shithub: opus

Download patch

ref: fc1b1f9b441c2ffe090046c968e5d95f2eafb038
parent: 3ab03e05561f81f0eacac3ee724baac33b89683b
author: Jean-Marc Valin <[email protected]>
date: Fri Sep 6 12:32:50 EDT 2013

Makes speech/music detection work with FIXED_POINT (code still float)

--- a/src/analysis.c
+++ b/src/analysis.c
@@ -327,6 +327,10 @@
        {
           float binE = out[i].r*(float)out[i].r + out[N-i].r*(float)out[N-i].r
                      + out[i].i*(float)out[i].i + out[N-i].i*(float)out[N-i].i;
+#ifdef FIXED_POINT
+          /* FIXME: It's probably best to change the BFCC filter initial state instead */
+          binE *= 5.55e-17f;
+#endif
           E += binE;
           tE += binE*tonality[i];
           nE += binE*2.f*(.5f-noisiness[i]);
@@ -479,7 +483,7 @@
     features[23] = info->tonality_slope;
     features[24] = tonal->lowECount;
 
-#ifndef FIXED_POINT
+#ifndef DISABLE_FLOAT_API
     mlp_process(&net, features, frame_probs);
     frame_probs[0] = .5f*(frame_probs[0]+1);
     /* Curve fitting between the MLP probability and the actual probability */
--- a/src/mlp.c
+++ b/src/mlp.c
@@ -35,7 +35,7 @@
 #include "tansig_table.h"
 #define MAX_NEURONS 100
 
-#ifdef FIXED_POINT
+#if 0
 static inline opus_val16 tansig_approx(opus_val32 _x) /* Q19 */
 {
 	int i;
@@ -62,11 +62,11 @@
 }
 #else
 /*extern const float tansig_table[501];*/
-static inline opus_val16 tansig_approx(opus_val16 x)
+static inline float tansig_approx(float x)
 {
 	int i;
-	opus_val16 y, dy;
-	opus_val16 sign=1;
+	float y, dy;
+	float sign=1;
     if (x>=8)
         return 1;
     if (x<=-8)
@@ -85,6 +85,7 @@
 }
 #endif
 
+#if 0
 void mlp_process(const MLP *m, const opus_val16 *in, opus_val16 *out)
 {
 	int j;
@@ -108,4 +109,28 @@
 		out[j] = tansig_approx(EXTRACT16(PSHR32(sum,17)));
 	}
 }
-
+#else
+void mlp_process(const MLP *m, const float *in, float *out)
+{
+    int j;
+    float hidden[MAX_NEURONS];
+    const float *W = m->weights;
+    /* Copy to tmp_in */
+    for (j=0;j<m->topo[1];j++)
+    {
+        int k;
+        float sum = *W++;
+        for (k=0;k<m->topo[0];k++)
+            sum = sum + in[k]**W++;
+        hidden[j] = tansig_approx(sum);
+    }
+    for (j=0;j<m->topo[2];j++)
+    {
+        int k;
+        float sum = *W++;
+        for (k=0;k<m->topo[1];k++)
+            sum = sum + hidden[k]**W++;
+        out[j] = tansig_approx(sum);
+    }
+}
+#endif
--- a/src/mlp.h
+++ b/src/mlp.h
@@ -33,9 +33,9 @@
 typedef struct {
 	int layers;
 	const int *topo;
-	const opus_val16 *weights;
+	const float *weights;
 } MLP;
 
-void mlp_process(const MLP *m, const opus_val16 *in, opus_val16 *out);
+void mlp_process(const MLP *m, const float *in, float *out);
 
 #endif /* _MLP_H_ */
--- a/src/tansig_table.h
+++ b/src/tansig_table.h
@@ -1,6 +1,6 @@
 /* This file is auto-generated by gen_tables */
 
-static const opus_val16 tansig_table[201] = {
+static const float tansig_table[201] = {
 0.000000f, 0.039979f, 0.079830f, 0.119427f, 0.158649f,
 0.197375f, 0.235496f, 0.272905f, 0.309507f, 0.345214f,
 0.379949f, 0.413644f, 0.446244f, 0.477700f, 0.507977f,