pr_functions;
--- a/pr_exec.c
+++ b/pr_exec.c
@@ -1,12 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
-
-
-/*
-
-*/
+#include "fns.h"
typedef struct
{
--- a/qk1.c
+++ b/qk1.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
static int debug;
--- a/quakedef.h
+++ b/quakedef.h
@@ -160,8 +160,6 @@
int effects;
} entity_state_t;
-#include "dat.h"
-#include "fns.h"
#include "wad.h"
#include "draw.h"
#include "screen.h"
--- a/r_aclip.c
+++ b/r_aclip.c
@@ -1,9 +1,8 @@
-// r_aclip.c: clip routines for drawing Alias models directly to the screen
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
static finalvert_t fv[2][8];
static auxvert_t av[8];
--- a/r_alias.c
+++ b/r_alias.c
@@ -1,9 +1,8 @@
-// r_alias.c: routines for setting up to draw alias models
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
#define LIGHT_MIN 5 // lowest light value we'll allow, to avoid the
// need for inner-loop light clamping
--- a/r_bsp.c
+++ b/r_bsp.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
//
// current entity info
--- a/r_draw.c
+++ b/r_draw.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
#define MAXLEFTCLIPEDGES 100
--- a/r_edge.c
+++ b/r_edge.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
/* FIXME
the complex cases add new polys on most lines, so dont optimize for keeping them the same
--- a/r_efrag.c
+++ b/r_efrag.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
mnode_t *r_pefragtopnode;
--- a/r_light.c
+++ b/r_light.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
int r_dlightframecount;
--- a/r_local.h
+++ b/r_local.h
@@ -122,8 +122,6 @@
void R_GenSkyTile (void *pdest);
void R_GenSkyTile16 (void *pdest);
-void R_Surf8Patch (void);
-void R_Surf16Patch (void);
void R_DrawSubmodelPolygons (model_t *pmodel, int clipflags);
void R_DrawSolidClippedSubmodelPolygons (model_t *pmodel);
@@ -221,7 +219,6 @@
void R_DrawParticles (void);
void R_InitParticles (void);
void R_ClearParticles (void);
-void R_SurfacePatch (void);
extern int r_amodels_drawn;
extern edge_t *auxedges;
--- a/r_main.c
+++ b/r_main.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
//define PASSAGES
@@ -244,7 +245,6 @@
// surface 0 doesn't really exist; it's just a dummy because index 0
// is used to indicate no edge attached to surface
surfaces--;
- R_SurfacePatch ();
}
else
{
@@ -850,7 +850,6 @@
// surface 0 doesn't really exist; it's just a dummy because index 0
// is used to indicate no edge attached to surface
surfaces--;
- R_SurfacePatch ();
}
R_BeginEdgeFrame ();
--- a/r_misc.c
+++ b/r_misc.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
/*
===============
--- a/r_part.c
+++ b/r_part.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
#define MAX_PARTICLES 2048 // default max # of particles at one
// time
--- a/r_sky.c
+++ b/r_sky.c
@@ -1,8 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
-
+#include "fns.h"
int iskyspeed = 8;
int iskyspeed2 = 2;
--- a/r_sprite.c
+++ b/r_sprite.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
static int clip_current;
static vec5_t clip_verts[2][MAXWORKINGVERTS];
--- a/r_surf.c
+++ b/r_surf.c
@@ -1,9 +1,8 @@
-// r_surf.c: surface-related refresh code
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
drawsurf_t r_drawsurf;
--- a/r_vars.c
+++ b/r_vars.c
@@ -2,8 +2,9 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
// all global and static refresh variables are collected in a contiguous block
// to avoid cache conflicts.
--- a/sbar.c
+++ b/sbar.c
@@ -1,9 +1,8 @@
-// sbar.c -- status bar code
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
int sb_updates; // if >= vid.numpages, no update needed
--- a/screen.c
+++ b/screen.c
@@ -1,9 +1,8 @@
-// screen.c -- master for refresh, status bar, console, chat, notify, etc
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
// only the refresh window will be updated unless these variables are flagged
int scr_copytop;
--- a/snd.c
+++ b/snd.c
@@ -1,8 +1,9 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
#include <thread.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
enum{
Nbuf = 8
--- a/snd_dma.c
+++ b/snd_dma.c
@@ -1,9 +1,8 @@
-// snd_dma.c -- main control for any streaming sound output device
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
void S_Play(void);
void S_PlayVol(void);
--- a/snd_mem.c
+++ b/snd_mem.c
@@ -1,9 +1,8 @@
-// snd_mem.c: sound caching
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
int cache_full_cycle;
--- a/snd_mix.c
+++ b/snd_mix.c
@@ -1,9 +1,8 @@
-// snd_mix.c -- portable code to mix sounds for snd_dma.c
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
#define DWORD u32int
--- a/sv_main.c
+++ b/sv_main.c
@@ -1,9 +1,8 @@
-// sv_main.c -- server main program
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
server_t sv;
server_static_t svs;
--- a/sv_move.c
+++ b/sv_move.c
@@ -1,9 +1,8 @@
-// sv_move.c -- monster movement
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
#define STEPSIZE 18
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
/*
--- a/sv_user.c
+++ b/sv_user.c
@@ -1,9 +1,8 @@
-// sv_user.c -- server code for moving users
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
edict_t *sv_player;
--- a/sys.c
+++ b/sys.c
@@ -1,8 +1,9 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
#include <thread.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
qboolean isDedicated;
mainstacksize = 512*1024;
--- a/vid.c
+++ b/vid.c
@@ -1,8 +1,9 @@
#include <u.h>
#include <libc.h>
#include <draw.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
viddef_t vid; /* global video state */
int resized;
--- a/view.c
+++ b/view.c
@@ -1,9 +1,8 @@
-// view.c -- player eye positioning
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
/*
--- a/wad.c
+++ b/wad.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
int wad_numlumps;
lumpinfo_t *wad_lumps;
--- a/world.c
+++ b/world.c
@@ -1,9 +1,8 @@
-// world.c -- world query functions
-
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
/*
--- a/zone.c
+++ b/zone.c
@@ -1,7 +1,8 @@
#include <u.h>
#include <libc.h>
-#include <stdio.h>
+#include "dat.h"
#include "quakedef.h"
+#include "fns.h"
#define DYNAMIC_SIZE 0xc000