ref: 339418856effb2621be9b90e1ee970e78a416244
parent: 802e7e75604dab17e98c4d7da3252d8e35d81e7c
author: Sigrid Solveig Haflínudóttir <[email protected]>
date: Sat Oct 14 16:18:17 EDT 2023
I don't like defines
--- a/quakedef.h
+++ b/quakedef.h
@@ -10,128 +10,111 @@
#define UNALIGNED_OK // unset if unaligned accesses are not supported
#endif
-// !!! if this is changed, it must be changed in d_ifacea.h too !!!
-#define CACHE_SIZE 32 // used to align key data structures
+enum {
+ // !!! if this is changed, it must be changed in d_ifacea.h too !!!
+ CACHE_SIZE = 32, // used to align key data structures
-#define MAX_NUM_ARGVS 50
+ MAX_DATAGRAM = 1400, // max length of unreliable message
+ MAX_DATAGRAM_LOCAL = 65000, // on loopback we don't care
-// up / down
-#define PITCH 0
+ PITCH = 0, // up / down
+ YAW, // left / right
+ ROLL, // fall over
-// left / right
-#define YAW 1
+ // limits
+ MAX_EDICTS = 65536,
+ MAX_MODELS = 4096,
+ MAX_SOUNDS = 2048,
+ MAX_STYLESTRING = 64,
+ MAX_SCOREBOARD = 16,
+ MAX_SCOREBOARDNAME = 32,
+ Nlights = 64,
-// fall over
-#define ROLL 2
+ // stats are integers communicated to the client by the server
+ MAX_CL_STATS = 256,
-#define ON_EPSILON 0.1 // point on plane side epsilon
+ STAT_HEALTH = 0,
+ STAT_FRAGS,
+ STAT_WEAPON,
+ STAT_AMMO,
+ STAT_ARMOR,
+ STAT_WEAPONFRAME,
+ STAT_SHELLS,
+ STAT_NAILS,
+ STAT_ROCKETS,
+ STAT_CELLS,
+ STAT_ACTIVEWEAPON,
+ STAT_TOTALSECRETS,
+ STAT_TOTALMONSTERS,
+ STAT_SECRETS, // bumped on client side by svc_foundsecret
+ STAT_MONSTERS, // bumped by svc_killedmonster
-#define MAX_DATAGRAM 1400 // max length of unreliable message
-#define MAX_DATAGRAM_LOCAL 65000 // on loopback we don't care
+ // stock
+ IT_SHOTGUN = 1<<0,
+ IT_SUPER_SHOTGUN = 1<<1,
+ IT_NAILGUN = 1<<2,
+ IT_SUPER_NAILGUN = 1<<3,
+ IT_GRENADE_LAUNCHER = 1<<4,
+ IT_ROCKET_LAUNCHER = 1<<5,
+ IT_LIGHTNING = 1<<6,
+ IT_SUPER_LIGHTNING = 1<<7,
+ IT_SHELLS = 1<<8,
+ IT_NAILS = 1<<9,
+ IT_ROCKETS = 1<<10,
+ IT_CELLS = 1<<11,
+ IT_AXE = 1<<12,
+ IT_ARMOR1 = 1<<13,
+ IT_ARMOR2 = 1<<14,
+ IT_ARMOR3 = 1<<15,
+ IT_SUPERHEALTH = 1<<16,
+ IT_KEY1 = 1<<17,
+ IT_KEY2 = 1<<18,
+ IT_INVISIBILITY = 1<<19,
+ IT_INVULNERABILITY = 1<<20,
+ IT_SUIT = 1<<21,
+ IT_QUAD = 1<<22,
+ IT_SIGIL1 = 1<<28,
+ IT_SIGIL2 = 1<<29,
+ IT_SIGIL3 = 1<<30,
+ IT_SIGIL4 = 1<<31,
-//
-// per-level limits
-//
-#define MAX_EDICTS 65536
-#define Nlights 64
-#define MAX_MODELS 4096 // these are sent over the net as bytes with NQ
-#define MAX_SOUNDS 2048
+ // rogue changed and added defines
+ RIT_SHELLS = 1<<7,
+ RIT_NAILS = 1<<8,
+ RIT_ROCKETS = 1<<9,
+ RIT_CELLS = 1<<10,
+ RIT_AXE = 1<<11,
+ RIT_LAVA_NAILGUN = 1<<12,
+ RIT_LAVA_SUPER_NAILGUN = 1<<13,
+ RIT_MULTI_GRENADE = 1<<14,
+ RIT_MULTI_ROCKET = 1<<15,
+ RIT_PLASMA_GUN = 1<<16,
+ RIT_ARMOR1 = 1<<23,
+ RIT_ARMOR2 = 1<<24,
+ RIT_ARMOR3 = 1<<25,
+ RIT_LAVA_NAILS = 1<<26,
+ RIT_PLASMA_AMMO = 1<<27,
+ RIT_MULTI_ROCKETS = 1<<28,
+ RIT_SHIELD = 1<<29,
+ RIT_ANTIGRAV = 1<<30,
+ RIT_SUPERHEALTH = 1<<31,
-#define MAX_STYLESTRING 64
+ // hipnotic added defines,
+ HIT_PROXIMITY_GUN_BIT = 16,
+ HIT_MJOLNIR_BIT = 7,
+ HIT_LASER_CANNON_BIT = 23,
+ HIT_PROXIMITY_GUN = 1<<HIT_PROXIMITY_GUN_BIT,
+ HIT_MJOLNIR = 1<<HIT_MJOLNIR_BIT,
+ HIT_LASER_CANNON = 1<<HIT_LASER_CANNON_BIT,
+ HIT_WETSUIT = 1<<(23+2),
+ HIT_EMPATHY_SHIELDS = 1<<(23+3),
+};
-//
-// stats are integers communicated to the client by the server
-//
-#define MAX_CL_STATS 256
-#define STAT_HEALTH 0
-#define STAT_FRAGS 1
-#define STAT_WEAPON 2
-#define STAT_AMMO 3
-#define STAT_ARMOR 4
-#define STAT_WEAPONFRAME 5
-#define STAT_SHELLS 6
-#define STAT_NAILS 7
-#define STAT_ROCKETS 8
-#define STAT_CELLS 9
-#define STAT_ACTIVEWEAPON 10
-#define STAT_TOTALSECRETS 11
-#define STAT_TOTALMONSTERS 12
-#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
-#define STAT_MONSTERS 14 // bumped by svc_killedmonster
-
-// stock defines
-
-#define IT_SHOTGUN 1
-#define IT_SUPER_SHOTGUN 2
-#define IT_NAILGUN 4
-#define IT_SUPER_NAILGUN 8
-#define IT_GRENADE_LAUNCHER 16
-#define IT_ROCKET_LAUNCHER 32
-#define IT_LIGHTNING 64
-#define IT_SUPER_LIGHTNING 128
-#define IT_SHELLS 256
-#define IT_NAILS 512
-#define IT_ROCKETS 1024
-#define IT_CELLS 2048
-#define IT_AXE 4096
-#define IT_ARMOR1 8192
-#define IT_ARMOR2 16384
-#define IT_ARMOR3 32768
-#define IT_SUPERHEALTH 65536
-#define IT_KEY1 131072
-#define IT_KEY2 262144
-#define IT_INVISIBILITY 524288
-#define IT_INVULNERABILITY 1048576
-#define IT_SUIT 2097152
-#define IT_QUAD 4194304
-#define IT_SIGIL1 (1<<28)
-#define IT_SIGIL2 (1<<29)
-#define IT_SIGIL3 (1<<30)
-#define IT_SIGIL4 (1<<31)
-
//===========================================
-//rogue changed and added defines
-#define RIT_SHELLS 128
-#define RIT_NAILS 256
-#define RIT_ROCKETS 512
-#define RIT_CELLS 1024
-#define RIT_AXE 2048
-#define RIT_LAVA_NAILGUN 4096
-#define RIT_LAVA_SUPER_NAILGUN 8192
-#define RIT_MULTI_GRENADE 16384
-#define RIT_MULTI_ROCKET 32768
-#define RIT_PLASMA_GUN 65536
-#define RIT_ARMOR1 8388608
-#define RIT_ARMOR2 16777216
-#define RIT_ARMOR3 33554432
-#define RIT_LAVA_NAILS 67108864
-#define RIT_PLASMA_AMMO 134217728
-#define RIT_MULTI_ROCKETS 268435456
-#define RIT_SHIELD 536870912
-#define RIT_ANTIGRAV 1073741824
-#define RIT_SUPERHEALTH 2147483648
+typedef u8int byte;
+typedef enum {false, true} qboolean;
-//MED 01/04/97 added hipnotic defines
-//===========================================
-//hipnotic added defines
-#define HIT_PROXIMITY_GUN_BIT 16
-#define HIT_MJOLNIR_BIT 7
-#define HIT_LASER_CANNON_BIT 23
-#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
-#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
-#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
-#define HIT_WETSUIT (1<<(23+2))
-#define HIT_EMPATHY_SHIELDS (1<<(23+3))
-
-//===========================================
-
-#define MAX_SCOREBOARD 16
-#define MAX_SCOREBOARDNAME 32
-
-typedef unsigned char byte;
-typedef enum {false, true} qboolean;
-
#include "cvar.h"
#include "common.h"
#include "bspfile.h"
@@ -178,8 +161,6 @@
#include "console.h"
#include "view.h"
#include "menu.h"
-
-/* included here to avoid type incompatibilities errors from 2c(1),2l(1) */
#include "r_local.h"
#include "d_local.h"
--- a/sv_user.c
+++ b/sv_user.c
@@ -4,6 +4,8 @@
#include "quakedef.h"
#include "fns.h"
+#define ON_EPSILON 0.1 // point on plane side epsilon
+
edict_t *sv_player;
extern cvar_t sv_friction;