ref: d6a43f6a53b129866a657b6c32c1cc0de59e20f8
parent: ff8e38fcc6fbd484bebc4f8f2f4e499a63554cf0
author: ISSOtm <[email protected]>
date: Sun Nov 3 16:21:35 EST 2019
Fix RGBGFX man page - Add color curve option to synopsis - Fix ordering of `-d`'d description
--- a/src/gfx/rgbgfx.1
+++ b/src/gfx/rgbgfx.1
@@ -13,7 +13,7 @@
.Nd Game Boy graphics converter
.Sh SYNOPSIS
.Nm rgbgfx
-.Op Fl ADfFhmPTuVv
+.Op Fl ACDfFhmPTuVv
.Op Fl o Ar outfile
.Op Fl a Ar attrmap
.Op Fl d Ar depth
@@ -65,6 +65,9 @@
Use the color curve of the Game Boy Color when generating palettes.
.It Fl D
Debug features are enabled.
+.It Fl d Ar depth
+The bit depth of the output image (either 1 or 2).
+By default, the bit depth is 2 (two bits per pixel).
.It Fl f
Fix the input PNG file to be a correctly indexed image.
.It Fl F
@@ -72,9 +75,6 @@
.Fl f ,
but additionally, the supplied command line parameters are saved within the PNG
and will be loaded and automatically used next time.
-.It Fl d Ar depth
-The bit depth of the output image (either 1 or 2).
-By default, the bit depth is 2 (two bits per pixel).
.It Fl h
Lay out tiles horizontally rather than vertically.
.It Fl m