ref: f00064c3e10452efe86d9a646c54b074d6da54b0
parent: 9cd8f1f0e8a962efd05a1bfc7f8b4068bcb8d526
author: telephil9 <[email protected]>
date: Thu Oct 22 00:36:11 EDT 2020
Added allocimage() function It is now possible to use colors. Sample modified to illustrate this.
--- a/lua9.c
+++ b/lua9.c
@@ -32,6 +32,16 @@
static lua_State *state;
static int ridx, tidx;
+static ImagePtr* to_image(lua_State *L, Image *img) {
+ ImagePtr *i;
+
+ i = (ImagePtr*)lua_newuserdata(L, sizeof(ImagePtr));
+ luaL_getmetatable(L, IMAGE_META);
+ lua_setmetatable(L, -2);
+ i->p = img;
+ return i;
+}
+
void eresized(int new) {
if(new && getwindow(display, Refnone) < 0){
fprintf(stderr, "cannot reattach to window: %r");
@@ -196,6 +206,15 @@
return p->p;
}
+static Display* l_checkdisplay(lua_State *L, int index)
+{
+ DisplayPtr *p;
+
+ p = (DisplayPtr*)luaL_checkudata(L, index, DISPLAY_META);
+ luaL_argcheck(L, p!=NULL, index, "draw: Display expected");
+ return p->p;
+}
+
static int l_draw(lua_State *L) {
Image *dst, *src, *mask;
Point p;
@@ -276,6 +295,24 @@
return 0;
}
+static int l_allocimage(lua_State *L)
+{
+ Display *d;
+ Rectangle r;
+ ulong chan, col;
+ int repl;
+ Image *i;
+
+ d = l_checkdisplay(L, 1);
+ r = l_checkrect(L, 2);
+ chan = (ulong)luaL_checkinteger(L, 3);
+ repl = luaL_checkinteger(L, 4);
+ col = (ulong)luaL_checkinteger(L, 5);
+ i = allocimage(d, r, chan, repl, col);
+ to_image(L, i);
+ return 1;
+}
+
/* Image metatable */
static int l_image_gc(lua_State *L) {
ImagePtr *i;
@@ -363,16 +400,6 @@
return 1;
}
-static ImagePtr* to_image(lua_State *L, Image *img) {
- ImagePtr *i;
-
- i = (ImagePtr*)lua_newuserdata(L, sizeof(ImagePtr));
- luaL_getmetatable(L, IMAGE_META);
- lua_setmetatable(L, -2);
- i->p = img;
- return i;
-}
-
static int l_display_index(lua_State *L) {
DisplayPtr *d;
const char *s;
@@ -435,6 +462,7 @@
{ "ellipse", l_ellipse },
{ "fillellipse", l_fillellipse },
{ "string", l_string },
+ { "allocimage", l_allocimage },
{ NULL, NULL }
};
--- a/sample.lua
+++ b/sample.lua
@@ -11,6 +11,7 @@
end
local ZP = pt(0, 0)
+local red = nil
function eresized()
draw.draw(screen, screen.r, display.white, nil, ZP)
@@ -18,11 +19,12 @@
draw.string(screen, pt(110, 160), display.black, nil, font, 'Hello LUA')
draw.line(screen, pt(50, 210), pt(150, 210), draw.Endsquare, draw.Endarrow, 1, display.black, ZP)
draw.ellipse(screen, pt(300, 300), 200, 100, 2, display.black, ZP)
- draw.fillellipse(screen, pt(300, 300), 20, 50, display.black, ZP)
+ draw.fillellipse(screen, pt(300, 300), 20, 50, red, ZP)
end
draw.initdraw('lua sample')
draw.einit(draw.Emouse|draw.Ekeyboard)
+red = draw.allocimage(display, rect(0,0,1,1), screen.chan, 1, 0xFF0000FF)
eresized()
while true do
local e, ev = draw.event()