ref: 81829a02f3745b7914ed8f6f95632a3757c71073
parent: 62d09d745f581e35daf37ebcc85c387de720940a
author: Sigrid Solveig Haflínudóttir <[email protected]>
date: Wed Nov 1 22:00:06 EDT 2023
rendering: sort alpha-blended entities to draw back-to-front
--- a/r_main.c
+++ b/r_main.c
@@ -114,6 +114,8 @@
void CreatePassages (void);
void SetVisibilityByPassages (void);
+static entity_t *ent_reject;
+
/*
==================
R_InitTextures
@@ -502,6 +504,7 @@
return 0;
currententity = e;
+ VectorCopy(modelorg, oldorigin);
switch(e->model->type){
case mod_sprite:
@@ -544,7 +547,6 @@
break;
case mod_brush:
- VectorCopy(modelorg, oldorigin);
insubmodel = true;
r_dlightframecount = r_framecount;
clmodel = e->model;
@@ -604,18 +606,18 @@
e->topnode = nil;
}
-
- // put back world rotation and frustum clipping
- // FIXME: R_RotateBmodel should just work off base_vxx
- VectorCopy(base_vpn, vpn);
- VectorCopy(base_vup, vup);
- VectorCopy(base_vright, vright);
- VectorCopy(base_modelorg, modelorg);
- VectorCopy(oldorigin, modelorg);
- R_TransformFrustum();
break;
}
+ // put back world rotation and frustum clipping
+ // FIXME: R_RotateBmodel should just work off base_vxx
+ VectorCopy(base_vpn, vpn);
+ VectorCopy(base_vup, vup);
+ VectorCopy(base_vright, vright);
+ VectorCopy(base_modelorg, modelorg);
+ VectorCopy(oldorigin, modelorg);
+ R_TransformFrustum();
+
return 1;
}
@@ -656,7 +658,7 @@
j = R_LightPoint (currententity->origin);
if (j < 24)
- j = 24; // allways give some light on gun
+ j = 24; // always give some light on gun
r_viewlighting.ambientlight = j;
r_viewlighting.shadelight = j;
@@ -691,6 +693,7 @@
*/
void R_EdgeDrawing (void)
{
+ entity_t *e;
int i;
R_BeginEdgeFrame();
@@ -699,13 +702,30 @@
else{
R_RenderWorld();
for(i = 0; i < cl_numvisedicts; i++){
- if(cl_visedicts[i]->model->type == mod_brush)
- R_DrawEntity(cl_visedicts[i]);
+ e = cl_visedicts[i];
+ if(e->model->type == mod_brush && !R_DrawEntity(e)){
+ e->last_reject = ent_reject;
+ ent_reject = e;
+ }
}
}
R_ScanEdges();
}
+static int
+R_SortEntities(void *a_, void *b_)
+{
+ entity_t *a, *b;
+ vec3_t v[2];
+
+ a = *(entity_t**)a_;
+ b = *(entity_t**)b_;
+ // FIXME(sigrid): this is the most dumb way, also incorrect
+ VectorSubtract(r_refdef.vieworg, a->origin, v[0]);
+ VectorSubtract(r_refdef.vieworg, b->origin, v[1]);
+ return Length(v[1]) - Length(v[0]);
+}
+
/*
================
R_RenderView
@@ -715,8 +735,9 @@
*/
void R_RenderView (void)
{
- int i;
static byte warpbuffer[WARP_WIDTH * WARP_HEIGHT];
+ entity_t *e;
+ int i;
r_warpbuffer = warpbuffer;
@@ -731,19 +752,26 @@
if (!cl_entities[0].model || !cl.worldmodel)
fatal ("R_RenderView: NULL worldmodel");
+ ent_reject = nil;
R_EdgeDrawing ();
for(i = 0; i < cl_numvisedicts; i++){
- if(cl_visedicts[i]->model->type != mod_brush)
- R_DrawEntity(cl_visedicts[i]);
+ e = cl_visedicts[i];
+ if(e->model->type != mod_brush && !R_DrawEntity(e)){
+ e->last_reject = ent_reject;
+ ent_reject = e;
+ }
}
R_DrawViewModel ();
-
R_DrawParticles ();
r_drawflags = DRAW_BLEND;
R_EdgeDrawing();
+ for(i = 0, e = ent_reject; e != nil; e = e->last_reject, i++)
+ cl_visedicts[i] = e;
+ cl_numvisedicts = i;
+ qsort(cl_visedicts, cl_numvisedicts, sizeof(*cl_visedicts), R_SortEntities);
for(i = 0; i < cl_numvisedicts; i++)
R_DrawEntity(cl_visedicts[i]);
r_drawflags = 0;
--- a/render.h
+++ b/render.h
@@ -48,6 +48,8 @@
// that splits bmodel, or NULL if
// not split
+ struct entity_s *last_reject;
+
byte alpha;
} entity_t;