ref: 74befadb1457ccb955d2dfa3c9fb44653e4986f9
parent: 295acd7e0d711cfd2c7c6a1bd45d00c9727f5786
author: cinap_lenrek <[email protected]>
date: Fri Apr 2 18:05:15 EDT 2021
games/glendy: don't use lucida sans in menus by default and bugfix (thanks kemal) i have found one bug. when i put glenda in a position like this i somehow win, but the glenda can escape from there. in addition, i have changed the games manpage to include more info about glendy.
--- a/sys/man/1/games
+++ b/sys/man/1/games
@@ -200,7 +200,9 @@
add gibberish diagrams, equations and tables.
.TP
.B glendy
-Don't let the rabbit escape.
+Don't let the rabbit escape. Button 2 presents a menu that you
+can set the difficulty level from. Button 3 presents a menu
+that you can either play a new game, reset the game or exit.
.TP
.B juggle
Display the juggling
--- a/sys/src/games/glendy.c
+++ b/sys/src/games/glendy.c
@@ -386,7 +386,7 @@
nextdir = (nrand(++count) == 0)?dir:nextdir;
}
}
- if(min < 100)
+ if(min <= 100)
domove(nextdir, p.x, p.y);
else
finished = Won;
@@ -459,7 +459,6 @@
Mouse m;
Event ev;
int e, mousedown=0;
- char *fontname;
USED(argv, argc);
@@ -474,10 +473,6 @@
allocimages();
initlevel(); /* must happen before "eresized" */
eresized(0);
-
- fontname = "/lib/font/bit/lucidasans/unicode.8.font";
- if((font = openfont(display, fontname)) == nil)
- sysfatal("font '%s' not found", fontname);
for(;;) {
e = event(&ev);