ref: 41b4118b3aaed6b19c909377662ac71dc0aa7ce4
parent: f870bc6589f353a45af7c24df73fa43346161aec
author: Sigrid Solveig Haflínudóttir <[email protected]>
date: Sat Nov 25 15:25:16 EST 2023
remove unused on-disk structs for sprites loading
--- a/spritegn.h
+++ b/spritegn.h
@@ -15,36 +15,5 @@
SPR_GROUP,
}spriteframetype_t;
-// TODO: shorten these?
-typedef struct {
- int ident;
- int version;
- int type;
- float boundingradius;
- int width;
- int height;
- int numframes;
- float beamlength;
- synctype_t synctype;
-} dsprite_t;
-
-typedef struct {
- int origin[2];
- int width;
- int height;
-} dspriteframe_t;
-
-typedef struct {
- int numframes;
-} dspritegroup_t;
-
-typedef struct {
- float interval;
-} dspriteinterval_t;
-
-typedef struct {
- spriteframetype_t type;
-} dspriteframetype_t;
-
#define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I')
// little-endian "IDSP"