ref: e929ff6b56ae907e96b25b65a6c91db90d8393d4
parent: 119d1c2d2cea3360ff0913ba919f143a149add80
author: phil9 <[email protected]>
date: Wed Nov 30 09:36:08 EST 2022
implement size() function to set window size the size() function can be called in setup() to set the window size. Calling the function in draw() is a no-op.
--- a/a.h
+++ b/a.h
@@ -24,6 +24,7 @@
Image* getcolor(int);
+extern int drawing;
extern Image* canvas;
extern int width;
extern int height;
--- a/api.c
+++ b/api.c
@@ -33,6 +33,21 @@
}
int
+csize(lua_State *L)
+{
+ int w, h;
+
+ w = luaL_checkinteger(L, 1);
+ h = luaL_checkinteger(L, 2);
+ if(drawing)
+ return 0;
+ width = w;
+ height = h;
+ resize(w, h);
+ return 0;
+}
+
+int
cbackground(lua_State *L)
{
Image *i;
@@ -237,6 +252,7 @@
void
registerfuncs(lua_State *L)
{
+ registerfunc(L, "size", csize);
registerfunc(L, "background", cbackground);
registerfunc(L, "noStroke", cnostroke);
registerfunc(L, "stroke", cstroke);
--- a/slug.c
+++ b/slug.c
@@ -3,6 +3,7 @@
Mousectl *mc;
Keyboardctl *kc;
+int drawing;
void
lsetup(lua_State *L)
@@ -86,7 +87,9 @@
registerfuncs(L);
initstate();
resize(width, height);
+ drawing = 0;
lsetup(L);
+ drawing = 1;
for(;;){
ldraw(L);
switch(alt(alts)){