ref: 828a59685dba555247efad78b7586f0e65855b38
parent: c0019b1bca62126c3ad709b6ce16a382afe6bcee
author: Ikko Eltociear Ashimine <[email protected]>
date: Sun Aug 13 20:41:16 EDT 2023
Fix typo in render_gl.c vertial -> vertical
--- a/src/render_gl.c
+++ b/src/render_gl.c
@@ -518,7 +518,7 @@
static mat4_t render_setup_3d_projection_mat(vec2i_t size) {
// wipeout has a horizontal fov of 90deg, but we want the fov to be fixed
// for the vertical axis, so that widescreen displays just have a wider
- // view. For the original 4/3 aspect ratio this equates to a vertial fov
+ // view. For the original 4/3 aspect ratio this equates to a vertical fov
// of 73.75deg.
float aspect = (float)size.x / (float)size.y;
float fov = (73.75 / 180.0) * 3.14159265358;