ref: 61a668a6c7d98d157c6e6fcf8149aba332a80587
parent: d0340ee6ba7d1402a2e8786139fa3f59cd68c010
author: Sigrid Solveig Haflínudóttir <[email protected]>
date: Thu Dec 28 18:11:05 EST 2023
sprite32: always blend as the alpha is not necessarily 0xff/0x00 for all pixels
--- a/d_sprite.c
+++ b/d_sprite.c
@@ -135,15 +135,12 @@
do
{
btemp = *(pbase + (s >> 16) + (t >> 16) * cachewidth);
- if (opaque(btemp))
- {
- if (*pz <= izi){
- if(r_drawflags & DRAW_BLEND){
- *pdest = blendalpha(btemp, *pdest, alpha, izi);
- }else{
- *pz = izi;
- *pdest = btemp;
- }
+ if(opaque(btemp) && *pz <= izi){
+ if(r_drawflags & DRAW_BLEND){
+ *pdest = blendalpha(btemp, *pdest, alpha, izi);
+ }else{
+ *pz = izi;
+ *pdest = btemp;
}
}
--- a/model_sprite.c
+++ b/model_sprite.c
@@ -35,7 +35,8 @@
in += size;
}else if(mod->ver == SPRITE32_VERSION){
for(i = 0; i < size; i++, in += sizeof(pixel_t))
- pspriteframe->pixels[i] = in[0]<<24 | in[3]<<16 | in[1]<<8 | in[2];
+ pspriteframe->pixels[i] = in[3]<<24 | in[0]<<16 | in[1]<<8 | in[2];
+ mod->blend = true;
}
return in;