ref: d7de78142e5a68bce8a951a4567e0621671aab42
parent: c2cead0d7e100e3c6f808af1bfaea25e151c53c0
author: S. Gilles <[email protected]>
date: Fri Jun 29 22:01:05 EDT 2018
Be a little smarter about downscaling flt64s to flt32s in sin/cos.
--- a/lib/math/sin-impl.myr
+++ b/lib/math/sin-impl.myr
@@ -403,36 +403,39 @@
]
const sin32 = {x : flt32
- var r = sin64((x : flt64))
- -> (r : flt32)
+ var s, s2
+ (s, s2, _, _) = w64((x : flt64), true, false)
+ -> round_down(s, s2)
}
const sin64 = {x : flt64
var s
- (s, _) = w64(x, true, false)
+ (s, _, _, _) = w64(x, true, false)
-> s
}
const cos32 = {x : flt32
- var r : flt64 = cos64((x : flt64))
- -> (r : flt32)
+ var c, c2
+ (_, _, c, c2) = w64((x : flt64), false, true)
+ -> round_down(c, c2)
}
const cos64 = {x : flt64
var c
- (_, c) = w64(x, false, true)
+ (_, _, c, _) = w64(x, false, true)
-> c
}
const sincos32 = {x : flt32
- var r1 : flt64
- var r2 : flt64
- (r1, r2) = sincos64((x : flt64))
- -> ((r1 : flt32), (r2 : flt32))
+ var s : flt64, s2 : flt64, c : flt64, c2 : flt64
+ (s, s2, c, c2) = w64((x : flt64), true, true)
+ -> (round_down(s, s2), round_down(c, c2))
}
const sincos64 = {x : flt64
- -> w64(x, true, true)
+ var s, c
+ (s, _, c, _) = w64(x, true, true)
+ -> (s, c)
}
/* Calculate sin and/or cos */
@@ -439,12 +442,14 @@
const w64 = {x : flt64, want_sin : bool, want_cos : bool
var sin_ret : flt64 = 0.0
var cos_ret : flt64 = 0.0
+ var sin_ret2 : flt64 = 0.0
+ var cos_ret2 : flt64 = 0.0
var e : int64
(_, e, _) = std.flt64explode(x)
if e == 1024
- -> (std.flt64nan(), std.flt64nan())
+ -> (std.flt64nan(), 0.0, std.flt64nan(), 0.0)
;;
var N : int64
@@ -542,7 +547,7 @@
std.sort(q[:], fltabscmp)
/* TODO: use double-compensation instead */
- (sin_ret, _, _) = triple_compensate_sum(q[:])
+ (sin_ret, sin_ret2, _) = triple_compensate_sum(q[:])
;;
if (want_cos && !swap_sin_cos) || (want_sin && swap_sin_cos)
@@ -553,26 +558,30 @@
std.sort(q[:], fltabscmp)
/* TODO: use double-compensation instead */
- (cos_ret, _, _) = triple_compensate_sum(q[:])
+ (cos_ret, cos_ret2, _) = triple_compensate_sum(q[:])
;;
if first_negate_sin
sin_ret = -sin_ret
+ sin_ret2 = -sin_ret2
;;
if swap_sin_cos
std.swap(&sin_ret, &cos_ret)
+ std.swap(&sin_ret2, &cos_ret2)
;;
if then_negate_sin
sin_ret = -sin_ret
+ sin_ret2 = -sin_ret2
;;
if then_negate_cos
cos_ret = -cos_ret
+ cos_ret2 = -cos_ret2
;;
- -> (sin_ret, cos_ret)
+ -> (sin_ret, sin_ret2, cos_ret, cos_ret2)
}
/* Reduce x to N*(pi/4) + x', with x' in [-pi/4, pi/4] */
@@ -834,4 +843,22 @@
var t : flt64 = b - z
-> (s, t)
+}
+
+/*
+ Round a + b to a flt32. Only notable if round(a) is a rounding
+ tie, and b is non-zero
+ */
+const round_down = {a : flt64, b : flt64
+ var au : uint64 = std.flt64bits(a)
+ if au & 0x0000000070000000 == 0x0000000070000000
+ if b > 0.0
+ au++
+ elif b < 0.0
+ au--
+ ;;
+ -> (std.flt64frombits(au) : flt32)
+ ;;
+
+ -> (a : flt32)
}