shithub: mycel

Download patch

ref: f8c9bd648275f2b20c6b2656dfcc5a1800cde026
parent: 554ea7adc9d345f391bcf1a720939ecb6c262009
author: Philip Silva <[email protected]>
date: Wed Feb 3 18:37:36 EST 2021

Remember scroll position after js click

--- a/browser/browser.go
+++ b/browser/browser.go
@@ -50,7 +50,7 @@
 	buf []byte
 })
 var log *logger.Logger
-var scroller *duit.Scroll
+var scroller *Scroll
 var display *draw.Display
 
 func SetLogger(l *logger.Logger) {
@@ -493,8 +493,10 @@
 		return
 	}
 
+	offset := scroller.Offset
 	browser.Website.html = res
 	browser.Website.layout(browser, ClickRelayout)
+	scroller.Offset = offset
 	dui.MarkLayout(dui.Top.UI)
 	dui.MarkDraw(dui.Top.UI)
 	dui.Render()
@@ -1054,7 +1056,7 @@
 	switch v := ui.(type) {
 	case nil:
 		panic("null")
-	case *duit.Scroll:
+	case *Scroll:
 		traverseTree(r+1, v.Kid.UI, f)
 	case *duit.Box:
 		for _, kid := range v.Kids {
--- a/browser/scroll.go
+++ b/browser/scroll.go
@@ -37,7 +37,7 @@
 	barR          image.Rectangle
 	barActiveR    image.Rectangle
 	childR        image.Rectangle
-	offset        int         // current scroll offset in pixels
+	Offset        int         // current scroll offset in pixels
 	img           *draw.Image // for child to draw on
 	scrollbarSize int
 	lastMouseUI   duit.UI
@@ -113,7 +113,7 @@
 		barR := ui.barR.Add(orig)
 		img.Draw(barR, bg, nil, image.ZP)
 		barH := h * h / uih
-		barY := ui.offset * h / uih
+		barY := ui.Offset * h / uih
 		ui.barActiveR = ui.barR
 		ui.barActiveR.Min.Y += barY
 		ui.barActiveR.Max.Y = ui.barActiveR.Min.Y + barH
@@ -143,7 +143,7 @@
 	} else if ui.Kid.Draw == duit.Dirty {
 		ui.img.Draw(ui.img.R, dui.Background, nil, image.ZP)
 	}
-	m.Point = m.Point.Add(image.Pt(-ui.childR.Min.X, ui.offset))
+	m.Point = m.Point.Add(image.Pt(-ui.childR.Min.X, ui.Offset))
 	if ui.Kid.Draw != duit.Clean {
 		if force {
 			ui.Kid.Draw = duit.Dirty
@@ -151,15 +151,15 @@
 		ui.Kid.UI.Draw(dui, &ui.Kid, ui.img, image.ZP, m, ui.Kid.Draw == duit.Dirty)
 		ui.Kid.Draw = duit.Clean
 	}
-	img.Draw(ui.childR.Add(orig), ui.img, nil, image.Pt(0, ui.offset))
+	img.Draw(ui.childR.Add(orig), ui.img, nil, image.Pt(0, ui.Offset))
 }
 
 func (ui *Scroll) scroll(delta int) bool {
-	o := ui.offset
-	ui.offset += delta
-	ui.offset = maximum(0, ui.offset)
-	ui.offset = minimum(ui.offset, maximum(0, ui.Kid.R.Dy()-ui.childR.Dy()))
-	return o != ui.offset
+	o := ui.Offset
+	ui.Offset += delta
+	ui.Offset = maximum(0, ui.Offset)
+	ui.Offset = minimum(ui.Offset, maximum(0, ui.Kid.R.Dy()-ui.childR.Dy()))
+	return o != ui.Offset
 }
 
 func (ui *Scroll) scrollKey(k rune) (consumed bool) {
@@ -191,12 +191,12 @@
 	case duit.Button1:
 		return ui.scroll(-m.Y)
 	case duit.Button2:
-		offset := m.Y * ui.Kid.R.Dy() / ui.barR.Dy()
-		offsetMax := ui.Kid.R.Dy() - ui.childR.Dy()
-		offset = maximum(0, minimum(offset, offsetMax))
-		o := ui.offset
-		ui.offset = offset
-		return o != ui.offset
+		Offset := m.Y * ui.Kid.R.Dy() / ui.barR.Dy()
+		OffsetMax := ui.Kid.R.Dy() - ui.childR.Dy()
+		Offset = maximum(0, minimum(Offset, OffsetMax))
+		o := ui.Offset
+		ui.Offset = Offset
+		return o != ui.Offset
 	case duit.Button3:
 		return ui.scroll(m.Y)
 	}
@@ -223,9 +223,9 @@
 	}
 	if m.Point.In(ui.childR) {
 		nOrigM := origM
-		nOrigM.Point = nOrigM.Point.Add(image.Pt(-ui.scrollbarSize, ui.offset))
+		nOrigM.Point = nOrigM.Point.Add(image.Pt(-ui.scrollbarSize, ui.Offset))
 		nm := m
-		nm.Point = nm.Point.Add(image.Pt(-ui.scrollbarSize, ui.offset))
+		nm.Point = nm.Point.Add(image.Pt(-ui.scrollbarSize, ui.Offset))
 		r = ui.Kid.UI.Mouse(dui, &ui.Kid, nm, nOrigM, image.ZP)
 		ui.warpScroll(dui, self, r.Warp, orig)
 		scrolled := false
@@ -256,7 +256,7 @@
 		}
 	}
 	if m.Point.In(ui.childR) {
-		m.Point = m.Point.Add(image.Pt(-ui.scrollbarSize, ui.offset))
+		m.Point = m.Point.Add(image.Pt(-ui.scrollbarSize, ui.Offset))
 		r = ui.Kid.UI.Key(dui, &ui.Kid, k, m, image.ZP)
 		ui.warpScroll(dui, self, r.Warp, orig)
 		scrolled := false
@@ -274,13 +274,13 @@
 		return
 	}
 
-	offset := ui.offset
-	if warp.Y < ui.offset {
-		ui.offset = maximum(0, warp.Y-dui.Scale(40))
-	} else if warp.Y > ui.offset+ui.r.Dy() {
-		ui.offset = minimum(ui.Kid.R.Dy()-ui.r.Dy(), warp.Y+dui.Scale(40)-ui.r.Dy())
+	Offset := ui.Offset
+	if warp.Y < ui.Offset {
+		ui.Offset = maximum(0, warp.Y-dui.Scale(40))
+	} else if warp.Y > ui.Offset+ui.r.Dy() {
+		ui.Offset = minimum(ui.Kid.R.Dy()-ui.r.Dy(), warp.Y+dui.Scale(40)-ui.r.Dy())
 	}
-	if offset != ui.offset {
+	if Offset != ui.Offset {
 		if self != nil {
 			self.Draw = duit.Dirty
 		} else {
@@ -287,7 +287,7 @@
 			dui.MarkDraw(ui)
 		}
 	}
-	warp.Y -= ui.offset
+	warp.Y -= ui.Offset
 	warp.X += orig.X + ui.scrollbarSize
 	warp.Y += orig.Y
 }
@@ -336,7 +336,7 @@
 }
 
 func (ui *Scroll) Print(self *duit.Kid, indent int) {
-	what := fmt.Sprintf("Scroll offset=%d childR=%v", ui.offset, ui.childR)
+	what := fmt.Sprintf("Scroll Offset=%d childR=%v", ui.Offset, ui.childR)
 	duit.PrintUI(what, self, indent)
 	ui.Kid.UI.Print(&ui.Kid, indent+1)
 }
--- a/browser/website.go
+++ b/browser/website.go
@@ -150,7 +150,7 @@
 	body := grep(doc, "body")
 
 	log.Printf("Layout website...")
-	scroller = duit.NewScroll(
+	scroller = NewScroll(
 		NodeToBox(0, browser, nodes.NewNodeTree(body, style.Map{}, nodeMap, &nodes.Node{})),
 	)
 	numElements := 0
@@ -161,7 +161,7 @@
 	log.Printf("Layouting done (%v elements created)", numElements)
 	if numElements < 10 {
 		log.Errorf("Less than 10 elements layouted, seems css processing failed. Will layout without css")
-		scroller = duit.NewScroll(
+		scroller = NewScroll(
 			NodeToBox(0, browser, nodes.NewNodeTree(body, style.Map{}, make(map[*html.Node]style.Map), nil)),
 		)
 		w.UI = scroller